Wartbed:Rendering Engine Structures

From Dark Omen Wiki

Revision as of 13:27, 27 July 2008 by Mikademus (Talk | contribs)
(diff) ← Older revision | Current revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Terrain

WARTBED should be capable of handling both model-based (f.i. Dark Omen) and heightmap-based (f.i. Myth) terrains.

Units

WARTBED should be capable of handling both sprite-based (Dark Omen and Myth) regiments and model-based ones. Further, regiments should be able to handle mixed-type units, enabling simultaneous use of sprites and models in the same regiment (allowing for gradual replacement of sprites etc).

Personal tools
communication