DO/ARM/Regiment attributes

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(About specific flags)
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<span style="color:green;">'''Flag #12'''</span> (byte 2 bit 4): This units can't fight in Closed Combat and can drive over other regiments while charging.
<span style="color:green;">'''Flag #12'''</span> (byte 2 bit 4): This units can't fight in Closed Combat and can drive over other regiments while charging.
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[[category:Modding]]

Revision as of 15:02, 21 September 2008

Bit BYTE 1 BYTE 2 BYTE 3 BYTE 4
1 Unimpeded by difficult terrain Racial flag specific to skeletons? Treeman Flag Unknown
2 Hate Greenskins Unknown Racial flag specific to wraiths? Unknown
3 Racial flag specific to goblins? Indestructible Fanatics Fear elves?
4 Racial flag specific to elves? "Engine of War" Rule 360 Degree Vision Set sword cursor on mouseover
5 Cause terror? Unknown Flammable No Item slots
6 Cause fear Flee if charged Destroyed if routed Unknown
7 Unknown Regenerates wounds Cowardly Impervious to Magic
8 Will never rout Immune to fear, can be routed Unit cause fear if attacking? Unknown
Certain
Assumption or function unknown
Uncertain or unknown
Not yet classified
I changed "psychology" to "attribute". I originally used the term psychology when I started mapping out the .arm files, and I thought that only the Warhammer psychology stuff (like hatred, saga animosity, fearless, etc) were stored there. But as also physical stuff like terrain striding etc are represented here "attributes" is a more descriptive term. Mikademus 23:24, 18 September 2008 (UTC)

I have started colour-coding the above table. Since it has been a while I am not certain which attributes I definitely determined and which I merely surmised. Ghabry is the the current authority on unit attributes, and I hope he will be able to complete the chart. Mikademus 12:43, 19 September 2008 (UTC)

About specific flags

Flag #3 (byte 1 bit 3): Only goblins have this set. It could simply to indicate race, or it could be to indicate goblins' racial traits. The WHTTv4 rules about goblins are:

Races/Warhammer/Goblins/WHTT4

logo4thedminimalrn6.png

Relevant WHFB TT goblinoid rules v4. Goblins

  • have animosity toward other goblinoids
  • hate dwarves (and gnomes)
  • fear elves (of numbers > half the goblins)
  • and some special stuff about being led by snotlings and substituting spells.

Flag #12 (byte 2 bit 4): This units can't fight in Closed Combat and can drive over other regiments while charging.

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