Wartbed:Unit data/Attributes
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(Difference between revisions)
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{|class="prettytable" style="border:2px solid black;" | {|class="prettytable" style="border:2px solid black;" | ||
|+'''Suggested WARTBED unit attributes''' | |+'''Suggested WARTBED unit attributes''' | ||
+ | |-style="outline: 1px solid black;" | ||
+ | !Attribute !! Full name !! Value range !! Human std !! Description | ||
|-style="background-color: #aaaaaa" | |-style="background-color: #aaaaaa" | ||
- | |colspan=" | + | |colspan="5"|'''Physical attributes''' |
|- | |- | ||
- | | | + | |'''Mov'''|| Movement || 0+ || 1.5 || In game units per game time unit (meters/second?) |
|- | |- | ||
- | |''' | + | |'''WSk'''|| Weapon Skill || 0--100 || 30 || Melee prowess |
|- | |- | ||
- | |''' | + | |'''RSk'''|| Ranged Skill || 0--100 || 30 || Missile accuracy |
|- | |- | ||
- | |''' | + | |'''Pow'''|| Power || 0--100 || 30 || Strength and weight |
|- | |- | ||
- | |''' | + | |'''Tgh'''|| Toughness ||0--100 || 30 || |
|- | |- | ||
- | |''' | + | |'''HP'''|| Hit Points (wounds) || 1+ || 1 || |
|- | |- | ||
- | |''' | + | |'''Ini'''|| Initiative ||0--100 || 30 || |
|- | |- | ||
- | |''' | + | |'''Att'''|| Attacks || 0+ || 1 || |
|- | |- | ||
- | |''' | + | |'''Sta'''|| Stamina || 0--100 || 30 || Endurance |
|- | |- | ||
- | |''' | + | |'''Rec'''|| Recovery rate || 0--100 || 30 || Reduction of fatigue/time unit |
|- | |- | ||
- | |''' | + | |'''Fat'''|| Fatigue || 0--100 || 0 || Tiredness (not an attribute but a counter) |
- | + | ||
- | + | ||
|-style="background-color: #aaaaaa" | |-style="background-color: #aaaaaa" | ||
- | |colspan=" | + | |colspan="5"|'''Psychological attributes''' |
|- | |- | ||
- | |'''Ldr'''||Leadership || 0--100 || Bonus to tests | + | |'''Ldr'''||Leadership || 0--100 || 50 || Bonus to tests |
|- | |- | ||
- | |'''Tac'''||Tactics || 0--100 || What manoeuvres can be performed | + | |'''Tac'''||Tactics || 0--100 || 50 || What manoeuvres can be performed |
|- | |- | ||
- | |'''Std'''||Steadfastness || 0--100 || Resistance to fear, panic, rout etc | + | |'''Std'''||Steadfastness || 0--100 || 50 || Resistance to fear, panic, rout etc |
|- | |- | ||
- | |'''Fer'''||Ferociousness || 0--100 || Berserking etc | + | |'''Fer'''||Ferociousness || 0--100 || 50 || Berserking etc |
|- | |- | ||
- | |'''Stu'''||Stupidity || 0--100 || Risk of confusion etc | + | |'''Stu'''||Stupidity || 0--100 || 50 || Risk of confusion etc |
|- | |- | ||
- | |'''Mor'''||Morale || 0--100 || | + | |'''Mor'''||Morale || 0--100 || 50 || |
|} | |} | ||
Revision as of 10:55, 19 March 2009
Attribute | Full name | Value range | Human std | Description |
---|---|---|---|---|
Physical attributes | ||||
Mov | Movement | 0+ | 1.5 | In game units per game time unit (meters/second?) |
WSk | Weapon Skill | 0--100 | 30 | Melee prowess |
RSk | Ranged Skill | 0--100 | 30 | Missile accuracy |
Pow | Power | 0--100 | 30 | Strength and weight |
Tgh | Toughness | 0--100 | 30 | |
HP | Hit Points (wounds) | 1+ | 1 | |
Ini | Initiative | 0--100 | 30 | |
Att | Attacks | 0+ | 1 | |
Sta | Stamina | 0--100 | 30 | Endurance |
Rec | Recovery rate | 0--100 | 30 | Reduction of fatigue/time unit |
Fat | Fatigue | 0--100 | 0 | Tiredness (not an attribute but a counter) |
Psychological attributes | ||||
Ldr | Leadership | 0--100 | 50 | Bonus to tests |
Tac | Tactics | 0--100 | 50 | What manoeuvres can be performed |
Std | Steadfastness | 0--100 | 50 | Resistance to fear, panic, rout etc |
Fer | Ferociousness | 0--100 | 50 | Berserking etc |
Stu | Stupidity | 0--100 | 50 | Risk of confusion etc |
Mor | Morale | 0--100 | 50 |
All attributes range from 0 to 100, where a value of 30 for physical and 50 for psychological attributes is considered human standard, the exceptions are hit points and attacks, where one (1) is considered human standard, fatigue, which usually starts at zero (0), and movement where human standard marching speed is 1.5 m/sec (3 m/sec at double quick and 6 m/sec at charge).