Wartbed:Unit data/Attributes

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(BSk --> RSk; note about fatigue)
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|'''WSk'''|| Weapon Skill || 0--100 || Melee prowess
|'''WSk'''|| Weapon Skill || 0--100 || Melee prowess
|-
|-
-
|'''BSk'''|| Ballistic Skill || 0--100 || Missile accuracy
+
|'''RSk'''|| Ranged Skill || 0--100 || Missile accuracy
|-
|-
|'''Pow'''|| Power || 0--100 || Strength and weight
|'''Pow'''|| Power || 0--100 || Strength and weight
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|'''Rec'''|| Recovery rate || 0--100 || Reduction of fatigue/time unit
|'''Rec'''|| Recovery rate || 0--100 || Reduction of fatigue/time unit
|-
|-
-
|'''Fat'''|| Fatigue || 0--100 || Tiredness
+
|'''Fat'''|| Fatigue || 0--100 || Tiredness (not an attribute but a counter)
|-style="background-color: #aaaaaa"
|-style="background-color: #aaaaaa"
|colspan="4"|'''Psychological attributes'''
|colspan="4"|'''Psychological attributes'''

Revision as of 08:57, 17 December 2008

Suggested WARTBED unit attributes
Physical attributes
Attribute Full name Value range Description
Mov Movement 0+ In game units per game time unit (meters/second?)
WSk Weapon Skill 0--100 Melee prowess
RSk Ranged Skill 0--100 Missile accuracy
Pow Power 0--100 Strength and weight
Tgh Toughness 0--100
HP Hit Points (wounds) 1+
Ini Initiative 0--100
Att Attacks 0+
Sta Stamina 0--100 Endurance
Rec Recovery rate 0--100 Reduction of fatigue/time unit
Fat Fatigue 0--100 Tiredness (not an attribute but a counter)
Psychological attributes
LdrLeadership 0--100 Bonus to tests
TacTactics 0--100 What manoeuvres can be performed
StdSteadfastness 0--100 Resistance to fear, panic, rout etc
FerFerociousness 0--100 Berserking etc
StuStupidity 0--100 Risk of confusion etc
MorMorale 0--100

All attributes range from 0 to 100, where a value of 30 for physical and 50 for psychological attributes is considered human standard, the exceptions are hit points and attacks, where one (1) is considered human standard, fatigue, which usually starts at zero (0), and movement where human standard marching speed is 1.5 m/sec (3 m/sec at double quick and 6 m/sec at charge).

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