Talk:DO/Particle Effects
From Dark Omen Wiki
Structure
Please help cleaning up page. --Mikademus
IRC and IM Discussion Excerpts
Mikademus:-
Cool indeed! It will be good to have a list of effects for the upcoming editor! Good job! Seems we are limited to one particle effect per object, but the way the original developers get around that seems to be placing several instances without models but with effects on where they want multiple effects".
Olly:-
If you check out the Waterfall closely, U can see i have applied all known detectable effects)..
01 04 05 06 08
Value Now
23*152 = 3496 +381 = 3877 was 00 is 08
24*152 = 3648 +381 = 4029 was 00 is 01
25*152 = 3800 +381 = 4181 was 00 is 05
26*152 = 3952 +381 = 4333 was 00 is 04
27*152 = 4104 +381 = 4485
28*152 = 4256 +381 = 4637
29*152 = 4408 +381 = 4789
30*152 = 4560 +381 = 4941
31*152 = 4712 +381 = 5093
32*152 = 4864 +381 = 5245 was 01 is 06
Mikademus:-
"that suggests there's something more going on with it, since only one instance had a particle effect set"
Olly:-
"yeah as I am wondering how to set more effects on a hut"
Mikademus:-
"I think you can only set one effect per entity, that's why they're adding non-model entities "
Olly:-
"so i would have to add more non-model entities to set effects for huts .."
Mikademus:-
"To set more than one effect, yes, probably"