Wartbed:Unit data/Attributes
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(Difference between revisions)
(New page: {|class="prettytable" style="border:2px solid black;" |+'''Suggested WARTBED unit attributes''' |-style="background-color: #aaaaaa" |colspan="3"|'''Physical attributes''' |- |'''Mov'''|| M...) |
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|+'''Suggested WARTBED unit attributes''' | |+'''Suggested WARTBED unit attributes''' | ||
|-style="background-color: #aaaaaa" | |-style="background-color: #aaaaaa" | ||
- | |colspan=" | + | |colspan="4"|'''Physical attributes''' |
|- | |- | ||
- | | | + | |Attribute || Full name || Value range || Description |
|- | |- | ||
- | |''' | + | |'''Mov'''|| Movement || 0+ || In game units per game time unit (meters/second?) |
|- | |- | ||
- | |''' | + | |'''WSk'''|| Weapon Skill || 0--100 || Melee prowess |
|- | |- | ||
- | |''' | + | |'''BSk'''|| Ballistic Skill || 0--100 || Missile accuracy |
|- | |- | ||
- | |''' | + | |'''Pow'''|| Power || 0--100 || Strength and weight |
|- | |- | ||
- | |''' | + | |'''Tgh'''|| Toughness ||0--100 || |
|- | |- | ||
- | |''' | + | |'''HP'''|| Hit Points (wounds) || 1+ |
|- | |- | ||
- | |''' | + | |'''Ini'''|| Initiative ||0--100 || |
|- | |- | ||
- | |''' | + | |'''Att'''|| Attacks || 0+ || |
|- | |- | ||
- | |''' | + | |'''Sta'''|| Stamina || 0--100 || Endurance |
|- | |- | ||
- | |'''Fat'''|| Fatigue || Tiredness | + | |'''Rec'''|| Recovery rate || 0--100 || Reduction of fatigue/time unit |
+ | |- | ||
+ | |'''Fat'''|| Fatigue || 0--100 || Tiredness | ||
|-style="background-color: #aaaaaa" | |-style="background-color: #aaaaaa" | ||
- | |colspan=" | + | |colspan="4"|'''Psychological attributes''' |
|- | |- | ||
- | |'''Ldr'''||Leadership || Bonus to tests | + | |'''Ldr'''||Leadership || 0--100 || Bonus to tests |
|- | |- | ||
- | |'''Tac'''||Tactics || What manoeuvres can be performed | + | |'''Tac'''||Tactics || 0--100 || What manoeuvres can be performed |
|- | |- | ||
- | |'''Std'''||Steadfastness || Resistance to fear, panic, rout etc | + | |'''Std'''||Steadfastness || 0--100 || Resistance to fear, panic, rout etc |
|- | |- | ||
- | |'''Fer'''||Ferociousness || Berserking etc | + | |'''Fer'''||Ferociousness || 0--100 || Berserking etc |
|- | |- | ||
- | |'''Stu'''||Stupidity || Risk of confusion etc | + | |'''Stu'''||Stupidity || 0--100 || Risk of confusion etc |
|- | |- | ||
- | |'''Mor'''||Morale || | + | |'''Mor'''||Morale || 0--100 || |
|} | |} | ||
+ | |||
+ | All attributes range from 0 to 100, where a value of 30 for physical and 50 for psychological attributes is considered human standard, the exceptions are hit points and attacks, where one (1) is considered human standard, fatigue, which usually starts at zero (0), and movement where human standard marching speed is 1.5 m/sec (3 m/sec at double quick and 6 m/sec at charge). |
Revision as of 13:17, 8 September 2008
Physical attributes | |||
Attribute | Full name | Value range | Description |
Mov | Movement | 0+ | In game units per game time unit (meters/second?) |
WSk | Weapon Skill | 0--100 | Melee prowess |
BSk | Ballistic Skill | 0--100 | Missile accuracy |
Pow | Power | 0--100 | Strength and weight |
Tgh | Toughness | 0--100 | |
HP | Hit Points (wounds) | 1+ | |
Ini | Initiative | 0--100 | |
Att | Attacks | 0+ | |
Sta | Stamina | 0--100 | Endurance |
Rec | Recovery rate | 0--100 | Reduction of fatigue/time unit |
Fat | Fatigue | 0--100 | Tiredness |
Psychological attributes | |||
Ldr | Leadership | 0--100 | Bonus to tests |
Tac | Tactics | 0--100 | What manoeuvres can be performed |
Std | Steadfastness | 0--100 | Resistance to fear, panic, rout etc |
Fer | Ferociousness | 0--100 | Berserking etc |
Stu | Stupidity | 0--100 | Risk of confusion etc |
Mor | Morale | 0--100 |
All attributes range from 0 to 100, where a value of 30 for physical and 50 for psychological attributes is considered human standard, the exceptions are hit points and attacks, where one (1) is considered human standard, fatigue, which usually starts at zero (0), and movement where human standard marching speed is 1.5 m/sec (3 m/sec at double quick and 6 m/sec at charge).