DO/M3X
From Dark Omen Wiki
(Created page with 'The Dark Omen Engine uses BASE.M3X which is a chunked version of the BASE.M3D To Extend the Tutorial Map, the Battle Map Boundaries and Sight Edges can be modified in the BTB e...') |
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To Extend the Tutorial Map, the Battle Map Boundaries and Sight Edges can be modified in the BTB editor. This allows troops to move into the new territory but the camera won't travel with them, as it is set in the M3X file. For example using the Black Pyradmids BASE.M3X file, in place of the Tutorial BASE.M3X allow the camera and troops to move into new terrain but unfortunately creates Pyramids. This is because it is a "chunked" version of the Black Pyramids BASE.M3D | To Extend the Tutorial Map, the Battle Map Boundaries and Sight Edges can be modified in the BTB editor. This allows troops to move into the new territory but the camera won't travel with them, as it is set in the M3X file. For example using the Black Pyradmids BASE.M3X file, in place of the Tutorial BASE.M3X allow the camera and troops to move into new terrain but unfortunately creates Pyramids. This is because it is a "chunked" version of the Black Pyramids BASE.M3D | ||
- | However, is it possible to extend the original Tutorial BASE.M3X file with duplicate blocks of its Data? This would allow a huge Flat map, four times the size of the original and then litter it with M3D | + | However, is it possible to extend the original Tutorial BASE.M3X file with duplicate blocks of its Data? This would allow a huge Flat map, four times the size of the original and then litter it with M3D solid scenary objects that effect Line of Sight and can not be walked through. |
Tutorial BASE.M3X begins listing all its associated textures and then its 40 boxes and ledges | Tutorial BASE.M3X begins listing all its associated textures and then its 40 boxes and ledges | ||
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Revision as of 22:30, 16 April 2010
The Dark Omen Engine uses BASE.M3X which is a chunked version of the BASE.M3D
To Extend the Tutorial Map, the Battle Map Boundaries and Sight Edges can be modified in the BTB editor. This allows troops to move into the new territory but the camera won't travel with them, as it is set in the M3X file. For example using the Black Pyradmids BASE.M3X file, in place of the Tutorial BASE.M3X allow the camera and troops to move into new terrain but unfortunately creates Pyramids. This is because it is a "chunked" version of the Black Pyramids BASE.M3D
However, is it possible to extend the original Tutorial BASE.M3X file with duplicate blocks of its Data? This would allow a huge Flat map, four times the size of the original and then litter it with M3D solid scenary objects that effect Line of Sight and can not be walked through.
Tutorial BASE.M3X begins listing all its associated textures and then its 40 boxes and ledges
Box020_0
Box020_1
Box020_2
Box020_3
Box020_4
Box021_0
Box021_1
Box021_2
Box021_3
Box021_4
Box022_0
Box022_1
Box022_2
Box022_3
Box022_4
Box023_0
Box023_1
Box023_2
Box023_3
Box023_4
Box024_0
Box024_1
Box024_2
Box024_3
Box024_4
_ledge0_0
_ledge0_1
_ledge0_2
_ledge0_3
_ledge0_4
_ledge1_0
_ledge1_4
_ledge2_0
_ledge2_4
_ledge3_0
_ledge4_0
_ledge4_1
_ledge4_2
_ledge4_3
_ledge4_4
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