Wartbed:Framework
From Dark Omen Wiki
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::'''input''' { <span style="color:green">all input-related aspects are collected here</span> } | ::'''input''' { <span style="color:green">all input-related aspects are collected here</span> } | ||
::'''camera''' { <span style="color:green">enums for controlling a WARTBED Camera object</span> } | ::'''camera''' { <span style="color:green">enums for controlling a WARTBED Camera object</span> } | ||
+ | ::'''gui''' { <span style="color:green">all things CEGUI and GUI are encapsulated here</span> } | ||
: | : | ||
:''Modules'' | :''Modules'' |
Revision as of 19:23, 13 March 2009
Stub page the may be updated as I go along. Does not in anyway represent the current state of the WARTBED code base.
Reference for WARTBED development framework
Namespaces
- wb { main WARTBED namespace }
- {
- WARTBED-common namespaces
- ogre { all things OGRE are encapsulated here }
- input { all input-related aspects are collected here }
- camera { enums for controlling a WARTBED Camera object }
- gui { all things CEGUI and GUI are encapsulated here }
- Modules
- darkomen { Code specific to handle Warhammer: Dark Omen }
- }
Classes
namespace ::
Symbol | #include | Description |
---|---|---|
Wartbed | Wartbed.h | Framework initialisation object. When created will boot OGRE and initialise all basic facilities. |
namespace wb
Symbol | #include | Description |
---|---|---|
Camera | wb_Kernel.h | Versatile camera abstraction that is designed for automate movement, focusing, swiveling, circling and orbiting operations. |