Wartbed:Architecture/Networking
From Dark Omen Wiki
(Difference between revisions)
(Added memcached as a library to take into consideration) |
|||
Line 6: | Line 6: | ||
** The [http://www.boost.org/doc/libs/1_41_0/doc/html/boost_asio.html Boost::ASIO] cross-platform C++ library for network and low-level I/O programming | ** The [http://www.boost.org/doc/libs/1_41_0/doc/html/boost_asio.html Boost::ASIO] cross-platform C++ library for network and low-level I/O programming | ||
** [http://www.cs.wustl.edu/~schmidt/ACE.html ACE] (The ADAPTIVE Communication Environment) is a high-efficiency OO network programming toolkit in C++ | ** [http://www.cs.wustl.edu/~schmidt/ACE.html ACE] (The ADAPTIVE Communication Environment) is a high-efficiency OO network programming toolkit in C++ | ||
+ | ** [http://memcached.org memcached] is a distributed memory object caching system | ||
* Existing game projects to study | * Existing game projects to study | ||
** [http://glest.org/en/index.php Glest] | ** [http://glest.org/en/index.php Glest] |
Revision as of 00:58, 8 January 2010
WARTBED uses a strict client-server architecture, where even local games are clients to a game server.
A network system should be designed. For this suitable libraries should be located and existing projects should be investigated
- Libraries
- The Boost::ASIO cross-platform C++ library for network and low-level I/O programming
- ACE (The ADAPTIVE Communication Environment) is a high-efficiency OO network programming toolkit in C++
- memcached is a distributed memory object caching system
- Existing game projects to study
- Glest
- Spring -- There is a lobby for Spring (SpringLobby) done in wxWidgets that might be of use.
- The open and free MANGOS World of Warcraft server project could provide good inspiration (uses ACE).