Wartbed:Unit data/Attributes
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(Difference between revisions)
(BSk --> RSk; note about fatigue) |
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|'''WSk'''|| Weapon Skill || 0--100 || Melee prowess | |'''WSk'''|| Weapon Skill || 0--100 || Melee prowess | ||
|- | |- | ||
- | |''' | + | |'''RSk'''|| Ranged Skill || 0--100 || Missile accuracy |
|- | |- | ||
|'''Pow'''|| Power || 0--100 || Strength and weight | |'''Pow'''|| Power || 0--100 || Strength and weight | ||
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|'''Rec'''|| Recovery rate || 0--100 || Reduction of fatigue/time unit | |'''Rec'''|| Recovery rate || 0--100 || Reduction of fatigue/time unit | ||
|- | |- | ||
- | |'''Fat'''|| Fatigue || 0--100 || Tiredness | + | |'''Fat'''|| Fatigue || 0--100 || Tiredness (not an attribute but a counter) |
|-style="background-color: #aaaaaa" | |-style="background-color: #aaaaaa" | ||
|colspan="4"|'''Psychological attributes''' | |colspan="4"|'''Psychological attributes''' |
Revision as of 08:57, 17 December 2008
Physical attributes | |||
Attribute | Full name | Value range | Description |
Mov | Movement | 0+ | In game units per game time unit (meters/second?) |
WSk | Weapon Skill | 0--100 | Melee prowess |
RSk | Ranged Skill | 0--100 | Missile accuracy |
Pow | Power | 0--100 | Strength and weight |
Tgh | Toughness | 0--100 | |
HP | Hit Points (wounds) | 1+ | |
Ini | Initiative | 0--100 | |
Att | Attacks | 0+ | |
Sta | Stamina | 0--100 | Endurance |
Rec | Recovery rate | 0--100 | Reduction of fatigue/time unit |
Fat | Fatigue | 0--100 | Tiredness (not an attribute but a counter) |
Psychological attributes | |||
Ldr | Leadership | 0--100 | Bonus to tests |
Tac | Tactics | 0--100 | What manoeuvres can be performed |
Std | Steadfastness | 0--100 | Resistance to fear, panic, rout etc |
Fer | Ferociousness | 0--100 | Berserking etc |
Stu | Stupidity | 0--100 | Risk of confusion etc |
Mor | Morale | 0--100 |
All attributes range from 0 to 100, where a value of 30 for physical and 50 for psychological attributes is considered human standard, the exceptions are hit points and attacks, where one (1) is considered human standard, fatigue, which usually starts at zero (0), and movement where human standard marching speed is 1.5 m/sec (3 m/sec at double quick and 6 m/sec at charge).