http://wiki.dark-omen.org/index.php?title=Special:Contributions&feed=atom&target=JeronimoDark Omen Wiki - User contributions [en]2024-03-28T14:27:57ZFrom Dark Omen WikiMediaWiki 1.14.0http://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2020-02-29T05:39:38Z<p>Jeronimo: /* Installation */</p>
<hr />
<div>{{stub}}<br />
==''Installation''==<br />
<br />
# Overwrite folder “1pbat” from GameData. ''This folder has all maps available for Multiplayer''.<br />
# Overwrite folder “2parm” from GameData. ''This folder has all changes related to Regiments''.<br />
# Overwrite file “EngRel.exe” (usually in folder PRG_ENG). ''Execute Dark Omen through this file''.<br />
'''Updated version 29/2/2020 =>''' https://www.mediafire.com/file/4qf97wb91b42nal/Fair_Omen.zip/file<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiment numbers''': Fewer units provide shorter entertainment. Do you miss the massive battles from Singleplayer campaign?<br />
# '''Artillery''': How many battles reached a stalemate situation due to the steady artillery?<br />
# '''Shield costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for TOP Wights (8400gc) or TOP Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Item costs''': Swords too expensive, Ptolos & Spelleater (which is better) at 500gc, Horn of Urgok‘s effect at only 750gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
'''Fair Omen''' reorganizes Regiments/Items giving them a different Size/Price/Order and corrects a few mistakes from programmers. Regiments have a mathematical Structure based on multiplies of 60 and were distributed forming Factions.<br />
----<br />
All Troops were resized into an ''Epic Scale'': 1-3-6-9-12-16-20-26-32. To edit an Army you have Total Freedom: You have permission to purchase any number of a same Regiment and there aren’t limits for Experienced Regiments or Items.<br />
----<br />
'''Mobile Artillery''': Siege machines get Movement 2 and ''“Will never rout”''.<br />
They are single units with 3 Wounds. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 (to 4); Orc Ballista +1 (to 4).<br />
<br />
'''Initiative boost''': Regiments get +2 Initiative to improve their pathfinding. Movement: Vampire -1 (to 5); Wraiths +1 (to 5).<br />
<br />
'''Leadership boost''': Regiments get +1 Leadership to fight longer. Exceptions: Wood Elves/Wights/Mummies (all keep L8).<br />
<br />
'''Grail Knights''': They replace Knights of the Realm to become a better cavalry option. Grail Knights are stronger and ''“Immune to fear”''.<br />
<br />
'''Greenskins improvements''': Monsters Squads => Trolls 3/3, Spiders 3/3, Scorpions 6/6. Scorpions and Orc Big'uns get ''“Immune to fear”''.<br />
<br />
'''Errors corrected from programmers''': Despite descriptions, Mercenary Ogres didn’t ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next levels double the Regiment's "last price", e.g. Zombies prices are 270 (L1)/ 540 (L2)/ 2160(L4 FE). Considering gold spent, it’s quite clear that ''Quantity'' is more convenient than ''Quality''.<br />
<br />
'''New System''': In FO, next levels have a slight price increase based on the Regiment's performance.<br />
Also adds "shield upgrades" where Regiments with ''higher level'' also come with ''higher armor'', always based on the Racial limits.<br />
<br />
===Item Costs===<br />
They are multiplies of 40 to help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|240<br />
|Spelleater<br />
|280<br />
|Wrath<br />
|440<br />
|Wand of Jet<br />
|280<br />
|Horn of Urgok<br />
|2800<br />
|-<br />
|Hellfire<br />
|160<br />
|Ptolos<br />
|120<br />
|Defiance<br />
|360<br />
|Staff of Osiris<br />
|280<br />
|Potion of Strenght<br />
|160<br />
|-<br />
|Storm<br />
|160<br />
|Enchanted<br />
|40<br />
|Mork's War<br />
|240<br />
|Book of Ashur<br />
|120<br />
|Heart of Woe<br />
|80<br />
|-<br />
|Grudgebringer<br />
|120<br />
|Dragonhelm<br />
|40<br />
|Arcane Warding<br />
|240<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|40<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2020-02-07T21:47:35Z<p>Jeronimo: </p>
<hr />
<div>{{stub}}<br />
==''Installation''==<br />
<br />
# Overwrite folder “1pbat” from GameData. ''This folder has all maps available for Multiplayer''.<br />
# Overwrite folder “2parm” from GameData. ''This folder has all changes related to Regiments''.<br />
# Overwrite file “EngRel.exe” (usually in folder PRG_ENG). ''Execute Dark Omen through this file''.<br />
'''Updated version 7/2/2020 =>''' https://www.mediafire.com/file/go4nbep6ceiv7u7/Fair_Omen.zip/file<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiment numbers''': Fewer units provide shorter entertainment. Do you miss the massive battles from Singleplayer campaign?<br />
# '''Artillery''': How many battles reached a stalemate situation due to the steady artillery?<br />
# '''Shield costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for TOP Wights (8400gc) or TOP Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Item costs''': Swords too expensive, Ptolos & Spelleater (which is better) at 500gc, Horn of Urgok‘s effect at only 750gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
'''Fair Omen''' reorganizes Regiments/Items giving them a different Size/Price/Order and corrects a few mistakes from programmers. Regiments have a mathematical Structure based on multiplies of 60 and were distributed forming Factions.<br />
----<br />
All Troops were resized into an ''Epic Scale'': 1-3-6-9-12-16-20-26-32. To edit an Army you have Total Freedom: You have permission to purchase any number of a same Regiment and there aren’t limits for Experienced Regiments or Items.<br />
----<br />
'''Mobile Artillery''': Siege machines get Movement 2 and ''“Will never rout”''.<br />
They are single units with 3 Wounds. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 (to 4); Orc Ballista +1 (to 4).<br />
<br />
'''Initiative boost''': Regiments get +2 Initiative to improve their pathfinding. Movement: Vampire -1 (to 5); Wraiths +1 (to 5).<br />
<br />
'''Leadership boost''': Regiments get +1 Leadership to fight longer. Exceptions: Wood Elves/Wights/Mummies (all keep L8).<br />
<br />
'''Grail Knights''': They replace Knights of the Realm to become a better cavalry option. Grail Knights are stronger and ''“Immune to fear”''.<br />
<br />
'''Greenskins improvements''': Monsters Squads => Trolls 3/3, Spiders 3/3, Scorpions 6/6. Scorpions and Orc Big'uns get ''“Immune to fear”''.<br />
<br />
'''Errors corrected from programmers''': Despite descriptions, Mercenary Ogres didn’t ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next levels double the Regiment's "last price", e.g. Zombies prices are 270 (L1)/ 540 (L2)/ 2160(L4 FE). Considering gold spent, it’s quite clear that ''Quantity'' is more convenient than ''Quality''.<br />
<br />
'''New System''': In FO, next levels have a slight price increase based on the Regiment's performance.<br />
Also adds "shield upgrades" where Regiments with ''higher level'' also come with ''higher armor'', always based on the Racial limits.<br />
<br />
===Item Costs===<br />
They are multiplies of 40 to help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|240<br />
|Spelleater<br />
|280<br />
|Wrath<br />
|440<br />
|Wand of Jet<br />
|280<br />
|Horn of Urgok<br />
|2800<br />
|-<br />
|Hellfire<br />
|160<br />
|Ptolos<br />
|120<br />
|Defiance<br />
|360<br />
|Staff of Osiris<br />
|280<br />
|Potion of Strenght<br />
|160<br />
|-<br />
|Storm<br />
|160<br />
|Enchanted<br />
|40<br />
|Mork's War<br />
|240<br />
|Book of Ashur<br />
|120<br />
|Heart of Woe<br />
|80<br />
|-<br />
|Grudgebringer<br />
|120<br />
|Dragonhelm<br />
|40<br />
|Arcane Warding<br />
|240<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|40<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2015-01-15T15:38:59Z<p>Jeronimo: </p>
<hr />
<div>{{stub}}<br />
==''Installation''==<br />
<br />
# Overwrite folder “1pbat” from GameData. ''This folder has all maps available for Multiplayer''.<br />
# Overwrite folder “2parm” from GameData. ''This folder has all changes related to Regiments''.<br />
# Overwrite file “EngRel.exe” (usually in folder PRG_ENG). ''Execute Dark Omen through this file''.<br />
'''Download link:''' https://www.mediafire.com/?7507ubr1f2rpm61<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiment numbers''': Few units provide short entertainment. Most ranged/infantries with 16 or 20 (poor Visual difference).<br />
# '''Artillery''': How many times did we have to play Defensive due to our steady artillery?<br />
# '''Shield costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for TOP Wights (8400gc) or TOP Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Item costs''': Swords too expensive, Ptolos & Spelleater (which is better) at 500gc, Horn of Urgok‘s effect at only 750gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
'''Fair Omen''' reorganizes Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers. Regiments have a mathematical Structure based on multiplies of 60 and were distributed forming Factions.<br />
----<br />
All Troops were resized into an ''Epic Scale'': 1-3-6-9-12-16-20-26-32. To edit an Army you have Total Freedom: You have permission to purchase any number of a same Regiment and there aren’t limits for Experienced Regiments or Items.<br />
----<br />
'''Mobile Artillery''': Siege machines now have 2 Movement points and ''“Will never rout”''.<br />
They are Single units with 3 Wounds/3 Toughness. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 (to 4); Orc Ballista +1 (to 4).<br />
<br />
'''Initiative boost''': Regiments have +2 Initiative to improve their pathfinding. Movement: Vampire -1 (to 5); Wraiths +1 (to 5).<br />
<br />
'''Leadership boost''': Regiments have +1 Leadership to fight longer. Exceptions: Wood Elves/Wights/Mummies (all keep L8).<br />
<br />
'''Grail Knights''': They replace Knights of the Realm to have more variated Cavalry. Grail Knights are ''“Immune to fear”''.<br />
<br />
'''Greenskins improvements''': Orc Biguns are ''“Immune to fear”''. Monsters become Squads -> Trolls: 3/3, Spiders: 3/3, Scorpions: 6/6.<br />
<br />
'''Errors corrected from programmers''': Despite descriptions, Mercenary Ogres didn’t ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment "last price": e.g. Zombies prices are 270 (L1)/ 540 (L2)/ 2160(L4 FE). Considering gold spent, it’s quite clear that ''Quantity'' is more convenient than ''Quality''.<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also adds "shield upgrades" where Regiments with ''higher level'' also come with ''higher armor'', always based on the Racial limits.<br />
<br />
===Item Costs===<br />
They are multiplies of 50 to help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|300<br />
|Spelleater<br />
|350<br />
|Wrath<br />
|550<br />
|Wand of Jet<br />
|350<br />
|Horn of Urgok<br />
|3000<br />
|-<br />
|Hellfire<br />
|200<br />
|Ptolos<br />
|150<br />
|Defiance<br />
|450<br />
|Staff of Osiris<br />
|350<br />
|Potion of Strenght<br />
|200<br />
|-<br />
|Storm<br />
|200<br />
|Enchanted<br />
|50<br />
|Mork's War<br />
|300<br />
|Book of Ashur<br />
|150<br />
|Heart of Woe<br />
|100<br />
|-<br />
|Grudgebringer<br />
|150<br />
|Dragonhelm<br />
|50<br />
|Arcane Warding<br />
|300<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|50<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2015-01-13T14:36:55Z<p>Jeronimo: </p>
<hr />
<div>{{stub}}<br />
==''Installation''==<br />
<br />
# Overwrite folder “1pbat” from GameData. ''This folder has all maps available for Multiplayer''.<br />
# Overwrite folder “2parm” from GameData. ''This folder has all changes related to Regiments''.<br />
# Overwrite file “EngRel.exe” (usually in folder PRG_ENG). ''Execute Dark Omen through this file''.<br />
'''Download link:''' https://www.mediafire.com/?su6pr6c4ee9kzcp<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiment numbers''': Few units provide short entertainment. Most ranged/infantries with 16 or 20 (poor Visual difference).<br />
# '''Artillery''': How many times did we have to play Defensive due to our steady artillery?<br />
# '''Shield costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for TOP Wights (8400gc) or TOP Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Item costs''': Swords too expensive, Ptolos & Spelleater (which is better) at 500gc, Horn of Urgok‘s effect at only 750gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
'''Fair Omen''' reorganizes Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers. Regiments have a mathematical Structure based on multiplies of 60 and were distributed forming Factions.<br />
----<br />
All Troops were resized into an ''Epic Scale'': 1-3-6-9-12-16-20-26-32. To edit an Army you have Total Freedom: You have permission to purchase any number of a same Regiment and there aren’t limits for Experienced Regiments or Items.<br />
----<br />
'''Mobile Artillery''': Siege machines now have 2 Movement points and ''“Will never rout”''.<br />
They are Single units with 3 Wounds/3 Toughness. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 (to 4); Orc Ballista +1 (to 4).<br />
<br />
'''Initiative boost''': Regiments have +2 Initiative to improve their pathfinding. Movement: Vampire -1 (to 5); Wraiths +1 (to 5).<br />
<br />
'''Leadership boost''': Regiments have +1 Leadership to fight longer. Exceptions: Wood Elves/Wights/Mummies (all keep L8).<br />
<br />
'''Grail Knights''': They replace Knights of the Realm to have more variated Cavalry. Grail Knights are ''“Immune to fear”''.<br />
<br />
'''Greenskins improvements''': Orc Biguns are ''“Immune to fear”''. Monsters become Squads -> Trolls: 3/3, Spiders: 3/3, Scorpions: 6/6.<br />
<br />
'''Errors corrected from programmers''': Despite descriptions, Mercenary Ogres didn’t ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment "last price": e.g. Zombies prices are 270 (L1)/ 540 (L2)/ 2160(L4 FE). Considering gold spent, it’s quite clear that ''Quantity'' is more convenient than ''Quality''.<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also adds "shield upgrades" where Regiments with ''higher level'' also come with ''higher armor'', always based on the Racial limits.<br />
<br />
===Item Costs===<br />
They are multiplies of 40 to help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|280<br />
|Spelleater<br />
|360<br />
|Wrath<br />
|560<br />
|Wand of Jet<br />
|360<br />
|Horn of Urgok<br />
|3200<br />
|-<br />
|Hellfire<br />
|200<br />
|Ptolos<br />
|120<br />
|Defiance<br />
|440<br />
|Staff of Osiris<br />
|360<br />
|Potion of Strenght<br />
|160<br />
|-<br />
|Storm<br />
|200<br />
|Enchanted<br />
|40<br />
|Mork's War<br />
|320<br />
|Book of Ashur<br />
|160<br />
|Heart of Woe<br />
|80<br />
|-<br />
|Grudgebringer<br />
|160<br />
|Dragonhelm<br />
|40<br />
|Arcane Warding<br />
|320<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|40<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2014-06-23T12:42:24Z<p>Jeronimo: </p>
<hr />
<div>{{stub}}<br />
==''Installation''==<br />
<br />
# Overwrite folder “1pbat” from GameData. ''This folder has all maps available for Multiplayer''.<br />
# Overwrite folder “2parm” from GameData. ''This folder has all changes related to Regiments''.<br />
# Overwrite file “EngRel.exe” (usually in folder PRG_ENG). ''Execute Dark Omen through this file''.<br />
'''Download link:''' https://www.mediafire.com/?wj3j3b4di3sf8aw<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiment numbers''': Few units provide short entertainment. Most ranged/infantries with 16 or 20 (poor Visual difference).<br />
# '''Artillery''': How many times did we have to play Defensive due to our steady artillery?<br />
# '''Shield costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for TOP Wights (8400gc) or TOP Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Item costs''': Swords too expensive, Ptolos & Spelleater (which is better) at 500gc, Horn of Urgok‘s effect at only 750gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
'''Fair Omen''' reorganizes Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers. Regiments have a mathematical Structure based on multiplies of 60 and were distributed forming Factions.<br />
----<br />
All Troops were resized into an ''Epic Scale'': 1-3-6-9-12-16-20-26-32. To edit an Army you have Total Freedom: You have permission to purchase any number of a same Regiment and there aren’t limits for Experienced Regiments or Items.<br />
----<br />
'''Mobile Artillery''': Siege machines now have 2 Movement points and ''“Will never rout”''.<br />
They are Single units with 3 Wounds/3 Toughness. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 (to 4); Orc Ballista +1 (to 4).<br />
<br />
'''Initiative boost''': Regiments have +2 Initiative to improve their pathfinding. Movement: Vampire -1 (to 5); Wraiths +1 (to 5).<br />
<br />
'''Leadership boost''': Regiments have +1 Leadership to fight longer. Exceptions: Wood Elves/Wights/Mummies (all keep L8).<br />
<br />
'''Grail Knights''': They replace Knights of the Realm to have more variated Cavalry. Grail Knights are ''“Immune to fear”''.<br />
<br />
'''Greenskins improvements''': Orc Biguns are ''“Immune to fear”''. Monsters become Squads -> Trolls: 3/3, Spiders: 3/3, Scorpions: 6/6.<br />
<br />
'''Errors corrected from programmers''': Despite descriptions, Mercenary Ogres didn’t ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment "last price": e.g. Zombies prices are 270 (L1)/ 540 (L2)/ 2160(L4 FE). Considering gold spent, it’s quite clear that ''Quantity'' is more convenient than ''Quality''.<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also adds "shield upgrades" where Regiments with ''higher level'' also come with ''higher armor'', always based on the Racial limits.<br />
<br />
===Item Costs===<br />
They are multiplies of 40 to help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|280<br />
|Spelleater<br />
|360<br />
|Wrath<br />
|560<br />
|Wand of Jet<br />
|360<br />
|Horn of Urgok<br />
|3200<br />
|-<br />
|Hellfire<br />
|200<br />
|Ptolos<br />
|120<br />
|Defiance<br />
|440<br />
|Staff of Osiris<br />
|360<br />
|Potion of Strenght<br />
|160<br />
|-<br />
|Storm<br />
|200<br />
|Enchanted<br />
|40<br />
|Mork's War<br />
|320<br />
|Book of Ashur<br />
|160<br />
|Heart of Woe<br />
|80<br />
|-<br />
|Grudgebringer<br />
|160<br />
|Dragonhelm<br />
|40<br />
|Arcane Warding<br />
|320<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|40<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2014-06-19T10:15:33Z<p>Jeronimo: /* Experienced Troops */</p>
<hr />
<div>{{stub}}<br />
==''Installation''==<br />
<br />
# Overwrite folder “1pbat” from GameData. ''This folder has all maps available for Multiplayer''.<br />
# Overwrite folder “2parm” from GameData. ''This folder has all changes related to Regiments''.<br />
# Overwrite file “EngRel.exe” (usually in folder PRG_ENG). ''Execute Dark Omen through this file''.<br />
'''Download link:''' https://www.mediafire.com/?zqccv3wvhx38ee7<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiment numbers''': Few units provide short entertainment. Most ranged/infantries with 16 or 20 (poor Visual difference).<br />
# '''Artillery''': How many times did we have to play Defensive due to our steady artillery?<br />
# '''Shield costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for TOP Wights (8400gc) or TOP Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Item costs''': Swords too expensive, Ptolos & Spelleater (which is better) at 500gc, Horn of Urgok‘s effect at only 750gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
'''Fair Omen''' reorganizes Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers. Regiments have a mathematical Structure based on multiplies of 60 and were distributed forming Factions.<br />
----<br />
All Troops were resized into an ''Epic Scale'': 1-3-6-9-12-16-20-26-32. To edit an Army you have Total Freedom: You have permission to purchase any number of a same Regiment and there aren’t limits for Experienced Regiments or Items.<br />
----<br />
'''Mobile Artillery''': Siege machines now have 2 Movement points and ''“Will never rout”''.<br />
They are Single units with 3 Wounds/3 Toughness. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 (to 4); Orc Ballista +1 (to 4).<br />
<br />
'''Initiative boost''': Regiments have +2 Initiative to improve their pathfinding. Movement: Vampire -1 (to 5); Wraiths +1 (to 5).<br />
<br />
'''Leadership boost''': Regiments have +1 Leadership to fight longer. Exceptions: Wood Elves/Wights/Mummies (all keep L8).<br />
<br />
'''Grail Knights''': They replace Knights of the Realm to have more variated Cavalry. Grail Knights are ''“Immune to fear”''.<br />
<br />
'''Greenskins improvements''': Orc Biguns are ''“Immune to fear”''. Monsters become Squads -> Trolls: 3/3, Spiders: 3/3, Scorpions: 6/6.<br />
<br />
'''Errors corrected from programmers''': Despite descriptions, Mercenary Ogres didn’t ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment "last price": e.g. Zombies prices are 270 (L1)/ 540 (L2)/ 2160(L4 FE). Considering gold spent, it’s quite clear that ''Quantity'' is more convenient than ''Quality''.<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also adds "shield upgrades" where Regiments with ''higher level'' also come with ''higher armor'', always based on the Racial limits.<br />
<br />
===Item Costs===<br />
They are multiplies of 40 to help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|280<br />
|Spelleater<br />
|360<br />
|Wrath<br />
|560<br />
|Wand of Jet<br />
|360<br />
|Horn of Urgok<br />
|3200<br />
|-<br />
|Hellfire<br />
|200<br />
|Ptolos<br />
|120<br />
|Defiance<br />
|440<br />
|Staff of Osiris<br />
|360<br />
|Potion of Strenght<br />
|160<br />
|-<br />
|Storm<br />
|200<br />
|Enchanted<br />
|40<br />
|Mork's War<br />
|320<br />
|Book of Ashur<br />
|160<br />
|Heart of Woe<br />
|80<br />
|-<br />
|Grudgebringer<br />
|160<br />
|Dragonhelm<br />
|40<br />
|Arcane Warding<br />
|320<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|40<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2014-06-19T09:56:38Z<p>Jeronimo: </p>
<hr />
<div>{{stub}}<br />
==''Installation''==<br />
<br />
# Overwrite folder “1pbat” from GameData. ''This folder has all maps available for Multiplayer''.<br />
# Overwrite folder “2parm” from GameData. ''This folder has all changes related to Regiments''.<br />
# Overwrite file “EngRel.exe” (usually in folder PRG_ENG). ''Execute Dark Omen through this file''.<br />
'''Download link:''' https://www.mediafire.com/?zqccv3wvhx38ee7<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiment numbers''': Few units provide short entertainment. Most ranged/infantries with 16 or 20 (poor Visual difference).<br />
# '''Artillery''': How many times did we have to play Defensive due to our steady artillery?<br />
# '''Shield costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for TOP Wights (8400gc) or TOP Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Item costs''': Swords too expensive, Ptolos & Spelleater (which is better) at 500gc, Horn of Urgok‘s effect at only 750gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
'''Fair Omen''' reorganizes Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers. Regiments have a mathematical Structure based on multiplies of 60 and were distributed forming Factions.<br />
----<br />
All Troops were resized into an ''Epic Scale'': 1-3-6-9-12-16-20-26-32. To edit an Army you have Total Freedom: You have permission to purchase any number of a same Regiment and there aren’t limits for Experienced Regiments or Items.<br />
----<br />
'''Mobile Artillery''': Siege machines now have 2 Movement points and ''“Will never rout”''.<br />
They are Single units with 3 Wounds/3 Toughness. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 (to 4); Orc Ballista +1 (to 4).<br />
<br />
'''Initiative boost''': Regiments have +2 Initiative to improve their pathfinding. Movement: Vampire -1 (to 5); Wraiths +1 (to 5).<br />
<br />
'''Leadership boost''': Regiments have +1 Leadership to fight longer. Exceptions: Wood Elves/Wights/Mummies (all keep L8).<br />
<br />
'''Grail Knights''': They replace Knights of the Realm to have more variated Cavalry. Grail Knights are ''“Immune to fear”''.<br />
<br />
'''Greenskins improvements''': Orc Biguns are ''“Immune to fear”''. Monsters become Squads -> Trolls: 3/3, Spiders: 3/3, Scorpions: 6/6.<br />
<br />
'''Errors corrected from programmers''': Despite descriptions, Mercenary Ogres didn’t ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment "last price": e.g. Zombies prices are 270 (L1)/ 540 (L2)/ 2160(L4 FE). Considering gold spent, It’s quite clear that ''Quantity'' is more convenient than ''Quality''.<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also adds "shield upgrades" where Regiments with ''higher level'' also come with ''higher armor'', always based on Dark Omen limitations.<br />
<br />
===Item Costs===<br />
They are multiplies of 40 to help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|280<br />
|Spelleater<br />
|360<br />
|Wrath<br />
|560<br />
|Wand of Jet<br />
|360<br />
|Horn of Urgok<br />
|3200<br />
|-<br />
|Hellfire<br />
|200<br />
|Ptolos<br />
|120<br />
|Defiance<br />
|440<br />
|Staff of Osiris<br />
|360<br />
|Potion of Strenght<br />
|160<br />
|-<br />
|Storm<br />
|200<br />
|Enchanted<br />
|40<br />
|Mork's War<br />
|320<br />
|Book of Ashur<br />
|160<br />
|Heart of Woe<br />
|80<br />
|-<br />
|Grudgebringer<br />
|160<br />
|Dragonhelm<br />
|40<br />
|Arcane Warding<br />
|320<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|40<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2014-06-19T09:43:49Z<p>Jeronimo: </p>
<hr />
<div>{{stub}}<br />
==''Installation''==<br />
<br />
# Overwrite folder “1pbat” from GameData. ''This folder has all maps available for Multiplayer''.<br />
# Overwrite folder “2parm” from GameData. ''This folder has all changes related to Regiments''.<br />
# Overwrite file “EngRel.exe” (usually in folder PRG_ENG). ''Execute Dark Omen through this file''.<br />
'''Download link:''' https://www.mediafire.com/?zqccv3wvhx38ee7<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiment numbers''': Few units provide short entertainment. Most ranged/infantries with 16 or 20 (poor Visual difference).<br />
# '''Artillery''': How many times did we have to play Defensive due to our steady artillery?<br />
# '''Shield costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for TOP Wights (8400gc) or TOP Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Item costs''': Swords too expensive, Ptolos & Spelleater (which is better) at 500gc, Horn of Urgok‘s effect at only 750gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers. Regiments have now a mathematical Structure based on multiplies of 60 and were distributed forming Factions.<br />
----<br />
All Troops were resized into an ''Epic Scale'': 1-3-6-9-12-16-20-26-32. To edit an Army you have Total Freedom: You have permission to purchase any number of a same Regiment and there aren’t limits for Experienced Regiments or Items.<br />
----<br />
'''Mobile Artillery''': Siege machines now have 2 Movement points and ''“Will never rout”''.<br />
They are Single units with 3 Wounds/3 Toughness. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 (to 4); Orc Ballista +1 (to 4).<br />
<br />
'''Initiative boost''': Regiments have +2 Initiative to improve their pathfinding. Movement: Vampire -1 (to 5); Wraiths +1 (to 5).<br />
<br />
'''Leadership boost''': Regiments have +1 Leadership to fight longer. Exceptions: Wood Elves/Wights/Mummies (all keep L8).<br />
<br />
'''Grail Knights''': They replace Knights of the Realm to have more variated Cavalry. Grail Knights are ''“Immune to fear”''.<br />
<br />
'''Greenskins improvements''': Orc Biguns are ''“Immune to fear”''. Monsters become Squads -> Trolls: 3/3, Spiders: 3/3, Scorpions: 6/6.<br />
<br />
'''Errors corrected from programmers''': Despite descriptions, Mercenary Ogres didn’t ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment ''last price'': Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also it has a Shield Structure where Regiments with ''higher level'' also come with ''higher armor'', always based on Dark Omen limitations.<br />
<br />
===Item Costs===<br />
They are multiplies of 40 to help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|280<br />
|Spelleater<br />
|360<br />
|Wrath<br />
|560<br />
|Wand of Jet<br />
|360<br />
|Horn of Urgok<br />
|3200<br />
|-<br />
|Hellfire<br />
|200<br />
|Ptolos<br />
|120<br />
|Defiance<br />
|440<br />
|Staff of Osiris<br />
|360<br />
|Potion of Strenght<br />
|160<br />
|-<br />
|Storm<br />
|200<br />
|Enchanted<br />
|40<br />
|Mork's War<br />
|320<br />
|Book of Ashur<br />
|160<br />
|Heart of Woe<br />
|80<br />
|-<br />
|Grudgebringer<br />
|160<br />
|Dragonhelm<br />
|40<br />
|Arcane Warding<br />
|320<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|40<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2013-03-25T06:40:30Z<p>Jeronimo: /* Installation */</p>
<hr />
<div>{{stub}}<br />
==''Installation''==<br />
<br />
# Overwrite folder “1pbat” from GameData. ''This folder has all maps available for Multiplayer''.<br />
# Overwrite folder “2parm” from GameData. ''This folder has all changes related to Regiments''.<br />
# Overwrite archive “EngRel” (game icon). ''This archive brings the new Item costs''.<br />
'''Download link:''' http://www.mediafire.com/?wbycvyy6ruacn6w<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiment numbers''': Few units provide short entertainment. Most ranged/infantries with 16 or 20 (poor Visual difference).<br />
# '''Artillery''': How many times did we have to play Defensive due to our steady artillery?<br />
# '''Shield costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for TOP Wights (8400gc) or TOP Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Item costs''': Swords too expensive, Ptolos & Spelleater (which is better) at 500gc, Horn of Urgok‘s effect at only 750gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers. Regiments have now a mathematical Structure based on multiplies of 60 and were distributed forming Factions.<br />
----<br />
All Troops were resized into an ''Epic Scale'': 1-3-6-9-12-16-20-26-32. To edit an Army you have Total Freedom: You have permission to purchase any number of a same Regiment and there aren’t limits for Experienced Regiments or Items.<br />
----<br />
'''Mobile Artillery''': Siege machines now have 2 Movement points and ''“Will never rout”''.<br />
They are Single units with 3 Wounds/3 Toughness. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 (to 4); Orc Ballista +1 (to 4).<br />
<br />
'''Initiative boost''': Regiments have +2 Initiative to improve their pathfinding. Movement: Vampire -1 (to 5); Wraiths +1 (to 5).<br />
<br />
'''Leadership boost''': Regiments have +1 Leadership to fight longer. Exceptions: Wood Elves/Wights/Mummies (all keep L8).<br />
<br />
'''Grail Knights''': They replace Knights of the Realm to have more variated Cavalry. Grail Knights are ''“Immune to fear”''.<br />
<br />
'''Greenskins improvements''': Orc Biguns are ''“Immune to fear”''. Monsters become Squads -> Trolls: 3/3, Spiders: 3/3, Scorpions: 6/6.<br />
<br />
'''Errors corrected from programmers''': Despite descriptions, Mercenary Ogres didn’t ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment ''last price'': Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also it has a Shield Structure where Regiments with ''higher level'' also come with ''higher armor'', always based on Dark Omen limitations.<br />
<br />
===Item Costs===<br />
They are multiplies of 40 to help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|320<br />
|Spelleater<br />
|400<br />
|Wrath<br />
|560<br />
|Wand of Jet<br />
|360<br />
|Horn of Urgok<br />
|3200<br />
|-<br />
|Hellfire<br />
|240<br />
|Ptolos<br />
|160<br />
|Defiance<br />
|480<br />
|Staff of Osiris<br />
|360<br />
|Potion of Strenght<br />
|200<br />
|-<br />
|Storm<br />
|200<br />
|Enchanted<br />
|40<br />
|Mork's War<br />
|320<br />
|Book of Ashur<br />
|200<br />
|Heart of Woe<br />
|80<br />
|-<br />
|Grudgebringer<br />
|160<br />
|Dragonhelm<br />
|40<br />
|Arcane Warding<br />
|320<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|40<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2013-03-12T00:47:19Z<p>Jeronimo: /* Item Costs */</p>
<hr />
<div>{{stub}}<br />
==''Installation''==<br />
<br />
# Overwrite folder “1pbat” from GameData. ''This folder has all maps available for Multiplayer''.<br />
# Overwrite folder “2parm” from GameData. ''This folder has all changes related to Regiments''.<br />
# Overwrite archive “EngRel” (game icon). ''This archive brings the new Item costs''.<br />
'''Download link:''' http://www.mediafire.com/?0l7l43478bg4cch<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiment numbers''': Few units provide short entertainment. Most ranged/infantries with 16 or 20 (poor Visual difference).<br />
# '''Artillery''': How many times did we have to play Defensive due to our steady artillery?<br />
# '''Shield costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for TOP Wights (8400gc) or TOP Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Item costs''': Swords too expensive, Ptolos & Spelleater (which is better) at 500gc, Horn of Urgok‘s effect at only 750gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers. Regiments have now a mathematical Structure based on multiplies of 60 and were distributed forming Factions.<br />
----<br />
All Troops were resized into an ''Epic Scale'': 1-3-6-9-12-16-20-26-32. To edit an Army you have Total Freedom: You have permission to purchase any number of a same Regiment and there aren’t limits for Experienced Regiments or Items.<br />
----<br />
'''Mobile Artillery''': Siege machines now have 2 Movement points and ''“Will never rout”''.<br />
They are Single units with 3 Wounds/3 Toughness. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 (to 4); Orc Ballista +1 (to 4).<br />
<br />
'''Initiative boost''': Regiments have +2 Initiative to improve their pathfinding. Movement: Vampire -1 (to 5); Wraiths +1 (to 5).<br />
<br />
'''Leadership boost''': Regiments have +1 Leadership to fight longer. Exceptions: Wood Elves/Wights/Mummies (all keep L8).<br />
<br />
'''Grail Knights''': They replace Knights of the Realm to have more variated Cavalry. Grail Knights are ''“Immune to fear”''.<br />
<br />
'''Greenskins improvements''': Orc Biguns are ''“Immune to fear”''. Monsters become Squads -> Trolls: 3/3, Spiders: 3/3, Scorpions: 6/6.<br />
<br />
'''Errors corrected from programmers''': Despite descriptions, Mercenary Ogres didn’t ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment ''last price'': Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also it has a Shield Structure where Regiments with ''higher level'' also come with ''higher armor'', always based on Dark Omen limitations.<br />
<br />
===Item Costs===<br />
They are multiplies of 40 to help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|320<br />
|Spelleater<br />
|400<br />
|Wrath<br />
|560<br />
|Wand of Jet<br />
|360<br />
|Horn of Urgok<br />
|3200<br />
|-<br />
|Hellfire<br />
|240<br />
|Ptolos<br />
|160<br />
|Defiance<br />
|480<br />
|Staff of Osiris<br />
|360<br />
|Potion of Strenght<br />
|200<br />
|-<br />
|Storm<br />
|200<br />
|Enchanted<br />
|40<br />
|Mork's War<br />
|320<br />
|Book of Ashur<br />
|200<br />
|Heart of Woe<br />
|80<br />
|-<br />
|Grudgebringer<br />
|160<br />
|Dragonhelm<br />
|40<br />
|Arcane Warding<br />
|320<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|40<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2013-03-12T00:43:51Z<p>Jeronimo: </p>
<hr />
<div>{{stub}}<br />
==''Installation''==<br />
<br />
# Overwrite folder “1pbat” from GameData. ''This folder has all maps available for Multiplayer''.<br />
# Overwrite folder “2parm” from GameData. ''This folder has all changes related to Regiments''.<br />
# Overwrite archive “EngRel” (game icon). ''This archive brings the new Item costs''.<br />
'''Download link:''' http://www.mediafire.com/?0l7l43478bg4cch<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiment numbers''': Few units provide short entertainment. Most ranged/infantries with 16 or 20 (poor Visual difference).<br />
# '''Artillery''': How many times did we have to play Defensive due to our steady artillery?<br />
# '''Shield costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for TOP Wights (8400gc) or TOP Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Item costs''': Swords too expensive, Ptolos & Spelleater (which is better) at 500gc, Horn of Urgok‘s effect at only 750gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers. Regiments have now a mathematical Structure based on multiplies of 60 and were distributed forming Factions.<br />
----<br />
All Troops were resized into an ''Epic Scale'': 1-3-6-9-12-16-20-26-32. To edit an Army you have Total Freedom: You have permission to purchase any number of a same Regiment and there aren’t limits for Experienced Regiments or Items.<br />
----<br />
'''Mobile Artillery''': Siege machines now have 2 Movement points and ''“Will never rout”''.<br />
They are Single units with 3 Wounds/3 Toughness. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 (to 4); Orc Ballista +1 (to 4).<br />
<br />
'''Initiative boost''': Regiments have +2 Initiative to improve their pathfinding. Movement: Vampire -1 (to 5); Wraiths +1 (to 5).<br />
<br />
'''Leadership boost''': Regiments have +1 Leadership to fight longer. Exceptions: Wood Elves/Wights/Mummies (all keep L8).<br />
<br />
'''Grail Knights''': They replace Knights of the Realm to have more variated Cavalry. Grail Knights are ''“Immune to fear”''.<br />
<br />
'''Greenskins improvements''': Orc Biguns are ''“Immune to fear”''. Monsters become Squads -> Trolls: 3/3, Spiders: 3/3, Scorpions: 6/6.<br />
<br />
'''Errors corrected from programmers''': Despite descriptions, Mercenary Ogres didn’t ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment ''last price'': Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also it has a Shield Structure where Regiments with ''higher level'' also come with ''higher armor'', always based on Dark Omen limitations.<br />
<br />
===Item Costs===<br />
They are multiplies of 40 to help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|320<br />
|Spelleater<br />
|400<br />
|Wrath<br />
|560<br />
|Wand of Jet<br />
|360<br />
|Horn of Urgok<br />
|3200<br />
|-<br />
|Hellfire<br />
|240<br />
|Ptolos<br />
|160<br />
|Defiance<br />
|480<br />
|Staff of Osiris<br />
|360<br />
|Potion of Strenght<br />
|200<br />
|-<br />
|Storm<br />
|200<br />
|Dragonhelm<br />
|40<br />
|Mork's War<br />
|320<br />
|Book of Ashur<br />
|200<br />
|Heart of Woe<br />
|80<br />
|-<br />
|Grudgebringer<br />
|160<br />
|Enchanted<br />
|40<br />
|Arcane Warding<br />
|320<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|40<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/RulesDO/Rules2013-03-12T00:33:55Z<p>Jeronimo: /* Advanced rules or patched data */</p>
<hr />
<div>These rules are guides for fair and ambitious matches. It is up to you to play with these or not, of course. However, when we play tournaments we use one of these rule sets. <br />
<br />
===Basic rules or unpatched data===<br />
There is no need for any patches or anything that change your Dark Omen program in anyway when playing 3000/10 or 5000/15 matches. <br />
<br /><br />
<div style="margin:0.5em; padding:1em; border:1px dashed gray;"><br />
* '''[[DO/Rules/3000/10|3000/10]]''': The basic ruleset for Dark Omen player. Geared toward balanced trade-offs between larger hosts consisting of weaker regiments or smaller with stronger units. Has proven to be balanced and allow a great variety of tactics. A good rule set for beginners.<br />
* '''[[DO/Rules/5000/15|5000/15]]''': The most common battle type played today. Extended version of the 3000/10 rules. Only level 1 units. This allows for larger armies, more powerful units or more magic. Has proven to be balanced and allow a great variety of tactics. A good rule set for advanced player.<br />
* '''[[DO/Rules/9000/30|9000/30]]''': Extended version of the 3000/10 rules. This allows for larger armies, more powerful units or more magic. A good rule set for large battles.<br />
* '''[[DO/Rules/Factions|Factions]]''': The Armys have been divided; choose your Faction and you will choose your destiny! A good rule set for tactical battles.<br />
</div><br />
<br />
===Advanced rules or patched data===<br />
<br />
<div style="margin:0.5em; padding:1em; border:1px dashed gray;"><br />
* '''[[DO/Rules/DOST V5|DOST5]]''': Version 5 of the original ''Dark Omen Standard Tournament'' rules played when the game was new (1998--2002). The DOST rules focuses on scenario-based racial army builds. <br />
<br />
* '''[[DO/Rules/Fair_Omen|Fair Omen]]''': Jeronimo's Mod considers that the Dark part of the game is not the Omen, but the Multiplayer balance.<br />
</div><br />
<br />
===Incomplete Rules===<br />
All rules which have to be improved and are not playable at the moment.<br />
<br /><br />
<div style="margin:0.5em; padding:1em; border:1px dashed gray;"><br />
* '''[[DO/Rules/9000/30 TTS|9000/30 TTS]]''': Divides units into core, rare, unique and characters, with rules for how many of each you can include. No level restrictions. If you want to play with these units you must have installed our unit patch.<br />
* '''[[DO/Rules/DOST2002|DOST2002]]''': The last version of DOST does not focus on scenarios but on providing a fair ladder system. The rules are relatively complicated.<br />
</div><br />
<br />
[[Category:Rules|Rules]]<br />
[[Category:Multiplayer|Rules]]<br />
[[Category:Dark Omen|Rules]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2012-05-31T07:05:14Z<p>Jeronimo: </p>
<hr />
<div>{{stub}}<br />
==''Installation''==<br />
<br />
# Overwrite folder “1pbat” from GameData. ''This folder has all maps available for Multiplayer''.<br />
# Overwrite folder “2parm” from GameData. ''This folder has all changes related to Regiments''.<br />
# Overwrite archive “EngRel” (game icon). ''This archive brings the new Item costs''.<br />
'''Download link:''' http://www.mediafire.com/?9a5mp0wsxaccqtx<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiment numbers''': Few units provide short entertainment. Most ranged/infantries with 16 or 20 (poor Visual difference).<br />
# '''Artillery''': How many times did we have to play Defensive due to our steady artillery?<br />
# '''Shield costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for TOP Wights (8400gc) or TOP Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Item costs''': Swords too expensive, Ptolos & Spelleater (which is better) at 500gc, Horn of Urgok‘s effect at only 750gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers. Regiments have now a mathematical Structure based on multiplies of 60 and were distributed forming Factions.<br />
----<br />
All Troops were resized into an ''Epic Scale'': 1-3-6-9-12-16-20-26-32. To edit an Army you have Total Freedom: You have permission to purchase any number of a same Regiment and there aren’t limits for Experienced Regiments or Items.<br />
----<br />
'''Mobile Artillery''': Siege machines now have 2 Movement points and ''“Will never rout”''.<br />
They are Single units with 3 Wounds/3 Toughness. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 (to 4); Orc Ballista +1 (to 4).<br />
<br />
'''Initiative boost''': Regiments have +2 Initiative to improve their Path-finding. Movement: Vampire -1 (to 5); Wraiths +1 (to 5).<br />
<br />
'''Leadership boost''': Regiments have +1 Leadership to fight longer. Exceptions: Wood Elves/Wights/Mummies (all keep L8).<br />
<br />
'''Grail Knights''': They replace Knights of the Realm to have more variated Cavalry. Grail Knights are ''“Immune to fear”''.<br />
<br />
'''Greenskins improvements''': Monsters became Squads -> Trolls: 3/3, Spiders: 3/3, Scorpions: 6/6. Night Goblin Shaman has ''“Unimpeded by difficult terrain”''. Orc Biguns are ''“Immune to fear”''.<br />
<br />
'''Errors corrected from programmers''': Despite descriptions, Mercenary Ogres didn’t ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment ''last price'': Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also it has a Shield Structure where Regiments with ''higher level'' also come with ''higher armor'', always based on Dark Omen limitations.<br />
<br />
===Item Costs===<br />
They are multiplies of 40 to help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|280<br />
|Spelleater<br />
|360<br />
|Wrath<br />
|480<br />
|Wand of Jet<br />
|360<br />
|Horn of Urgok<br />
|3200<br />
|-<br />
|Hellfire<br />
|200<br />
|Ptolos<br />
|160<br />
|Defiance<br />
|440<br />
|Staff of Osiris<br />
|320<br />
|Potion of Strenght<br />
|160<br />
|-<br />
|Storm<br />
|160<br />
|Dragonhelm<br />
|40<br />
|Mork's War<br />
|280<br />
|Book of Ashur<br />
|160<br />
|Heart of Woe<br />
|80<br />
|-<br />
|Grudgebringer<br />
|120<br />
|Enchanted<br />
|40<br />
|Arcane Warding<br />
|280<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|40<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2012-05-28T22:23:01Z<p>Jeronimo: </p>
<hr />
<div>{{stub}}<br />
==''Installation''==<br />
<br />
# Overwrite folder “1pbat” from GameData. ''This folder has all maps available for Multiplayer''.<br />
# Overwrite folder “2parm” from GameData. ''This folder has all changes related to Regiments''.<br />
# Overwrite archive “EngRel” (game icon). ''This archive brings the new Item costs''.<br />
'''Download link:''' http://www.mediafire.com/?e37b3b2q34656lq<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiment numbers''': Few units provide short entertainment. Most ranged/infantries with 16 or 20 (poor Visual difference).<br />
# '''Artillery''': How many times did we have to play Defensive due to our steady artillery?<br />
# '''Shield costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for TOP Wights (8400gc) or TOP Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Item costs''': Swords too expensive, Ptolos & Spelleater (which is better) at 500gc, Horn of Urgok‘s effect at only 750gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers. Regiments have now a mathematical Structure based on multiplies of 60 and were distributed forming Factions.<br />
----<br />
All Troops were resized into an ''Epic Scale'': 1-3-6-9-12-16-20-26-32. To edit an Army you have Total Freedom: You have permission to purchase any number of a same Regiment and there aren’t limits for Experienced Regiments or Items.<br />
----<br />
'''Mobile Artillery''': Siege machines now have 2 Movement points and ''“Will never rout”''.<br />
They are Single units with 3 Wounds/3 Toughness. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 (to 4); Orc Ballista +1 (to 4).<br />
<br />
'''Initiative boost''': Regiments have +2 Initiative to improve their Path-finding. Movement: Vampire -1 (to 5); Wraiths +1 (to 5).<br />
<br />
'''Leadership boost''': Regiments have +1 Leadership to fight longer. Exceptions: Wood Elves/Wights/Mummies (all keep L8).<br />
<br />
'''Grail Knights''': They replace Knights of the Realm to have more variated Cavalry. Grail Knights are ''“Immune to fear”''.<br />
<br />
'''Greenskins improvements''': Monsters became Squads -> Trolls: 3/3, Spiders: 3/3, Scorpions: 6/6. Night Goblin Shaman has ''“Unimpeded by difficult terrain”''. Orc Biguns are ''“Immune to fear”''.<br />
<br />
'''Errors corrected from programmers''': Despite descriptions, Mercenary Ogres didn’t ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment ''last price'': Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also it has a Shield Structure where Regiments with ''higher level'' also come with ''higher armor'', always based on Dark Omen limitations.<br />
<br />
===Item Costs===<br />
They are multiplies of 25-50 to help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|300<br />
|Spelleater<br />
|350<br />
|Wrath<br />
|500<br />
|Wand of Jet<br />
|375<br />
|Horn of Urgok<br />
|3400<br />
|-<br />
|Hellfire<br />
|225<br />
|Ptolos<br />
|150<br />
|Defiance<br />
|450<br />
|Staff of Osiris<br />
|325<br />
|Potion of Strenght<br />
|175<br />
|-<br />
|Storm<br />
|175<br />
|Dragonhelm<br />
|50<br />
|Mork's War<br />
|275<br />
|Book of Ashur<br />
|175<br />
|Heart of Woe<br />
|75<br />
|-<br />
|Grudgebringer<br />
|125<br />
|Enchanted<br />
|50<br />
|Arcane Warding<br />
|275<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|50<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/RulesDO/Rules2012-05-28T22:19:06Z<p>Jeronimo: /* Advanced rules or patched data */</p>
<hr />
<div>These rules are guides for fair and ambitious matches. It is up to you to play with these or not, of course. However, when we play tournaments we use one of these rule sets. <br />
<br />
===Basic rules or unpatched data===<br />
There is no need for any patches or anything that change your Dark Omen program in anyway when playing 3000/10 or 5000/15 matches. <br />
<br /><br />
<div style="margin:0.5em; padding:1em; border:1px dashed gray;"><br />
* '''[[DO/Rules/3000/10|3000/10]]''': The basic ruleset for Dark Omen player. Geared toward balanced trade-offs between larger hosts consisting of weaker regiments or smaller with stronger units. Has proven to be balanced and allow a great variety of tactics. A good rule set for beginners.<br />
* '''[[DO/Rules/5000/15|5000/15]]''': The most common battle type played today. Extended version of the 3000/10 rules. Only level 1 units. This allows for larger armies, more powerful units or more magic. Has proven to be balanced and allow a great variety of tactics. A good rule set for advanced player.<br />
* '''[[DO/Rules/9000/30|9000/30]]''': Extended version of the 3000/10 rules. This allows for larger armies, more powerful units or more magic. A good rule set for large battles.<br />
* '''[[DO/Rules/Factions|Factions]]''': The Armys have been divided; choose your Faction and you will choose your destiny! A good rule set for tactical battles.<br />
</div><br />
<br />
===Advanced rules or patched data===<br />
<br />
<div style="margin:0.5em; padding:1em; border:1px dashed gray;"><br />
* '''[[DO/Rules/DOST V5|DOST5]]''': Version 5 of the original ''Dark Omen Standard Tournament'' rules played when the game was new (1998--2002). The DOST rules focuses on scenario-based racial army builds. <br />
<br />
* '''[[DO/Rules/Fair_Omen|Fair Omen]]''': Jeronimo's Mod considers that the Dark part of the game is not the Omen, but the Multiplayer mode.<br />
</div><br />
<br />
===Incomplete Rules===<br />
All rules which have to be improved and are not playable at the moment.<br />
<br /><br />
<div style="margin:0.5em; padding:1em; border:1px dashed gray;"><br />
* '''[[DO/Rules/9000/30 TTS|9000/30 TTS]]''': Divides units into core, rare, unique and characters, with rules for how many of each you can include. No level restrictions. If you want to play with these units you must have installed our unit patch.<br />
* '''[[DO/Rules/DOST2002|DOST2002]]''': The last version of DOST does not focus on scenarios but on providing a fair ladder system. The rules are relatively complicated.<br />
</div><br />
<br />
[[Category:Rules|Rules]]<br />
[[Category:Multiplayer|Rules]]<br />
[[Category:Dark Omen|Rules]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2012-05-28T22:15:11Z<p>Jeronimo: </p>
<hr />
<div>{{stub}}<br />
==''Installation''==<br />
<br />
# Overwrite folder “1pbat” from GameData. ''This folder has all maps available for Multiplayer''.<br />
# Overwrite folder “2parm” from GameData. ''This folder has all changes related to Regiments''.<br />
# Overwrite archive “EngRel” (game icon). ''This archive brings the new Item costs''.<br />
'''Download link:''' http://www.mediafire.com/?e37b3b2q34656lq<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiment numbers''': Few units provide short entertainment. Most ranged/infantries with 16 or 20 (poor Visual difference).<br />
# '''Artillery''': How many times did we have to play Defensive due to our steady artillery?<br />
# '''Shield costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for TOP Wights (8400gc) or TOP Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Item costs''': Swords too expensive, Ptolos & Spelleater (which is better) at 500gc, Horn of Urgok‘s effect at only 750gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers. Regiments have now a mathematical Structure based on multiplies of 60 and were distributed forming Factions.<br />
----<br />
All Troops were resized into an ''Epic Scale'': 1-3-6-9-12-16-20-26-32. To edit an Army you have Total Freedom: You have permission to purchase any number of a same Regiment and there aren’t limits for Experienced Regiments or Items.<br />
----<br />
'''Mobile Artillery''': Siege machines now have 2 Movement points and ''“Will never rout”''.<br />
They are Single units with 3 Wounds/3 Toughness. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 (to 4); Orc Ballista +1 (to 4).<br />
<br />
'''Initiative boost''': Regiments have +2 Initiative to improve their Path-finding. Movement: Vampire -1 (to 5); Wraiths +1 (to 5).<br />
<br />
'''Leadership boost''': Regiments have +1 Leadership to fight longer. Exceptions: Wood Elves/Wights/Mummies (all keep L8).<br />
<br />
'''Grail Knights''': They replace Knights of the Realm to have more variated Cavalry. Grail Knights are ''“Immune to fear”''.<br />
<br />
'''Greenskins improvements''': Monsters became Squads -> Trolls: 3/3, Spiders: 3/3, Scorpions: 6/6. Night Goblin Shaman has ''“Unimpeded by difficult terrain”''. Orc Biguns are ''“Immune to fear”''.<br />
<br />
'''Errors corrected from programmers''': Despite descriptions, Mercenary Ogres didn’t ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment ''last price'': Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also it has a Shield Structure where Regiments with ''higher level'' also come with ''higher armor'', always based on Dark Omen limitations.<br />
<br />
===Item Costs===<br />
They are multiplies of 25-50 for helping you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|300<br />
|Spelleater<br />
|350<br />
|Wrath<br />
|500<br />
|Wand of Jet<br />
|375<br />
|Horn of Urgok<br />
|3400<br />
|-<br />
|Hellfire<br />
|225<br />
|Ptolos<br />
|150<br />
|Defiance<br />
|450<br />
|Staff of Osiris<br />
|325<br />
|Potion of Strenght<br />
|175<br />
|-<br />
|Storm<br />
|175<br />
|Dragonhelm<br />
|50<br />
|Mork's War<br />
|275<br />
|Book of Ashur<br />
|175<br />
|Heart of Woe<br />
|75<br />
|-<br />
|Grudgebringer<br />
|125<br />
|Enchanted<br />
|50<br />
|Arcane Warding<br />
|275<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|50<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2012-05-28T21:58:02Z<p>Jeronimo: </p>
<hr />
<div>{{stub}}<br />
==''Installation''==<br />
<br />
# Overwrite folder “1pbat” from GameData. ''This folder has all maps available for Multiplayer''.<br />
# Overwrite folder “2parm” from GameData. ''This folder has all changes related to Regiments''.<br />
# Overwrite archive “EngRel” (game icon). ''This archive brings the new Item costs''.<br />
'''Download link:''' http://www.mediafire.com/?qcvupcl697b9pwx<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiment numbers''': Few units provide short entertainment. Most ranged/infantries with 16 or 20 (poor Visual difference).<br />
# '''Artillery''': How many times did we have to play Defensive due to our steady artillery?<br />
# '''Shield costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for TOP Wights (8400gc) or TOP Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Item costs''': Swords too expensive, Ptolos & Spelleater (which is better) at 500gc, Horn of Urgok‘s effect at only 750gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers. Regiments have now a mathematical Structure based on multiplies of 60 and were distributed forming Factions.<br />
----<br />
All Troops were resized into an ''Epic Scale'': 1-3-6-9-12-16-20-26-32. To edit an Army you have Total Freedom: You have permission to purchase any number of a same Regiment and there aren’t limits for Experienced Regiments or Items.<br />
----<br />
'''Mobile Artillery''': Siege machines now have 2 Movement points and ''“Will never rout”''.<br />
They are Single units with 3 Wounds/3 Toughness. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 (to 4); Orc Ballista +1 (to 4).<br />
<br />
'''Initiative boost''': Regiments have +2 Initiative to improve their Path-finding. Movement: Vampire -1 (to 5); Wraiths +1 (to 5).<br />
<br />
'''Leadership boost''': Regiments have +1 Leadership to fight longer. Exceptions: Wood Elves/Wights/Mummies (all keep L8).<br />
<br />
'''Grail Knights''': They replace Knights of the Realm to have more variated Cavalry. Grail Knights are ''“Immune to fear”''.<br />
<br />
'''Greenskins improvements''': Monsters became Squads -> Trolls: 3/3, Spiders: 3/3, Scorpions: 6/6. Night Goblin Shaman has ''“Unimpeded by difficult terrain”''. Orc Biguns are ''“Immune to fear”''.<br />
<br />
'''Errors corrected from programmers''': Despite descriptions, Mercenary Ogres didn’t ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment ''last price'': Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also it has a Shield Structure where Regiments with ''higher level'' also come with ''higher armor'', always based on Dark Omen limitations.<br />
<br />
===Item Costs===<br />
They are multiplies of 25-50 for helping you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|300<br />
|Spelleater<br />
|350<br />
|Wrath<br />
|500<br />
|Wand of Jet<br />
|375<br />
|Horn of Urgok<br />
|3400<br />
|-<br />
|Hellfire<br />
|225<br />
|Ptolos<br />
|150<br />
|Defiance<br />
|450<br />
|Staff of Osiris<br />
|325<br />
|Potion of Strenght<br />
|175<br />
|-<br />
|Storm<br />
|175<br />
|Dragonhelm<br />
|50<br />
|Mork's War<br />
|275<br />
|Book of Ashur<br />
|175<br />
|Heart of Woe<br />
|75<br />
|-<br />
|Grudgebringer<br />
|125<br />
|Enchanted<br />
|50<br />
|Arcane Warding<br />
|275<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|50<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2011-12-17T17:47:58Z<p>Jeronimo: </p>
<hr />
<div>{{stub}}<br />
==''Installation''==<br />
<br />
# Overwrite folder “1pbat” from GameData. ''This folder has all maps available for Multiplayer''.<br />
# Overwrite folder “2parm” from GameData. ''This folder has all changes related to Regiments''.<br />
# Overwrite archive “EngRel” (game icon). ''This archive brings the new Item costs''.<br />
'''Download link:''' http://www.mediafire.com/?hw719q0tar48ic4<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiment numbers''': Few units provide short entertainment. Most ranged/infantries with 16 or 20 (poor Visual difference).<br />
# '''Artillery''': How many times did we have to play Defensive due to our steady artillery?<br />
# '''Shield costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for TOP Wights (8400gc) or TOP Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Item costs''': Swords too expensive, Ptolos & Spelleater (which is better) at 500gc, Horn of Urgok‘s effect at only 750gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers. Regiments have now a mathematical Structure based on multiplies of 60 and were distributed forming Factions.<br />
----<br />
All Troops were resized into an ''Epic Scale'': 1-3-6-9-12-16-20-26-32. To edit an Army you have Total Freedom: You have permission to purchase any number of a same Regiment and there aren’t limits for Experienced Regiments or Items.<br />
----<br />
'''Mobile Artillery''': Siege machines now have 2 Movement points and ''“Will never rout”''.<br />
They are Single units with 3 Wounds/3 Toughness. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 (to 4); Orc Ballista +2 (to 5).<br />
<br />
'''Initiative boost''': Regiments have +2 Initiative to improve their Path-finding. Movement: Goblins +1 (to 5); Wraiths +1 (to 5); Vampire -1 (to 5).<br />
<br />
'''Leadership boost''': Regiments have +1 Leadership to fight longer. Exceptions: Wood Elves/Wights/Mummies (all keep L8).<br />
<br />
'''White Grail''': Replaces Knights of the Realm in order to have more variated Cavalry. The White Grail has ''“Immune to fear”''.<br />
<br />
'''Greenskins improvements''': Monsters were made Squads -> Trolls: 3/3, Spiders: 3/3, Scorpions: 6/6. All Orcs have ''“Unimpeded by difficult terrain”''. All Goblins gain ''“Immune to fear”'' at highest level.<br />
<br />
'''Errors corrected from programmers''': Despite descriptions, Mercenary Ogres didn’t ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment ''last price'': Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also it has a Shield Structure where Regiments with ''higher level'' also come with ''higher armor'', always based on Dark Omen limitations.<br />
<br />
===Item Costs===<br />
They are multiplies of 40 because help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|360<br />
|Spelleater<br />
|400<br />
|Wrath<br />
|560<br />
|Wand of Jet<br />
|400<br />
|Horn of Urgok<br />
|3400<br />
|-<br />
|Hellfire<br />
|240<br />
|Ptolos<br />
|200<br />
|Defiance<br />
|480<br />
|Staff of Osiris<br />
|360<br />
|Potion of Strenght<br />
|200<br />
|-<br />
|Grudgebringer<br />
|160<br />
|Dragonhelm<br />
|40<br />
|Mork's War<br />
|320<br />
|Book of Ashur<br />
|200<br />
|Heart of Woe<br />
|80<br />
|-<br />
|Storm<br />
|160<br />
|Enchanted<br />
|40<br />
|Arcane Warding<br />
|320<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|40<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2011-11-13T10:41:43Z<p>Jeronimo: </p>
<hr />
<div>{{stub}}<br />
==''Installation''==<br />
<br />
# Overwrite folder “1pbat” from GameData. ''This folder has all maps available for Multiplayer''.<br />
# Overwrite folder “2parm” from GameData. ''This folder has all changes related to Regiments''.<br />
# Overwrite archive “EngRel” (game icon). ''This archive brings the new Item costs''.<br />
'''Download link:''' http://www.mediafire.com/?gq6748n36acb8mf<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiment numbers''': Few units provide short entertainment. Most ranged/infantries with 16 or 20 (poor Visual difference).<br />
# '''Artillery''': How many times did we have to play Defensive due to our steady artillery?<br />
# '''Shield costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for TOP Wights (8400gc) or TOP Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Item costs''': Swords too expensive, Ptolos & Spelleater (which is better) at 500gc, Horn of Urgok‘s effect at only 750gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers. Regiments have now a mathematical Structure based on multiplies of 60 and were distributed forming Factions.<br />
----<br />
All Troops were resized into an ''Epic Scale'': 1-3-6-9-12-16-20-26-32. To edit an Army you have Total Freedom: You have permission to purchase any number of a same Regiment and there aren’t limits for Experienced Regiments or Items.<br />
----<br />
'''Mobile Artillery''': Siege machines now have 2 Movement points and ''“Will never rout”''.<br />
They are Single units with 3 Wounds/3 Toughness. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 BS (to 4); Orc Ballista +2 BS (to 5).<br />
<br />
'''Initiative Boost''': Regiments have +2 Initiative to improve their Path-finding. Movement: Goblins +1 MOV (to 5); Wraiths +1 MOV (to 5); Vampire -1 MOV (to 5). All Orcs gain ''“Unimpeded by difficult terrain”'' (extra mobility).<br />
<br />
'''Leadership Boost''': Regiments have +1 Leadership to fight longer. Exceptions: Wood Elves/Wights/Mummies (all keep L8).<br />
<br />
'''White Grail''': Replaces Knights of the Realm in order to have more variated Cavalry. The White Grail has ''“Immune to fear”''.<br />
<br />
'''Monsters Squads''': Greenskins monsters have been increased in order to get Tank Regiments similar to Mercenary Ogres. Trolls: 3/3; Spiders: 3/3; Scorpions 6/6 (alone were useless in big battles).<br />
<br />
'''Errors corrected from programmers''': Checking Regiments descriptions with Editor I found that Mercenary Ogres didn’t have ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment ''last price'': Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also it has a Shield Structure where Regiments with ''higher level'' also come with ''higher armor'', always based on Dark Omen limitations.<br />
<br />
===Item Costs===<br />
They are multiplies of 50 because help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|300<br />
|Spelleater<br />
|400<br />
|Wrath<br />
|550<br />
|Wand of Jet<br />
|400<br />
|Horn of Urgok<br />
|3500<br />
|-<br />
|Hellfire<br />
|250<br />
|Ptolos<br />
|200<br />
|Defiance<br />
|500<br />
|Staff of Osiris<br />
|350<br />
|Potion of Strenght<br />
|200<br />
|-<br />
|Grudgebringer<br />
|150<br />
|Dragonhelm<br />
|50<br />
|Mork's War<br />
|300<br />
|Book of Ashur<br />
|200<br />
|Heart of Woe<br />
|100<br />
|-<br />
|Storm<br />
|150<br />
|Enchanted<br />
|50<br />
|Arcane Warding<br />
|300<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|50<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2011-11-11T18:03:22Z<p>Jeronimo: </p>
<hr />
<div>{{stub}}<br />
==''Installation''==<br />
<br />
# Overwrite folder “1pbat” from GameData. ''This folder has all maps available for Multiplayer''.<br />
# Overwrite folder “2parm” from GameData. ''This folder has all changes related to Regiments''.<br />
# Overwrite archive “EngRel” (game icon). ''This archive brings the new Item costs''.<br />
'''Download link:''' http://www.mediafire.com/?e153k7i2aijp5p8<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiment numbers''': Few units provide short entertainment. Most ranged/infantries with 16 or 20 (poor Visual difference).<br />
# '''Artillery''': How many times did we have to play Defensive due to our steady artillery?<br />
# '''Shield costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for TOP Wights (8400gc) or TOP Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Item costs''': Swords too expensive, Ptolos & Spelleater (which is better) at 500gc, Horn of Urgok‘s effect at only 750gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers. Regiments have now a mathematical Structure based on multiplies of 60 and were distributed forming Factions.<br />
----<br />
All Troops were resized into an ''Epic Scale'': 1-3-6-9-12-16-20-26-32. To edit an Army you have Total Freedom: You have permission to purchase any number of a same Regiment and there aren’t limits for Experienced Regiments or Items.<br />
----<br />
'''Mobile Artillery''': Siege machines now have 2 Movement points and ''“Will never rout”''.<br />
They are Single units with 3 Wounds/3 Toughness. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 BS (to 4); Orc Ballista +2 BS (to 5).<br />
<br />
'''Initiative Boost''': Regiments have +2 Initiative to improve their Path-finding. Movement: Goblins +1 MOV (to 5); Wraiths +1 MOV (to 5); Vampire -1 MOV (to 5). Orcs/Dwarves/Mummies gain ''“Unimpeded by difficult terrain”'' (extra mobility).<br />
<br />
'''Leadership Boost''': Regiments have +1 Leadership to fight longer. Exceptions: Wood Elves/Wights/Mummies (all keep L8).<br />
<br />
'''White Grail''': Replaces Knights of the Realm in order to have more variated Cavalry. The White Grail has ''“Immune to fear”''.<br />
<br />
'''Monsters Squads''': Greenskins monsters have been increased in order to get Tank Regiments similar to Mercenary Ogres. Trolls: 3/3; Spiders: 3/3; Scorpions 6/6 (alone were useless in big battles).<br />
<br />
'''Errors corrected from programmers''': Checking Regiments descriptions with Editor I found that Mercenary Ogres didn’t have ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment ''last price'': Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also it has a Shield Structure where Regiments with ''higher level'' also come with ''higher armor'', always based on Dark Omen limitations.<br />
<br />
===Item Costs===<br />
They are multiplies of 50 because help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|300<br />
|Spelleater<br />
|400<br />
|Wrath<br />
|550<br />
|Wand of Jet<br />
|400<br />
|Horn of Urgok<br />
|3500<br />
|-<br />
|Hellfire<br />
|250<br />
|Ptolos<br />
|200<br />
|Defiance<br />
|500<br />
|Staff of Osiris<br />
|350<br />
|Potion of Strenght<br />
|200<br />
|-<br />
|Grudgebringer<br />
|150<br />
|Dragonhelm<br />
|50<br />
|Mork's War<br />
|300<br />
|Book of Ashur<br />
|200<br />
|Heart of Woe<br />
|100<br />
|-<br />
|Storm<br />
|150<br />
|Enchanted<br />
|50<br />
|Arcane Warding<br />
|300<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|50<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2011-10-31T13:42:53Z<p>Jeronimo: /* General Info */</p>
<hr />
<div>{{stub}}<br />
==''Installation''==<br />
<br />
# Overwrite folder “1pbat” from GameData. ''This folder has all maps available for Multiplayer''.<br />
# Overwrite folder “2parm” from GameData. ''This folder has all changes related to Regiments''.<br />
# Overwrite archive “EngRel” (game icon). ''This archive brings the new Item costs''.<br />
'''Download link:''' http://www.mediafire.com/?e54upcyuty6f05m<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiment numbers''': Few units provide short entertainment. Most ranged/infantries with 16 or 20 (poor Visual difference).<br />
# '''Artillery''': How many times did we have to play Defensive due to our steady artillery?<br />
# '''Shield costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for TOP Wights (8400gc) or TOP Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Item costs''': Swords too expensive, Ptolos & Spelleater (which is better) at 500gc, Horn of Urgok‘s effect at only 750gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers. Regiments have now a mathematical Structure based on multiplies of 60 and were distributed forming Factions.<br />
----<br />
All Troops were resized into an ''Epic Scale'': 1-3-6-9-12-16-20-26-32. To edit an Army you have Total Freedom: You have permission to purchase any number of a same Regiment and there aren’t limits for Experienced Regiments or Items.<br />
----<br />
'''Mobile Artillery''': Siege machines now have 2 Movement points and ''“Will never rout”''.<br />
They are Single units with 3 Wounds/3 Toughness. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 BS (to 4); Orc Ballista +2 BS (to 5).<br />
<br />
'''Initiative Boost''': Regiments have +2 Initiative to improve their Path-finding. Movement: Goblins +1 MOV (to 5); Wraiths +1 MOV (to 5); Vampire -1 MOV (to 5). Orcs/Dwarves/Mummies gain ''“Unimpeded by difficult terrain”'' (extra mobility).<br />
<br />
'''Leadership Boost''': Regiments have +1 Leadership to fight longer. Exceptions: Wood Elves/Wights/Mummies (all keep L8).<br />
<br />
'''White Grail''': Replaces Knights of the Realm in order to have more variated Cavalry. The White Grail has ''“Immune to fear”''.<br />
<br />
'''Monsters Squads''': Greenskins monsters have been increased in order to get Tank Regiments similar to Mercenary Ogres. Trolls: 3/3; Spiders: 3/3; Scorpions 6/6 (alone were useless in big battles).<br />
<br />
'''Errors corrected from programmers''': Checking Regiments descriptions with Editor I found that Mercenary Ogres didn’t have ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment ''last price'': Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also it has a Shield Structure where Regiments with ''higher level'' also come with ''higher armor'', always based on Dark Omen limitations.<br />
<br />
===Item Costs===<br />
They are multiplies of 50 because help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|300<br />
|Spelleater<br />
|400<br />
|Wrath<br />
|550<br />
|Wand of Jet<br />
|400<br />
|Horn of Urgok<br />
|3500<br />
|-<br />
|Hellfire<br />
|250<br />
|Ptolos<br />
|200<br />
|Defiance<br />
|500<br />
|Staff of Osiris<br />
|350<br />
|Potion of Strenght<br />
|200<br />
|-<br />
|Grudgebringer<br />
|150<br />
|Dragonhelm<br />
|50<br />
|Mork's War<br />
|300<br />
|Book of Ashur<br />
|200<br />
|Heart of Woe<br />
|100<br />
|-<br />
|Storm<br />
|150<br />
|Enchanted<br />
|50<br />
|Arcane Warding<br />
|300<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|50<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2011-10-30T21:49:22Z<p>Jeronimo: /* General Info */</p>
<hr />
<div>{{stub}}<br />
==''Installation''==<br />
<br />
# Overwrite folder “1pbat” from GameData. ''This folder has all maps available for Multiplayer''.<br />
# Overwrite folder “2parm” from GameData. ''This folder has all changes related to Regiments''.<br />
# Overwrite archive “EngRel” (game icon). ''This archive brings the new Item costs''.<br />
'''Download link:''' http://www.mediafire.com/?e54upcyuty6f05m<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiment numbers''': Few units provide short entertainment. Most ranged/infantries with 16 or 20 (poor Visual difference).<br />
# '''Artillery''': How many times did we have to play Defensive due to our steady artillery?<br />
# '''Shield costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for TOP Wights (8400gc) or TOP Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Item costs''': Swords too expensive, Ptolos & Spelleater (which is better) at 500gc, Horn of Urgok‘s effect at only 750gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers. Regiments have now a mathematical Structure based on multiplies of 60 and were distributed forming Factions.<br />
----<br />
All Troops were resized into an ''Epic Scale'': 1-3-6-9-12-16-20-26-32. To edit an Army you have Total Freedom: You have permission to purchase any number of a same Regiment and there aren’t limits for Experienced Regiments or Items.<br />
----<br />
'''Mobile Artillery''': Siege machines now have 2 Movement points and ''“Will never rout”''.<br />
They are Single units with 3 Wounds/3 Toughness. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 BS (to 4); Orc Ballista +2 BS (to 5).<br />
<br />
'''Initiative Boost''': Regiments have +2 Initiative to improve their Path-finding. Movement: Goblins +1 MOV (to 5); Wraiths +1 MOV (to 5); Vampire -1 MOV (to 5). Orcs/Dwarves/Mummies gain ''“unimpeded by difficult terrain”'' (extra mobility).<br />
<br />
'''Leadership Boost''': Regiments have +1 Leadership to fight longer. Exceptions: Wood Elves/Wights/Mummies (all keep L8).<br />
<br />
'''White Grail''': Replaces Knights of the Realm in order to have more variated Cavalry. The White Grail has ''“Immune to fear”''.<br />
<br />
'''Monsters Squads''': Greenskins monsters have been increased in order to get Tank Regiments similar to Mercenary Ogres. Trolls: 3/3; Spiders: 3/3; Scorpions 6/6 (alone were useless in big battles).<br />
<br />
'''Errors corrected from programmers''': Checking Regiments descriptions with Editor I found that Mercenary Ogres didn’t have ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment ''last price'': Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also it has a Shield Structure where Regiments with ''higher level'' also come with ''higher armor'', always based on Dark Omen limitations.<br />
<br />
===Item Costs===<br />
They are multiplies of 50 because help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|300<br />
|Spelleater<br />
|400<br />
|Wrath<br />
|550<br />
|Wand of Jet<br />
|400<br />
|Horn of Urgok<br />
|3500<br />
|-<br />
|Hellfire<br />
|250<br />
|Ptolos<br />
|200<br />
|Defiance<br />
|500<br />
|Staff of Osiris<br />
|350<br />
|Potion of Strenght<br />
|200<br />
|-<br />
|Grudgebringer<br />
|150<br />
|Dragonhelm<br />
|50<br />
|Mork's War<br />
|300<br />
|Book of Ashur<br />
|200<br />
|Heart of Woe<br />
|100<br />
|-<br />
|Storm<br />
|150<br />
|Enchanted<br />
|50<br />
|Arcane Warding<br />
|300<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|50<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2011-10-30T21:46:50Z<p>Jeronimo: /* General Info */</p>
<hr />
<div>{{stub}}<br />
==''Installation''==<br />
<br />
# Overwrite folder “1pbat” from GameData. ''This folder has all maps available for Multiplayer''.<br />
# Overwrite folder “2parm” from GameData. ''This folder has all changes related to Regiments''.<br />
# Overwrite archive “EngRel” (game icon). ''This archive brings the new Item costs''.<br />
'''Download link:''' http://www.mediafire.com/?e54upcyuty6f05m<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiment numbers''': Few units provide short entertainment. Most ranged/infantries with 16 or 20 (poor Visual difference).<br />
# '''Artillery''': How many times did we have to play Defensive due to our steady artillery?<br />
# '''Shield costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for TOP Wights (8400gc) or TOP Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Item costs''': Swords too expensive, Ptolos & Spelleater (which is better) at 500gc, Horn of Urgok‘s effect at only 750gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers. Regiments have now a mathematical Structure based on multiplies of 60 and were distributed forming Factions.<br />
----<br />
All Troops were resized into an ''Epic Scale'': 1-3-6-9-12-16-20-26-32. To edit an Army you have Total Freedom: You have permission to purchase any number of a same Regiment and there aren’t limits for Experienced Regiments or Items.<br />
----<br />
'''Mobile Artillery''': Siege machines now have 2 Movement points and ''“Will never rout”''.<br />
They are Single units with 3 Wounds/3 Toughness. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 BS (to 4); Orc Ballista +2 BS (to 5).<br />
<br />
'''Initiative Boost''': Regiments have +2 Initiative to improve their Path-finding. Movement: Goblins +1 MOV (to 5); Wraiths +1 MOV (to 5); Vampire -1 MOV (to 5). Orcs/Dwarves/Mummies gain ''“unimpeded by difficult terrain”'' (extra mobility).<br />
<br />
'''Leadership Boost''': Regiments have +1 Leadership to fight longer. Exceptions: Wood Elves/Wights/Mummies (all keep L8).<br />
<br />
'''White Grail''': Replaces Knights of the Realm to make the battles more interesting when it has to face the Black Grail, his Arch-Enemy. The White Grail has ''“Immune to fear”''.<br />
<br />
'''Monsters Squads''': Greenskins monsters have been increased in order to get Tank Regiments similar to Mercenary Ogres. Trolls: 3/3; Spiders: 3/3; Scorpions 6/6 (alone were useless in big battles).<br />
<br />
'''Errors corrected from programmers''': Checking Regiments descriptions with Editor I found that Mercenary Ogres didn’t have ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment ''last price'': Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also it has a Shield Structure where Regiments with ''higher level'' also come with ''higher armor'', always based on Dark Omen limitations.<br />
<br />
===Item Costs===<br />
They are multiplies of 50 because help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|300<br />
|Spelleater<br />
|400<br />
|Wrath<br />
|550<br />
|Wand of Jet<br />
|400<br />
|Horn of Urgok<br />
|3500<br />
|-<br />
|Hellfire<br />
|250<br />
|Ptolos<br />
|200<br />
|Defiance<br />
|500<br />
|Staff of Osiris<br />
|350<br />
|Potion of Strenght<br />
|200<br />
|-<br />
|Grudgebringer<br />
|150<br />
|Dragonhelm<br />
|50<br />
|Mork's War<br />
|300<br />
|Book of Ashur<br />
|200<br />
|Heart of Woe<br />
|100<br />
|-<br />
|Storm<br />
|150<br />
|Enchanted<br />
|50<br />
|Arcane Warding<br />
|300<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|50<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2011-10-30T21:38:44Z<p>Jeronimo: /* General Info */</p>
<hr />
<div>{{stub}}<br />
==''Installation''==<br />
<br />
# Overwrite folder “1pbat” from GameData. ''This folder has all maps available for Multiplayer''.<br />
# Overwrite folder “2parm” from GameData. ''This folder has all changes related to Regiments''.<br />
# Overwrite archive “EngRel” (game icon). ''This archive brings the new Item costs''.<br />
'''Download link:''' http://www.mediafire.com/?e54upcyuty6f05m<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiment numbers''': Few units provide short entertainment. Most ranged/infantries with 16 or 20 (poor Visual difference).<br />
# '''Artillery''': How many times did we have to play Defensive due to our steady artillery?<br />
# '''Shield costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for TOP Wights (8400gc) or TOP Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Item costs''': Swords too expensive, Ptolos & Spelleater (which is better) at 500gc, Horn of Urgok‘s effect at only 750gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers. Regiments have now a mathematical Structure based on multiplies of 60 and were distributed forming Factions.<br />
----<br />
All Troops were resized into an ''Epic Scale'': 1-3-6-9-12-16-20-26-32. To edit an Army you have Total Freedom: You have permission to purchase any number of a same Regiment and there aren’t limits for Experienced Regiments or Items.<br />
----<br />
'''Mobile Artillery''': Siege machines now have 2 Movement points and ''“Will never rout”''.<br />
They are Single units (1/1) with 2 Wounds/2 Armor. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 BS (to 4); Orc Ballista +2 BS (to 5).<br />
<br />
'''Initiative Boost''': Regiments have +2 Initiative to improve their Path-finding. Movement: Goblins +1 MOV (to 5); Wraiths +1 MOV (to 5); Vampire -1 MOV (to 5). Orcs/Dwarves/Mummies gain ''“unimpeded by difficult terrain”'' (extra mobility).<br />
<br />
'''Leadership Boost''': Regiments have +1 Leadership to fight longer. Exceptions: Wood Elves/Wights/Mummies (all keep L8).<br />
<br />
'''White Grail''': Replaces Knights of the Realm to make the battles more interesting when it has to face the Black Grail, his Arch-Enemy. The White Grail has ''“Immune to fear”''.<br />
<br />
'''Monsters Squads''': Greenskins monsters have been increased in order to get Tank Regiments similar to Mercenary Ogres. Trolls: 3/3; Spiders: 3/3; Scorpions 6/6 (alone were useless in big battles).<br />
<br />
'''Errors corrected from programmers''': Checking Regiments descriptions with Editor I found that Mercenary Ogres didn’t have ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment ''last price'': Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also it has a Shield Structure where Regiments with ''higher level'' also come with ''higher armor'', always based on Dark Omen limitations.<br />
<br />
===Item Costs===<br />
They are multiplies of 50 because help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|300<br />
|Spelleater<br />
|400<br />
|Wrath<br />
|550<br />
|Wand of Jet<br />
|400<br />
|Horn of Urgok<br />
|3500<br />
|-<br />
|Hellfire<br />
|250<br />
|Ptolos<br />
|200<br />
|Defiance<br />
|500<br />
|Staff of Osiris<br />
|350<br />
|Potion of Strenght<br />
|200<br />
|-<br />
|Grudgebringer<br />
|150<br />
|Dragonhelm<br />
|50<br />
|Mork's War<br />
|300<br />
|Book of Ashur<br />
|200<br />
|Heart of Woe<br />
|100<br />
|-<br />
|Storm<br />
|150<br />
|Enchanted<br />
|50<br />
|Arcane Warding<br />
|300<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|50<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2011-10-30T21:32:37Z<p>Jeronimo: </p>
<hr />
<div>{{stub}}<br />
==''Installation''==<br />
<br />
# Overwrite folder “1pbat” from GameData. ''This folder has all maps available for Multiplayer''.<br />
# Overwrite folder “2parm” from GameData. ''This folder has all changes related to Regiments''.<br />
# Overwrite archive “EngRel” (game icon). ''This archive brings the new Item costs''.<br />
'''Download link:''' http://www.mediafire.com/?e54upcyuty6f05m<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiment numbers''': Few units provide short entertainment. Most ranged/infantries with 16 or 20 (poor Visual difference).<br />
# '''Artillery''': How many times did we have to play Defensive due to our steady artillery?<br />
# '''Shield costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for TOP Wights (8400gc) or TOP Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Item costs''': Swords too expensive, Ptolos & Spelleater (which is better) at 500gc, Horn of Urgok‘s effect at only 750gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers. Regiments have now a mathematical Structure based on multiplies of 60 and were distributed forming Factions.<br />
----<br />
All Troops were resized into an ''Epic Scale'': 1-3-6-9-12-16-20-26-32. To edit an Army you have Total Freedom: You have permission to purchase any number of a same Regiment and there aren’t limits for Experienced Regiments or Items.<br />
----<br />
'''Mobile Artillery''': Siege machines now have 2 Movement points and ''“Will never rout”''.<br />
They are Single units (1/1) with 2 Wounds/2 Armor. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 BS (to 4); Orc Ballista +2 BS (to 5).<br />
<br />
'''Initiative Boost''': Regiments have +2 Initiative to improve their Path-finding. Movement: Goblins +1 MOV (to 5); Wraiths +1 MOV (to 5); Vampire -1 MOV (to 5).<br />
<br />
'''Leadership Boost''': Regiments have +1 Leadership to fight longer. Exceptions: Wood Elves/Wights/Mummies (all keep L8).<br />
<br />
'''White Grail''': Replaces Knights of the Realm to make the battles more interesting when it has to face the Black Grail, his Arch-Enemy. The White Grail has ''“Immune to fear”''.<br />
<br />
'''Monsters Squads''': Greenskins monsters have been increased in order to get Tank Regiments similar to Mercenary Ogres. Trolls: 3/3; Spiders: 3/3; Scorpions 6/6 (alone were useless in big battles).<br />
<br />
'''Errors corrected from programmers''': Checking Regiments descriptions with Editor I found that Mercenary Ogres didn’t have ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment ''last price'': Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also it has a Shield Structure where Regiments with ''higher level'' also come with ''higher armor'', always based on Dark Omen limitations.<br />
<br />
===Item Costs===<br />
They are multiplies of 50 because help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|300<br />
|Spelleater<br />
|400<br />
|Wrath<br />
|550<br />
|Wand of Jet<br />
|400<br />
|Horn of Urgok<br />
|3500<br />
|-<br />
|Hellfire<br />
|250<br />
|Ptolos<br />
|200<br />
|Defiance<br />
|500<br />
|Staff of Osiris<br />
|350<br />
|Potion of Strenght<br />
|200<br />
|-<br />
|Grudgebringer<br />
|150<br />
|Dragonhelm<br />
|50<br />
|Mork's War<br />
|300<br />
|Book of Ashur<br />
|200<br />
|Heart of Woe<br />
|100<br />
|-<br />
|Storm<br />
|150<br />
|Enchanted<br />
|50<br />
|Arcane Warding<br />
|300<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|50<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2011-08-22T21:21:39Z<p>Jeronimo: </p>
<hr />
<div>{{stub}}<br />
==''Installation''==<br />
<br />
# Overwrite folder “1pbat” from GameData. ''This folder has all maps available for Multiplayer''.<br />
# Overwrite folder “2parm” from GameData. ''This folder has all changes related to Regiments''.<br />
# Overwrite archive “EngRel” (game icon). ''This archive brings the new Item costs''.<br />
'''Download link:''' http://www.mediafire.com/?qafva5z7src6ei1<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiment numbers''': Few units provide short entertainment. Most ranged/infantries with 16 or 20 (poor Visual difference).<br />
# '''Artillery''': How many times did we have to play Defensive due to our steady artillery?<br />
# '''Shield costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for TOP Wights (8400gc) or TOP Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Item costs''': Swords too expensive, Ptolos & Spelleater (which is better) at 500gc, Horn of Urgok‘s effect at only 750gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers. Regiments have now a mathematical Structure based on multiplies of 60 and were distributed forming Factions.<br />
----<br />
All Troops were resized into an ''Epic Scale'': 1-3-6-9-12-16-20-26-32. To edit an Army you have Total Freedom: You have permission to purchase any number of a same Regiment and there aren’t limits for Experienced Regiments or Items.<br />
----<br />
'''Mobile Artillery''': Siege machines now have 2 Movement points and ''“Will never rout”''.<br />
They are Single units (1/1) with 2 Wounds/2 Armor. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 BS (to 4); Orc Ballista +2 BS (to 5).<br />
<br />
'''Initiative Boost''': Regiments have +2 Initiative to improve their Path-finding. Movement: Vampire -1 MOV (to 5); Wraiths +2 MOV (to 6).<br />
<br />
'''Leadership Boost''': Regiments have +1 Leadership to fight longer. Exceptions: Trolls/Mummies +2 L; Elves/Wights +0 L (keep L8).<br />
<br />
'''White Grail''': Replaces Knights of the Realm to make the battles more interesting when it has to face the Black Grail, his Arch-Enemy. The White Grail has ''“Immune to fear”''.<br />
<br />
'''Monsters Squads''': Greenskins monsters have been increased in order to get Tank Regiments similar to Mercenary Ogres. Trolls: 3/3; Spiders: 3/3; Scorpions 6/6 (alone were useless in big battles).<br />
<br />
'''Errors corrected from programmers''': Checking Regiments descriptions with Editor I found that Mercenary Ogres didn’t have ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment ''last price'': Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also it has a Shield Structure where Regiments with ''higher level'' also come with ''higher armor'', always based on Dark Omen limitations.<br />
<br />
===Item Costs===<br />
They are multiplies of 50 because help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|350<br />
|Spelleater<br />
|400<br />
|Wrath<br />
|550<br />
|Wand of Jet<br />
|400<br />
|Horn of Urgok<br />
|3500<br />
|-<br />
|Hellfire<br />
|250<br />
|Ptolos<br />
|200<br />
|Defiance<br />
|500<br />
|Staff of Osiris<br />
|350<br />
|Potion of Strenght<br />
|150<br />
|-<br />
|Grudgebringer<br />
|150<br />
|Dragonhelm<br />
|50<br />
|Mork's War<br />
|300<br />
|Book of Ashur<br />
|200<br />
|Heart of Woe<br />
|100<br />
|-<br />
|Storm<br />
|150<br />
|Enchanted<br />
|50<br />
|Arcane Warding<br />
|300<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|50<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2011-08-22T20:51:44Z<p>Jeronimo: </p>
<hr />
<div>{{stub}}<br />
==''Installation''==<br />
<br />
# Overwrite folder “1pbat” from GameData. ''This folder has all maps available for Multiplayer''.<br />
# Overwrite folder “2parm” from GameData. ''This folder has all changes related to Regiments''.<br />
# Overwrite archive “EngRel” (game icon). ''This archive brings the new Item costs''.<br />
'''Download link:''' http://www.mediafire.com/?d9rgjm6t6ydzkuj<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiment numbers''': Few units provide short entertainment. Most ranged/infantries with 16 or 20 (poor Visual difference).<br />
# '''Artillery''': How many times did we have to play Defensive due to our steady artillery?<br />
# '''Shield costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for TOP Wights (8400gc) or TOP Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Item costs''': Swords too expensive, Ptolos & Spelleater (which is better) at 500gc, Horn of Urgok‘s effect at only 750gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers. Regiments have now a mathematical Structure based on multiplies of 60 and were distributed forming Factions.<br />
----<br />
All Troops were resized into an ''Epic Scale'': 1-3-6-9-12-16-20-26-32. To edit an Army you have Total Freedom: You have permission to purchase any number of a same Regiment and there aren’t limits for Experienced Regiments or Items.<br />
----<br />
'''Mobile Artillery''': Siege machines now have 2 Movement points and ''“Will never rout”''.<br />
They are Single units (1/1) with 2 Wounds/2 Armor. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 BS (to 4); Orc Ballista +2 BS (to 5).<br />
<br />
'''Initiative Boost''': Regiments have +2 Initiative to improve their Path-finding. Movement: Vampire -1 MOV (to 5); Wraiths +2 MOV (to 6).<br />
<br />
'''Leadership Boost''': Regiments have +1 Leadership to fight longer. Exceptions: Trolls/Mummies +2 L; Elves/Wights +0 L (keep L8).<br />
<br />
'''White Grail''': Replaces Knights of the Realm to make the battles more interesting when it has to face the Black Grail, his Arch-Enemy. The White Grail has ''“Immune to fear”''.<br />
<br />
'''Monsters Squads''': Greenskins monsters have been increased in order to get Tank Regiments similar to Mercenary Ogres. Trolls: 3/3; Spiders: 3/3; Scorpions 6/6 (alone were useless in big battles).<br />
<br />
'''Errors corrected from programmers''': Checking Regiments descriptions with Editor I found that Mercenary Ogres didn’t have ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment ''last price'': Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also it has a Shield Structure where Regiments with ''higher level'' also come with ''higher armor'', always based on Dark Omen limitations.<br />
<br />
===Item Costs===<br />
They are multiplies of 50 because help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|350<br />
|Spelleater<br />
|400<br />
|Wrath<br />
|550<br />
|Wand of Jet<br />
|400<br />
|Horn of Urgok<br />
|3500<br />
|-<br />
|Hellfire<br />
|250<br />
|Ptolos<br />
|200<br />
|Defiance<br />
|500<br />
|Staff of Osiris<br />
|350<br />
|Potion of Strenght<br />
|150<br />
|-<br />
|Grudgebringer<br />
|150<br />
|Dragonhelm<br />
|50<br />
|Mork's War<br />
|300<br />
|Book of Ashur<br />
|200<br />
|Heart of Woe<br />
|100<br />
|-<br />
|Storm<br />
|150<br />
|Enchanted<br />
|50<br />
|Arcane Warding<br />
|300<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|50<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2011-08-22T20:45:46Z<p>Jeronimo: </p>
<hr />
<div>{{stub}}<br />
==''Installation''==<br />
<br />
# Overwrite folder “1pbat” from GameData. ''This folder has all maps available for Multiplayer''.<br />
# Overwrite folder “2parm” from GameData. ''This folder has all changes related to Regiments''.<br />
# Overwrite archive “EngRel” (game icon). ''This archive brings the new Item costs''.<br />
'''Download link:''' http://www.mediafire.com/?bod0onnb6ahc450<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiment numbers''': Few units provide short entertainment. Most ranged/infantries with 16 or 20 (poor Visual difference).<br />
# '''Artillery''': How many times did we have to play Defensive due to our steady artillery?<br />
# '''Shield costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for TOP Wights (8400gc) or TOP Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Item costs''': Swords too expensive, Ptolos & Spelleater (which is better) at 500gc, Horn of Urgok‘s effect at only 750gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers. Regiments have now a mathematical Structure based on multiplies of 60 and were distributed forming Factions.<br />
----<br />
All Troops were resized into an ''Epic Scale'': 1-3-6-9-12-16-20-26-32. To edit an Army you have Total Freedom: You have permission to purchase any number of a same Regiment and there aren’t limits for Experienced Regiments or Items.<br />
----<br />
'''Mobile Artillery''': Siege machines now have 2 Movement points and ''“Will never rout”''.<br />
They are Single units (1/1) with 2 Wounds/2 Armor. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 BS (to 4); Orc Ballista +2 BS (to 5).<br />
<br />
'''Initiative Boost''': Regiments have +2 Initiative to improve their Path-finding. Movement: Vampire -1 MOV (to 5); Wraiths +2 MOV (to 6).<br />
<br />
'''Leadership Boost''': Regiments have +1 Leadership to fight longer. Exceptions: Trolls/Mummies +2 L; Elves/Wights +0 L (keep L8).<br />
<br />
'''White Grail''': Replaces Knights of the Realm to make the battles more interesting when it has to face the Black Grail, his Arch-Enemy. The White Grail has ''“Immune to fear”''.<br />
<br />
'''Monsters Squads''': Greenskins monsters have been increased in order to get Tank Regiments similar to Mercenary Ogres. Trolls: 3/3; Spiders: 3/3; Scorpions 6/6 (alone were useless in big battles).<br />
<br />
'''Errors corrected from programmers''': Checking Regiments descriptions with Editor I found that Mercenary Ogres didn’t have ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment ''last price'': Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also it has a Shield Structure where Regiments with ''higher level'' also come with ''higher armor'', always based on Dark Omen limitations.<br />
<br />
===Items Costs===<br />
They are multiplies of 50 because help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|350<br />
|Spelleater<br />
|400<br />
|Wrath<br />
|550<br />
|Wand of Jet<br />
|400<br />
|Horn of Urgok<br />
|3500<br />
|-<br />
|Hellfire<br />
|250<br />
|Ptolos<br />
|200<br />
|Defiance<br />
|500<br />
|Staff of Osiris<br />
|350<br />
|Potion of Strenght<br />
|150<br />
|-<br />
|Grudgebringer<br />
|150<br />
|Dragonhelm<br />
|50<br />
|Mork's War<br />
|300<br />
|Book of Ashur<br />
|200<br />
|Heart of Woe<br />
|100<br />
|-<br />
|Storm<br />
|150<br />
|Enchanted<br />
|50<br />
|Arcane Warding<br />
|300<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|50<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2011-07-25T13:08:40Z<p>Jeronimo: </p>
<hr />
<div>{{stub}}<br />
<br />
'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers.<br />
<br />
''Download link:'' http://www.mediafire.com/?05ppbhppn305mmu<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiment numbers''': Few units provide short entertainment. Most ranged/infantries with 16 or 20 (poor Visual difference).<br />
# '''Artillery''': How many times did we have to play Defensive due to our steady artillery?<br />
# '''Shield costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for TOP Wights (8400gc) or TOP Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Item costs''': Swords too expensive, Ptolos & Spelleater (which is better) at 500gc, Horn of Urgok‘s effect at only 750gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
<br />
Fair Omen uses ''Epic Size scale'' for the Regiments: 1-3-6-9-12-16-20-26-32.<br />
<br />
'''Mobile Artillery''': Siege machines now have 2 Movement points and ''“Will never rout”''.<br />
They are Single units (1/1) with 2 Wounds/2 Armor. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 BS (to 4); Orc Ballista +2 BS (to 5).<br />
<br />
'''Initiative Boost''': Regiments have +2 Initiative to improve their Path-finding. Movement: Vampire -1 MOV (to 5); Wraiths +2 MOV (to 6).<br />
<br />
'''Leadership Boost''': Regiments have +1 Leadership to fight longer. Exceptions: Trolls/Mummies +2 L; Elves/Wights +0 L (keep L8).<br />
<br />
'''White Grail''': Replaces Knights of the Realm to make the battles more interesting when it has to face the Black Grail, his Arch-Enemy. The White Grail has ''“Immune to fear”''.<br />
<br />
'''Monsters Squads''': Greenskins monsters have been increased in order to get Tank Regiments similar to Mercenary Ogres. Trolls: 3/3; Spiders: 3/3; Scorpions 6/6 (alone were useless in big battles).<br />
<br />
'''Errors corrected from programmers''': Checking Regiments descriptions with Editor I found that Mercenary Ogres didn’t have ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment ''last price'': Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also it has a Shield Structure where Regiments with ''higher level'' also come with ''higher armor'', always based on Dark Omen limitations.<br />
<br />
===Items Costs===<br />
They are multiplies of 50 because help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|350<br />
|Spelleater<br />
|400<br />
|Wrath<br />
|550<br />
|Wand of Jet<br />
|400<br />
|Horn of Urgok<br />
|3500<br />
|-<br />
|Hellfire<br />
|250<br />
|Ptolos<br />
|200<br />
|Defiance<br />
|500<br />
|Staff of Osiris<br />
|350<br />
|Potion of Strenght<br />
|150<br />
|-<br />
|Grudgebringer<br />
|150<br />
|Dragonhelm<br />
|50<br />
|Mork's War<br />
|300<br />
|Book of Ashur<br />
|200<br />
|Heart of Woe<br />
|100<br />
|-<br />
|Storm<br />
|150<br />
|Enchanted<br />
|50<br />
|Arcane Warding<br />
|300<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|50<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2011-05-17T06:48:48Z<p>Jeronimo: </p>
<hr />
<div>{{stub}}<br />
<br />
'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers.<br />
<br />
''Download link:'' http://www.mediafire.com/?05ppbhppn305mmu<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiment numbers''': Few units provide short entertainment. Most ranged/infantries with 16 or 20 (poor Visual difference).<br />
# '''Artillery''': How many times did we have to play Defensive due to our steady artillery?<br />
# '''Shield costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for TOP Wights (8400gc) or TOP Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Item costs''': Swords too expensive, Ptolos & Spelleater (which is better) at 500gc, Horn of Urgok‘s effect at only 750gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
<br />
Fair Omen uses ''Epic Size scale'' for the Regiments: 1-3-6-9-12-16-20-26-32.<br />
<br />
'''Mobile Artillery''': Siege machines now have 2 Movement points and ''“Will never rout”''.<br />
They are Single units (1/1) with 2 Wounds/2 Armor. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 BS (to 4); Orc Ballista +2 BS (to 5).<br />
<br />
'''Initiative Boost''': Regiments have +2 Initiative to improve their Path-finding. Movement: Vampire -1 MOV (to 5); Wraiths +2 MOV (to 6).<br />
<br />
'''Leadership Boost''': Regiments have +1 Leadership to fight longer. Exceptions: Trolls/Mummies +2 L; Elves/Wights +0 L (keep L8).<br />
<br />
'''White Grail''': Replaces Knights of the Realm to make the battles more interesting when it has to face the Black Grail, his Arch-Enemy. The White Grail has ''“Immune to fear”''.<br />
<br />
'''Monsters Squads''': Greenskins monsters have been increased in order to get Tank Regiments similar to Mercenary Ogres. Trolls: 3/3; Spiders: 3/3; Scorpions 6/6 (alone were useless in big battles).<br />
<br />
'''Errors corrected from programmers''': Checking Regiments descriptions with Editor I found that Mercenary Ogres didn’t have ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment ''last price'': Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also it has a Shield Structure where Regiments with ''higher level'' also come with ''higher armor'', always based on Dark Omen limitations.<br />
<br />
===Items Costs===<br />
They are multiplies of 50 because help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|350<br />
|Spelleater<br />
|400<br />
|Defiance<br />
|500<br />
|Wand of Jet<br />
|400<br />
|Horn of Urgok<br />
|3500<br />
|-<br />
|Hellfire<br />
|250<br />
|Ptolos<br />
|200<br />
|Wrath<br />
|550<br />
|Staff of Osiris<br />
|350<br />
|Potion of Strenght<br />
|150<br />
|-<br />
|Grudgebringer<br />
|150<br />
|Dragonhelm<br />
|50<br />
|Mork's War<br />
|300<br />
|Book of Ashur<br />
|200<br />
|Heart of Woe<br />
|100<br />
|-<br />
|Storm<br />
|150<br />
|Enchanted<br />
|50<br />
|Arcane Warding<br />
|300<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|50<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2011-04-28T19:51:45Z<p>Jeronimo: </p>
<hr />
<div>{{stub}}<br />
<br />
'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers.<br />
<br />
''Download link:'' http://www.mediafire.com/?6b78lt3yojct3os<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiment numbers''': Few units provide short entertainment. Most ranged/infantries with 16 or 20 (poor Visual difference).<br />
# '''Artillery''': How many times did we have to play Defensive due to our steady artillery?<br />
# '''Shield costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for TOP Wights (8400gc) or TOP Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Item costs''': Swords too expensive, Ptolos & Spelleater (which is better) at 500gc, Horn of Urgok‘s effect at only 750gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
<br />
Fair Omen uses ''Epic Size scale'' for the Regiments: 1-3-6-9-12-16-20-26-32.<br />
<br />
'''Mobile Artillery''': Siege machines now have 2 Movement points and ''“Will never rout”''.<br />
They are Single units (1/1) with 2 Wounds/2 Armor. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 BS (to 4); Orc Ballista +2 BS (to 5).<br />
<br />
'''Initiative Boost''': Regiments have +2 Initiative to improve their Path-finding. Movement: Vampire -1 MOV (to 5); Wraiths +2 MOV (to 6).<br />
<br />
'''Leadership Boost''': Regiments have +1 Leadership to fight longer. Exceptions: Trolls/Mummies +2 L; Elves/Wights +0 L (keep L8).<br />
<br />
'''White Grail''': Replaces Knights of the Realm to make the battles more interesting when it has to face the Black Grail, his Arch-Enemy. The White Grail has ''“Immune to fear”''.<br />
<br />
'''Monsters Squads''': Greenskins monsters have been increased in order to get Tank Regiments similar to Mercenary Ogres. Trolls: 3/3; Spiders: 3/3; Scorpions 6/6 (alone were useless in big battles).<br />
<br />
'''Errors corrected from programmers''': Checking Regiments descriptions with Editor I found that Mercenary Ogres didn’t have ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment ''last price'': Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also it has a Shield Structure where Regiments with ''higher level'' also come with ''higher armor'', always based on Dark Omen limitations.<br />
<br />
===Items Costs===<br />
They are multiplies of 50 because help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|350<br />
|Spelleater<br />
|400<br />
|Defiance<br />
|500<br />
|Wand of Jet<br />
|400<br />
|Horn of Urgok<br />
|3500<br />
|-<br />
|Hellfire<br />
|250<br />
|Ptolos<br />
|200<br />
|Wrath<br />
|550<br />
|Staff of Osiris<br />
|350<br />
|Potion of Strenght<br />
|150<br />
|-<br />
|Grudgebringer<br />
|150<br />
|Dragonhelm<br />
|50<br />
|Mork's War<br />
|300<br />
|Book of Ashur<br />
|200<br />
|Heart of Woe<br />
|100<br />
|-<br />
|Storm<br />
|150<br />
|Enchanted<br />
|50<br />
|Arcane Warding<br />
|300<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|50<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2011-04-20T21:41:07Z<p>Jeronimo: </p>
<hr />
<div>{{stub}}<br />
<br />
'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers.<br />
<br />
''Download link:'' http://www.mediafire.com/?8b9z0nxbhfj4nkr<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiment numbers''': Few units provide short entertainment. Most ranged/infantries with 16 or 20 (poor Visual difference).<br />
# '''Artillery''': How many times did we have to play Defensive due to our steady artillery?<br />
# '''Shield costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for TOP Wights (8400gc) or TOP Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Item costs''': Swords too expensive, Ptolos & Spelleater (which is better) at 500gc, Horn of Urgok‘s effect at only 750gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
<br />
Fair Omen uses ''Epic Size scale'' for the Regiments: 1-3-6-9-12-16-20-26-32.<br />
<br />
'''Mobile Artillery''': Siege machines now have 2 Movement points and ''“Will never rout”''.<br />
They are Single units (1/1) with 2 Wounds/2 Armor. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 BS (to 4); Orc Ballista +2 BS (to 5).<br />
<br />
'''Initiative Boost''': Regiments have +2 Initiative to improve their Path-finding. Movement: Vampire -1 MOV (to 5); Wraiths +2 MOV (to 6).<br />
<br />
'''Leadership Boost''': Regiments have +1 Leadership to fight longer. Exceptions: Trolls/Mummies +2 L; Elves/Wights +0 L (keep L8).<br />
<br />
'''White Grail''': Replaces Knights of the Realm to make the battles more interesting when it has to face the Black Grail, his Arch-Enemy. The White Grail has ''“Immune to fear”''.<br />
<br />
'''Monsters Squads''': Greenskins monsters have been increased in order to get Tank Regiments similar to Mercenary Ogres. Trolls: 3/3; Spiders: 3/3; Scorpions 6/6 (alone were useless in big battles).<br />
<br />
'''Errors corrected from programmers''': Checking Regiments descriptions with Editor I found that Mercenary Ogres didn’t have ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment ''last price'': Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also it has a Shield Structure where Regiments with ''higher level'' also come with ''higher armor'', always based on Dark Omen limitations.<br />
<br />
===Items Costs===<br />
They are multiplies of 50 because help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|350<br />
|Spelleater<br />
|400<br />
|Defiance<br />
|500<br />
|Wand of Jet<br />
|400<br />
|Horn of Urgok<br />
|3500<br />
|-<br />
|Hellfire<br />
|250<br />
|Ptolos<br />
|200<br />
|Wrath<br />
|550<br />
|Staff of Osiris<br />
|350<br />
|Potion of Strenght<br />
|150<br />
|-<br />
|Grudgebringer<br />
|150<br />
|Dragonhelm<br />
|50<br />
|Mork's War<br />
|300<br />
|Book of Ashur<br />
|200<br />
|Heart of Woe<br />
|100<br />
|-<br />
|Storm<br />
|150<br />
|Enchanted<br />
|50<br />
|Arcane Warding<br />
|300<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|50<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2011-04-20T21:39:50Z<p>Jeronimo: </p>
<hr />
<div>{{stub}}<br />
<br />
'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers.<br />
<br />
''Download link:'' http://www.mediafire.com/?8b9z0nxbhfj4nkr<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiment numbers''': Few units provide short entertainment. Most ranged/infantries with 16 or 20 (poor Visual difference).<br />
# '''Artillery''': How many times did we have to play Defensive due to our steady artillery?<br />
# '''Shield costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for TOP Wights (8400gc) or TOP Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Item costs''': Swords too expensive, Ptolos & Spelleater (which is better) at 500gc, Horn of Urgok‘s effect at only 750gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
<br />
Fair Omen uses ''Epic Size scale'' for the Regiments: 1-3-6-9-12-16-20-26-32.<br />
<br />
'''Mobile Artillery''': Siege machines now have 2 Movement points and ''“Will never rout”''.<br />
They are Single units (1/1) with 2 Wounds/2 Armor. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 BS (to 4); Orc Ballista +2 BS (to 5).<br />
<br />
'''Initiative Boost''': Regiments have +2 Initiative which improves their Path-finding. Movement: Vampire -1 MOV (to 5); Wraiths +2 MOV (to 6).<br />
<br />
'''Leadership Boost''': Regiments have +1 Leadership to fight longer. Exceptions: Trolls/Mummies +2 L; Elves/Wights +0 L (keep L8).<br />
<br />
'''White Grail''': Replaces Knights of the Realm to make the battles more interesting when it has to face the Black Grail, his Arch-Enemy. The White Grail has ''“Immune to fear”''.<br />
<br />
'''Monsters Squads''': Greenskins monsters have been increased in order to get Tank Regiments similar to Mercenary Ogres. Trolls: 3/3; Spiders: 3/3; Scorpions 6/6 (alone were useless in big battles).<br />
<br />
'''Errors corrected from programmers''': Checking Regiments descriptions with Editor I found that Mercenary Ogres didn’t have ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment ''last price'': Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also it has a Shield Structure where Regiments with ''higher level'' also come with ''higher armor'', always based on Dark Omen limitations.<br />
<br />
===Items Costs===<br />
They are multiplies of 50 because help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|350<br />
|Spelleater<br />
|400<br />
|Defiance<br />
|500<br />
|Wand of Jet<br />
|400<br />
|Horn of Urgok<br />
|3500<br />
|-<br />
|Hellfire<br />
|250<br />
|Ptolos<br />
|200<br />
|Wrath<br />
|550<br />
|Staff of Osiris<br />
|350<br />
|Potion of Strenght<br />
|150<br />
|-<br />
|Grudgebringer<br />
|150<br />
|Dragonhelm<br />
|50<br />
|Mork's War<br />
|300<br />
|Book of Ashur<br />
|200<br />
|Heart of Woe<br />
|100<br />
|-<br />
|Storm<br />
|150<br />
|Enchanted<br />
|50<br />
|Arcane Warding<br />
|300<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|50<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/RulesDO/Rules2011-04-20T20:48:35Z<p>Jeronimo: /* Advanced rules or patched data */</p>
<hr />
<div>These rules are guides for fair and ambitious matches. It is up to you to play with these or not, of course. However, when we play tournaments we use one of these rule sets. <br />
<br />
===Basic rules or unpatched data===<br />
There is no need for any patches or anything that change your Dark Omen program in anyway when playing 3000/10 or 5000/15 matches. <br />
<br /><br />
<div style="margin:0.5em; padding:1em; border:1px dashed gray;"><br />
* '''[[DO/Rules/3000/10|3000/10]]''': The basic ruleset for Dark Omen player. Geared toward balanced trade-offs between larger hosts consisting of weaker regiments or smaller with stronger units. Has proven to be balanced and allow a great variety of tactics. A good rule set for beginners.<br />
* '''[[DO/Rules/5000/15|5000/15]]''': The most common battle type played today. Extended version of the 3000/10 rules. Only level 1 units. This allows for larger armies, more powerful units or more magic. Has proven to be balanced and allow a great variety of tactics. A good rule set for advanced player.<br />
* '''[[DO/Rules/9000/30|9000/30]]''': Extended version of the 3000/10 rules. This allows for larger armies, more powerful units or more magic. A good rule set for large battles.<br />
* '''[[DO/Rules/Factions|Factions]]''': The Armys have been divided; choose your Faction and you will choose your destiny! A good rule set for tactical battles.<br />
</div><br />
<br />
===Advanced rules or patched data===<br />
<br />
<div style="margin:0.5em; padding:1em; border:1px dashed gray;"><br />
* '''[[DO/Rules/DOST V5|DOST5]]''': Version 5 of the original ''Dark Omen Standard Tournament'' rules played when the game was new (1998--2002). The DOST rules focuses on scenario-based racial army builds. <br />
<br />
* '''[[DO/Rules/Fair_Omen|Fair Omen]]''': Jeronimo's Mod considers that the Dark part of the game is not the Omen, is the Multiplayer mode.<br />
</div><br />
<br />
===Incomplete Rules===<br />
All rules which have to be improved and are not playable at the moment.<br />
<br /><br />
<div style="margin:0.5em; padding:1em; border:1px dashed gray;"><br />
* '''[[DO/Rules/9000/30 TTS|9000/30 TTS]]''': Divides units into core, rare, unique and characters, with rules for how many of each you can include. No level restrictions. If you want to play with these units you must have installed our unit patch.<br />
* '''[[DO/Rules/DOST2002|DOST2002]]''': The last version of DOST does not focus on scenarios but on providing a fair ladder system. The rules are relatively complicated.<br />
</div><br />
<br />
[[Category:Rules|Rules]]<br />
[[Category:Multiplayer|Rules]]<br />
[[Category:Dark Omen|Rules]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2011-04-14T12:36:32Z<p>Jeronimo: </p>
<hr />
<div>{{stub}}<br />
<br />
'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers.<br />
<br />
''Download link:'' http://www.mediafire.com/?h2hz27i91twl2u2<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiments numbers''': Very boring. All cavalries, except Pistoliers, with 12 men, most ranged/infantries with 16 men or 20 men.<br />
# '''Artillery''': How many times did we have to play Defensive due to our static artillery?<br />
# '''Shields costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for Top Wights (8400gc) or Top Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Items costs''': Terrible! Swords too expensive for their performances, Horn of Urgok powerful effect at only 750gc, Shield of Ptolos and Spelleater Shield (which is better) at 500gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
<br />
Fair Omen uses ''Epic Size scale'' for the Regiments: 1-3-6-9-12-16-20-26-32.<br />
<br />
'''Mobile Artillery''': Siege machines now have 2 Movement points and ''“Will never rout”''.<br />
They are Single units (1/1) with 2 Wounds/2 Armor. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 BS (to 4); Orc Ballista +2 BS (to 5).<br />
<br />
'''Initiative Boost''': Regiments have +2 Initiative which improves their Path-finding. Movement: Vampire -1 MOV (to 5); Wraiths +1 MOV (to 5).<br />
<br />
'''Leadership Boost''': Regiments have +1 Leadership to fight longer. Few exceptions: Trolls/Wights/Mummies +2 L; All Elves +0 L (keep L8).<br />
<br />
'''White Grail''': Replaces Knights of the Realm to make the battles more interesting when it has to face the Black Grail, his Arch-Enemy. The White Grail has ''“Immune to fear”''.<br />
<br />
'''Monsters Squads''': Greenskins monsters have been increased in order to get Tank Regiments similar to Mercenary Ogres. Trolls: 3/3; Spiders: 3/3; Scorpions 6/6 (alone were useless in big battles).<br />
<br />
'''Errors corrected from programmers''': Checking Regiments descriptions with Editor I found that Mercenary Ogres didn’t have ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment ''last price'': Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also it has a Shield Structure where Regiments with ''higher level'' also come with ''higher armor'', always based on Dark Omen limitations.<br />
<br />
===Items Costs===<br />
They are multiplies of 50 because help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|350<br />
|Spelleater<br />
|400<br />
|Defiance<br />
|500<br />
|Wand of Jet<br />
|400<br />
|Horn of Urgok<br />
|3500<br />
|-<br />
|Hellfire<br />
|250<br />
|Ptolos<br />
|200<br />
|Wrath<br />
|550<br />
|Staff of Osiris<br />
|350<br />
|Potion of Strenght<br />
|150<br />
|-<br />
|Grudgebringer<br />
|150<br />
|Dragonhelm<br />
|50<br />
|Mork's War<br />
|300<br />
|Book of Ashur<br />
|200<br />
|Heart of Woe<br />
|100<br />
|-<br />
|Storm<br />
|150<br />
|Enchanted<br />
|50<br />
|Arcane Warding<br />
|300<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|50<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2011-04-14T12:30:53Z<p>Jeronimo: </p>
<hr />
<div>{{stub}}<br />
<br />
'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers.<br />
<br />
''Download link:'' http://www.mediafire.com/?h2hz27i91twl2u2<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiments numbers''': Very boring. All cavalries, except Pistoliers, with 12 men, most ranged/infantries with 16 men or 20 men.<br />
# '''Artillery''': How many times did we have to play Defensive due to our static artillery?<br />
# '''Shields costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for Top Wights (8400gc) or Top Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Items costs''': Terrible! Swords too expensive for their performances, Horn of Urgok powerful effect at only 750gc, Shield of Ptolos and Spelleater Shield (which is better) at 500gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
<br />
Fair Omen uses ''Epic Size scale'' for the Regiments: 1-3-6-9-12-16-20-26-32.<br />
<br />
'''Mobile Artillery''': Siege machines now have 2 Movement points and ''“Will never rout”''.<br />
They are Single units (1/1) with 2 Wounds/2 Armor. Don’t have close attack.<br />
Ballistic Skill changes: Imperial Cannon +1 BS (to 4); Orc Ballista +2 BS (to 5).<br />
<br />
'''Initiative Boost''': Regiments now have +2 [Initiative] which improves their Path-finding.<br />
Movement changes: Vampire -1 MOV (to 5); Wraiths +1 MOV (to 5).<br />
<br />
'''Leadership Boost''': Regiments now have +1 [Leadership] to fight more before running.<br />
Few exceptions: Trolls/Wights/Mummies +2 L; All Elves +0 L (keep L8).<br />
<br />
'''White Grail''': Replaces Knights of the Realm to make the battles more interesting when it has to face the Black Grail, his Arch-Enemy. The White Grail has ''“Immune to fear”''.<br />
<br />
'''Monsters Squads''': Greenskins monsters have been increased in order to get Tank Regiments similar to Mercenary Ogres. Trolls: 3/3; Spiders: 3/3; Scorpions 6/6 (alone were useless in big battles).<br />
<br />
'''Errors corrected from programmers''': Checking Regiments descriptions with Editor I found that Mercenary Ogres didn’t have ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment ''last price'': Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also it has a Shield Structure where Regiments with ''higher level'' also come with ''higher armor'', always based on Dark Omen limitations.<br />
<br />
===Items Costs===<br />
They are multiplies of 50 because help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|350<br />
|Spelleater<br />
|400<br />
|Defiance<br />
|500<br />
|Wand of Jet<br />
|400<br />
|Horn of Urgok<br />
|3500<br />
|-<br />
|Hellfire<br />
|250<br />
|Ptolos<br />
|200<br />
|Wrath<br />
|550<br />
|Staff of Osiris<br />
|350<br />
|Potion of Strenght<br />
|150<br />
|-<br />
|Grudgebringer<br />
|150<br />
|Dragonhelm<br />
|50<br />
|Mork's War<br />
|300<br />
|Book of Ashur<br />
|200<br />
|Heart of Woe<br />
|100<br />
|-<br />
|Storm<br />
|150<br />
|Enchanted<br />
|50<br />
|Arcane Warding<br />
|300<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|50<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2011-04-14T12:28:44Z<p>Jeronimo: </p>
<hr />
<div>{{stub}}<br />
<br />
'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers.<br />
<br />
''Download link:'' http://www.mediafire.com/?h2hz27i91twl2u2<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiments numbers''': Very boring. All cavalries, except Pistoliers, with 12 men, most ranged/infantries with 16 men or 20 men.<br />
# '''Artillery''': How many times did we have to play Defensive due to our static artillery?<br />
# '''Shields costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for Top Wights (8400gc) or Top Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Items costs''': Terrible! Swords too expensive for their performances, Horn of Urgok powerful effect at only 750gc, Shield of Ptolos and Spelleater Shield (which is better) at 500gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
<br />
Fair Omen uses ''Epic Size scale'' for the Regiments: 1-3-6-9-12-16-20-26-32.<br />
<br />
'''Mobile Artillery''': Siege machines now have 2 Movement points and ''“Will never rout”''.<br />
They are Single units (1/1) with 2 Wounds/2 Armor. Don’t have close attack.<br />
Ballistic Skill changes: Imperial Cannon +1 BS (to 4); Orc Ballista +2 BS (to 5).<br />
<br />
'''Initiative Boost''': Regiments now have +2 [Initiative] which improves their Path-finding.<br />
Movement changes: Vampire -1 MOV (to 5); Wraiths +1 MOV (to 5).<br />
<br />
'''Leadership Boost''': Regiments now have +1 [Leadership] to fight more before running.<br />
There are few exceptions: Trolls/Wights/Mummies +2 L; All Elves +0 L (keep L8).<br />
<br />
'''White Grail''': Replaces Knights of the Realm to make the battles more interesting when it has to face the Black Grail, his Arch-Enemy. The White Grail has ''“Immune to fear”''.<br />
<br />
'''Monsters Squads''': Greenskins monsters have been increased in order to get Tank Regiments similar to Mercenary Ogres. Trolls: 3/3; Spiders: 3/3; Scorpions 6/6 (alone were useless in big battles).<br />
<br />
'''Errors corrected from programmers''': Checking Regiments descriptions with Editor I found that Mercenary Ogres didn’t have ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment ''last price'': Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also it has a Shield Structure where Regiments with ''higher level'' also come with ''higher armor'', always based on Dark Omen limitations.<br />
<br />
===Items Costs===<br />
They are multiplies of 50 because help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|350<br />
|Spelleater<br />
|400<br />
|Defiance<br />
|500<br />
|Wand of Jet<br />
|400<br />
|Horn of Urgok<br />
|3500<br />
|-<br />
|Hellfire<br />
|250<br />
|Ptolos<br />
|200<br />
|Wrath<br />
|550<br />
|Staff of Osiris<br />
|350<br />
|Potion of Strenght<br />
|150<br />
|-<br />
|Grudgebringer<br />
|150<br />
|Dragonhelm<br />
|50<br />
|Mork's War<br />
|300<br />
|Book of Ashur<br />
|200<br />
|Heart of Woe<br />
|100<br />
|-<br />
|Storm<br />
|150<br />
|Enchanted<br />
|50<br />
|Arcane Warding<br />
|300<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|50<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2011-04-10T06:50:09Z<p>Jeronimo: </p>
<hr />
<div>{{stub}}<br />
<br />
'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers.<br />
<br />
''Download link:'' http://www.mediafire.com/?4c2g7oo83r530q9<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiments numbers''': Very boring. All cavalries, except Pistoliers, with 12 men, most ranged/infantries with 16 men or 20 men.<br />
# '''Artillery''': How many times did we have to play Defensive due to our static artillery?<br />
# '''Shields costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for Top Wights (8400gc) or Top Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Items costs''': Terrible! Swords too expensive for their performances, Horn of Urgok powerful effect at only 750gc, Shield of Ptolos and Spelleater Shield (which is better) at 500gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
<br />
Fair Omen uses ''Epic Size scale'' for the Regiments: 1-3-6-9-12-16-20-26-32.<br />
<br />
'''Mobile Artillery''': All machines now have 2 Movement points and ''“Will never rout”''.<br />
Siege machines are single units with 2 Wounds/2 Toughness. Don’t have close attack.<br />
Ballistic Skill: Imperial Cannon +1 BS (to 4); Orc Ballista +2 BS (to 5).<br />
<br />
'''Leadership Boost''': All regiments now have +1 Leadership to run less, fight more.<br />
There are few exceptions: Trolls/Wights/Mummies +2 L; All Elves +0 L (keep L8).<br />
<br />
'''Movement Tweaks''': Vampire -1 MOV (to 5); Wraiths +2 MOV (to 6). All Goblins and Dwarves get ''“Unimpeded by difficult terrain”''.<br />
<br />
'''White Grail''': It replaces Knights of the Realm to make the battles more interesting when it has to face the Black Grail, his Arch-Enemy. The White Grail has ''“Immune to fear”''.<br />
<br />
'''Monsters Squads''': Greenskins monsters have been increased in order to get Tank Regiments similar to Mercenary Ogres. Trolls: 3/3; Spiders: 3/3; Scorpions 6/6 (alone were useless in big battles).<br />
<br />
'''Errors corrected from programmers''': Checking Regiments descriptions with Editor I found that Mercenary Ogres didn’t have ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment ''last price'': Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also it has a Shield Structure where Regiments with ''higher level'' also come with ''higher armor'', always based on Dark Omen limitations.<br />
<br />
===Items Costs===<br />
They are multiplies of 50 because help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|350<br />
|Spelleater<br />
|400<br />
|Defiance<br />
|500<br />
|Wand of Jet<br />
|400<br />
|Horn of Urgok<br />
|3500<br />
|-<br />
|Hellfire<br />
|250<br />
|Ptolos<br />
|200<br />
|Wrath<br />
|550<br />
|Staff of Osiris<br />
|350<br />
|Potion of Strenght<br />
|150<br />
|-<br />
|Grudgebringer<br />
|150<br />
|Dragonhelm<br />
|50<br />
|Mork's War<br />
|300<br />
|Book of Ashur<br />
|200<br />
|Heart of Woe<br />
|100<br />
|-<br />
|Storm<br />
|150<br />
|Enchanted<br />
|50<br />
|Arcane Warding<br />
|300<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|50<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>Jeronimohttp://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2011-03-26T16:30:47Z<p>Jeronimo: </p>
<hr />
<div>{{stub}}<br />
<br />
'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers.<br />
<br />
''Download link:'' http://www.mediafire.com/?hpe62b353uoi5b4<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiments numbers''': Very boring. All cavalries, except Pistoliers, with 12 men, most ranged/infantries with 16 men or 20 men.<br />
# '''Artillery''': How many times did we have to play Defensive due to our static artillery?<br />
# '''Shields costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for Top Wights (8400gc) or Top Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Items costs''': Terrible! Swords too expensive for their performances, Horn of Urgok powerful effect at only 750gc, Shield of Ptolos and Spelleater Shield (which is better) at 500gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
<br />
Fair Omen uses ''Epic Size scale'' for the Regiments: 1-3-6-9-12-16-20-26-32.<br />
<br />
'''Mobile Artillery''': All machines now have 2 Movement points and ''“Will never rout”''.<br />
Siege machines are single units with 2 Wounds/2 Toughness. Don’t have close attack.<br />
Ballistic Skill: Imperial Cannon +1 BS (to 4); Orc Ballista +2 BS (to 5).<br />
<br />
'''Leadership Boost''': All regiments now have +1 Leadership to run less, fight more.<br />
There are few exceptions: Trolls/Wights/Mummies +2 L; All Elves +0 L (keep L8).<br />
<br />
'''Movement Tweaks''': Vampire -1 MOV (to 5); Wraiths +1 MOV (to 5). All Goblins and Dwarves get ''“Unimpeded by difficult terrain”''.<br />
<br />
'''White Grail''': It replaces Knights of the Realm to make the battles more interesting when it has to face the Black Grail, his Arch-Enemy. The White Grail has ''“Immune to fear”''.<br />
<br />
'''Monsters Squads''': Greenskins monsters have been increased in order to get Tank Regiments similar to Mercenary Ogres. Trolls: 3/3; Spiders: 3/3; Scorpions 6/6 (alone were useless in big battles).<br />
<br />
'''Errors corrected from programmers''': Checking Regiments descriptions with Editor I found that Mercenary Ogres didn’t have ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment ''last price'': Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also it has a Shield Structure where Regiments with ''higher level'' also come with ''higher armor'', always based on Dark Omen limitations.<br />
<br />
===Items Costs===<br />
They are multiplies of 50 because help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|350<br />
|Spelleater<br />
|400<br />
|Defiance<br />
|500<br />
|Wand of Jet<br />
|400<br />
|Horn of Urgok<br />
|3500<br />
|-<br />
|Hellfire<br />
|250<br />
|Ptolos<br />
|200<br />
|Wrath<br />
|550<br />
|Staff of Osiris<br />
|350<br />
|Potion of Strenght<br />
|150<br />
|-<br />
|Grudgebringer<br />
|150<br />
|Dragonhelm<br />
|50<br />
|Mork's War<br />
|300<br />
|Book of Ashur<br />
|200<br />
|Heart of Woe<br />
|100<br />
|-<br />
|Storm<br />
|150<br />
|Enchanted<br />
|50<br />
|Arcane Warding<br />
|300<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|50<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>Jeronimo