Wartbed:Framework
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- | ::'''darkomen''' | + | ::'''darkomen''' { <span style="color:green">Code specific to handle Warhammer: Dark Omen</span> } |
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+ | <div style="background:black; color:white;">namespace '''::'''</div> | ||
+ | {| class="prettytable" style="border:1px solid black; width:100%;" | ||
+ | ! Symbol !! #include !! Description | ||
+ | |- | ||
+ | | [[Wartbed:Framework/Wartbed|Wartbed]] || Wartbed.h || Framework initialisation object. When created will boot OGRE and initialise all basic facilities. | ||
+ | |- | ||
+ | |} | ||
+ | <br> | ||
<div style="background:black; color:white;">namespace '''wb'''</div> | <div style="background:black; color:white;">namespace '''wb'''</div> | ||
{| class="prettytable" style="border:1px solid black; width:100%;" | {| class="prettytable" style="border:1px solid black; width:100%;" |
Revision as of 11:52, 5 March 2009
Stub page the may be updated as I go along. Does not in anyway represent the current state of the WARTBED code base.
Reference for WARTBED development framework
Namespaces
- wb { main WARTBED namespace }
- {
- WARTBED-common namespaces
- ogre { all things OGRE are encapsulated here }
- input { all input-related aspects are collected here }
- camera { enums for controlling a WARTBED Camera object }
- Modules
- darkomen { Code specific to handle Warhammer: Dark Omen }
- }
Classes
namespace ::
Symbol | #include | Description |
---|---|---|
Wartbed | Wartbed.h | Framework initialisation object. When created will boot OGRE and initialise all basic facilities. |
namespace wb
Symbol | #include | Description |
---|---|---|
Camera | wb_Kernel.h | Versatile camera abstraction that is designed for automate movement, focusing, swiveling, circling and orbiting operations. |