Wartbed:Framework

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::'''input'''  { <span style="color:green">all input-related aspects are collected here</span> }
::'''input'''  { <span style="color:green">all input-related aspects are collected here</span> }
::'''camera'''  { <span style="color:green">enums for controlling a WARTBED Camera object</span> }
::'''camera'''  { <span style="color:green">enums for controlling a WARTBED Camera object</span> }
 +
::'''gui'''    { <span style="color:green">all things CEGUI and GUI are encapsulated here</span> }
:
:
:''Modules''
:''Modules''

Revision as of 19:23, 13 March 2009

Stub page the may be updated as I go along. Does not in anyway represent the current state of the WARTBED code base.

Reference for WARTBED development framework

Namespaces

wb { main WARTBED namespace }
{
WARTBED-common namespaces
ogre { all things OGRE are encapsulated here }
input { all input-related aspects are collected here }
camera { enums for controlling a WARTBED Camera object }
gui { all things CEGUI and GUI are encapsulated here }
Modules
darkomen { Code specific to handle Warhammer: Dark Omen }
}

Classes

namespace ::
Symbol #include Description
Wartbed Wartbed.h Framework initialisation object. When created will boot OGRE and initialise all basic facilities.


namespace wb
Symbol #include Description
Camera wb_Kernel.h Versatile camera abstraction that is designed for automate movement, focusing, swiveling, circling and orbiting operations.
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