Talk:DO/Particle Effects

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Please help cleaning up page. --Mikademus

IRC and IM Discussion Excerpts

Mikademus:-

Cool indeed! It will be good to have a list of effects for the upcoming editor! Good job! Seems we are limited to one particle effect per object, but the way the original developers get around that seems to be placing several instances without models but with effects on where they want multiple effects".


Olly:-

If you check out the Waterfall closely, U can see i have applied all known detectable effects)..

01 04 05 06 08


Value Now

23*152 = 3496 +381 = 3877 was 00 is 08

24*152 = 3648 +381 = 4029 was 00 is 01

25*152 = 3800 +381 = 4181 was 00 is 05

26*152 = 3952 +381 = 4333 was 00 is 04

27*152 = 4104 +381 = 4485

28*152 = 4256 +381 = 4637

29*152 = 4408 +381 = 4789

30*152 = 4560 +381 = 4941

31*152 = 4712 +381 = 5093

32*152 = 4864 +381 = 5245 was 01 is 06


Mikademus:-

"that suggests there's something more going on with it, since only one instance had a particle effect set"


Olly:-

"yeah as I am wondering how to set more effects on a hut"


Mikademus:-

"I think you can only set one effect per entity, that's why they're adding non-model entities "


Olly:-

"so i would have to add more non-model entities to set effects for huts .."


Mikademus:-

"To set more than one effect, yes, probably"

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