Wartbed:Unit data/Movement capabilities
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- | WARTBED Units movements are defined in a set of abilities: | + | WARTBED Units movements are defined in a set of abilities, declared per-unit in their script file definitions: |
- | {| class="prettytable" | + | {| class="prettytable" style="background:rgb(180,200,180);border:2px solid black;" |
! Positive !! Negative !! Description | ! Positive !! Negative !! Description | ||
|- | |- |
Revision as of 18:42, 16 March 2009
WARTBED Units movements are defined in a set of abilities, declared per-unit in their script file definitions:
Positive | Negative | Description |
---|---|---|
can cross land | can't cross land | Normal land movement |
landwalker | not landwalker | Unhampered by difficult terrain |
can cross woods | can't cross woods | Can walk through forests |
woodwalker | not woodwalker | Unhampered by forests |
can_cross_water | can't cross water | Can cross shallow water |
can swim | can't swim | Can cross deep water |
can levitate | can't levitate | Can cross all terrain (but not chasms) |
can fly | can't fly | Can move to any valid area |
All units default to the negative on all abilities (i.e. can't move at all). Movement capabilities must explicitly be turned on. Units inherit the capabilities of their superclass (a wood elf inherits the same movement capabilities as the base elf it specialises), and if it shouldn't have an ability, it must be turned off explicitly (set to the negative).