http://wiki.dark-omen.org/index.php?title=Special:Contributions&feed=atom&target=190.188.72.184Dark Omen Wiki - User contributions [en]2024-03-30T08:04:27ZFrom Dark Omen WikiMediaWiki 1.14.0http://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2010-08-07T15:26:03Z<p>190.188.72.184: </p>
<hr />
<div>{{stub}}<br />
<br />
'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers.<br />
<br />
''Download link FO in:'' http://forum.dark-omen.org/rules-and-standards/fair-omen-2010-t666.30.html<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiments numbers''': Very boring. All cavalries, except Pistoliers, with 12 men, most ranged/infantries with 16 men or 20 men.<br />
# '''Artillery''': How many times did we have to play Defensive due to our static artillery?<br />
# '''Shields costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for Top Wights (8400gc) or Top Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Items costs''': Terrible! Banner of Wrath at just 375gc, Horn of Urgok (powerful effect) at only 750gc, Banner of Arcane Warding and Mork’s War Banner (which is better) at 500gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
<br />
Fair Omen uses ''Epic Size scale'' for the Regiments: 1-3-6-9-12-16-20-26-32.<br />
<br />
'''Mobile Artillery''': All machines now have 2 Movement points and ''“Will never rout”''.<br />
Siege machines are single units with 2 Wounds and some armor. Don’t have close attack.<br />
Imperial Cannon has +1 Ballistic Skill (to 4). Orc Ballista has +3 BS (to 6).<br />
<br />
'''Leadership Boost''': All regiments now have +1 Leadership to run less, fight more.<br />
There are few exceptions to this: Wights & Trolls +2 L. Mummies & Elves +0 L (same L8).<br />
<br />
'''Movement Tweaks''': Vampire -1 MOV (to 5); Wraiths +1 MOV (to 5). All Goblins and Dwarves got ''“Unimpeded by difficult terrain”''.<br />
<br />
'''White Grail''': It replaces Knights of the Realm to make the battles more interesting when it has to face the Black Grail, his Arch-enemy. The White Grail has ''“Immune to fear”''.<br />
<br />
'''Monsters Squads''': Greenskins monsters have been increased in order to get Tank Regiments similar to Mercenary Ogres. Trolls: 3/3; Spiders: 3/3; Scorpions 6/6 (alone were useless in big battles).<br />
<br />
'''Errors corrected from programmers''': Checking Regiments descriptions with Editor I found that Mercenary Ogres didn’t have ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment ''last price'': Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also it has a Shield Structure where Regiments with ''higher level'' also come with ''higher armor'', always based on Dark Omen limitations.<br />
<br />
===Items Costs===<br />
They are multiplies of 50 because help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|500<br />
|Spelleater<br />
|550<br />
|Defiance<br />
|750<br />
|Wand of Jet<br />
|550<br />
|Horn of Urgok<br />
|4500<br />
|-<br />
|Hellfire<br />
|300<br />
|Ptolos<br />
|250<br />
|Wrath<br />
|650<br />
|Staff of Osiris<br />
|500<br />
|Potion of Strenght<br />
|200<br />
|-<br />
|Storm<br />
|200<br />
|Dragonhelm<br />
|100<br />
|Mork's War<br />
|400<br />
|Book of Ashur<br />
|250<br />
|Heart of Woe<br />
|150<br />
|-<br />
|Grudgebringer<br />
|200<br />
|Enchanted<br />
|50<br />
|Arcane Warding<br />
|350<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|100<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>190.188.72.184http://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2010-08-07T15:23:13Z<p>190.188.72.184: </p>
<hr />
<div>{{stub}}<br />
<br />
'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers.<br />
<br />
''Download link FO in:'' http://forum.dark-omen.org/rules-and-standards/fair-omen-2010-t666.30.html<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiments numbers''': Very boring. All cavalries, except Pistoliers, with 12 men, most ranged/infantries with 16 men or 20 men.<br />
# '''Artillery''': How many times did we have to play Defensive due to our static artillery?<br />
# '''Shields costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for Top Wights (8400gc) or Top Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Items costs''': Terrible! Banner of Wrath at just 375gc, Horn of Urgok (powerful effect) at only 750gc, Banner of Arcane Warding and Mork’s War Banner (which is better) at 500gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
<br />
Fair Omen uses ''Epic Size scale'' for the Regiments: 1-3-6-9-12-16-20-26-32.<br />
<br />
'''Mobile Artillery''': All machines now have 2 Movement points and ''“Will never rout”''.<br />
Siege machines are single units with 2 Wounds and some armor. Don’t have close attack.<br />
Imperial Cannon has +1 Ballistic Skill (to 4). Orc Ballista has +3 BS (to 6).<br />
<br />
'''Leadership Boost''': All regiments now have +1 Leadership to run less, fight more.<br />
There are few exceptions to this: Wights & Trolls +2 L. Mummies & Elves +0 L (same L8).<br />
<br />
'''Movement Tweaks''': Vampire -1 MOV (to 5); Wraiths +1 MOV (to 5). All Goblins and Dwarves got ''“Unimpeded by difficult terrain”''.<br />
<br />
'''White Grail''': It replaces Knights of the Realm to make the battles more interesting when it has to face the Black Grail, his Arch-enemy. The White Grail has ''“Immune to fear”''.<br />
<br />
'''Monsters Squads''': Greenskins monsters have been increased in order to get Tank Regiments similar to Mercenary Ogres. Trolls: 3/3; Spiders: 3/3; Scorpions 6/6 (alone were useless in big battles).<br />
<br />
'''Errors corrected from programmers''': Checking Regiments descriptions with Editor I found that Mercenary Ogres didn’t have ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment ''last price'': Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also it has a Shield Structure where Regiments with ''higher level'' also come with ''higher armor'', always based on Dark Omen limitations.<br />
<br />
<br />
===Items Costs===<br />
They are multiplies of 50 because help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|500<br />
|Spelleater<br />
|550<br />
|Defiance<br />
|750<br />
|Wand of Jet<br />
|550<br />
|Horn of Urgok<br />
|4500<br />
|-<br />
|Hellfire<br />
|300<br />
|Ptolos<br />
|250<br />
|Wrath<br />
|650<br />
|Staff of Osiris<br />
|500<br />
|Potion of Strenght<br />
|200<br />
|-<br />
|Storm<br />
|200<br />
|Dragonhelm<br />
|100<br />
|Mork's War<br />
|400<br />
|Book of Ashur<br />
|250<br />
|Heart of Woe<br />
|150<br />
|-<br />
|Grudgebringer<br />
|200<br />
|Enchanted<br />
|50<br />
|Arcane Warding<br />
|350<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|100<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>190.188.72.184http://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2010-08-07T15:12:29Z<p>190.188.72.184: </p>
<hr />
<div>{{stub}}<br />
<br />
'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers.<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiments numbers''': Very boring. All cavalries, except Pistoliers, with 12 men, most ranged/infantries with 16 men or 20 men.<br />
# '''Artillery''': How many times did we have to play Defensive due to our static artillery?<br />
# '''Shields costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for Top Wights (8400gc) or Top Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Items costs''': Terrible! Banner of Wrath at just 375gc, Horn of Urgok (powerful effect) at only 750gc, Banner of Arcane Warding and Mork’s War Banner (which is better) at 500gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
<br />
Fair Omen uses ''Epic Size scale'' for the Regiments: 1-3-6-9-12-16-20-26-32.<br />
<br />
'''Mobile Artillery''': All machines now have 2 Movement points and ''“Will never rout”''.<br />
Siege machines are single units with 2 Wounds and some armor. Don’t have close attack.<br />
Imperial Cannon has +1 Ballistic Skill (to 4). Orc Ballista has +3 BS (to 6).<br />
<br />
'''Leadership Boost''': All regiments now have +1 Leadership to run less, fight more.<br />
There are few exceptions to this: Wights & Trolls +2 L. Mummies & Elves +0 L (same L8).<br />
<br />
'''Movement Tweaks''': Vampire -1 MOV (to 5); Wraiths +1 MOV (to 5). All Goblins and Dwarves got ''“Unimpeded by difficult terrain”''.<br />
<br />
'''White Grail''': It replaces Knights of the Realm to make the battles more interesting when it has to face the Black Grail, his Arch-enemy. The White Grail has ''“Immune to fear”''.<br />
<br />
'''Monsters Squads''': Greenskins monsters have been increased in order to get Tank Regiments similar to Mercenary Ogres. Trolls: 3/3; Spiders: 3/3; Scorpions 6/6 (alone were useless in big battles).<br />
<br />
'''Errors corrected from programmers''': Checking Regiments descriptions with Editor I found that Mercenary Ogres didn’t have ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.<br />
<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment ''last price'': Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also it has a Shield Structure where Regiments with ''higher level'' also come with ''higher armor'', always based on Dark Omen limitations.<br />
<br />
<br />
===Items Costs===<br />
They are multiplies of 50 because help you spend ''all gold'' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|500<br />
|Spelleater<br />
|550<br />
|Defiance<br />
|750<br />
|Wand of Jet<br />
|550<br />
|Horn of Urgok<br />
|4500<br />
|-<br />
|Hellfire<br />
|300<br />
|Ptolos<br />
|250<br />
|Wrath<br />
|650<br />
|Staff of Osiris<br />
|500<br />
|Potion of Strenght<br />
|200<br />
|-<br />
|Storm<br />
|200<br />
|Dragonhelm<br />
|100<br />
|Mork's War<br />
|400<br />
|Book of Ashur<br />
|250<br />
|Heart of Woe<br />
|150<br />
|-<br />
|Grudgebringer<br />
|200<br />
|Enchanted<br />
|50<br />
|Arcane Warding<br />
|350<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|100<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>190.188.72.184http://wiki.dark-omen.org/do/DO/RulesDO/Rules2010-08-07T15:08:18Z<p>190.188.72.184: /* Advanced rules or patched data */</p>
<hr />
<div>These rules are guides for fair and ambitious matches. It is up to you to play with these or not, of course. However, when we play tournaments we use one of these rule sets. <br />
<br />
===Basic rules or unpatched data===<br />
There is no need for any patches or anything that change your Dark Omen program in anyway when playing 3000/10 or 5000/15 matches. <br />
<br /><br />
<div style="margin:0.5em; padding:1em; border:1px dashed gray;"><br />
* '''[[DO/Rules/3000/10|3000/10]]''': The basic ruleset for Dark Omen player. Geared toward balanced trade-offs between larger hosts consisting of weaker regiments or smaller with stronger units. Has proven to be balanced and allow a great variety of tactics. A good rule set for beginners.<br />
* '''[[DO/Rules/5000/15|5000/15]]''': The most common battle type played today. Extended version of the 3000/10 rules. Only level 1 units. This allows for larger armies, more powerful units or more magic. Has proven to be balanced and allow a great variety of tactics. A good rule set for advanced player.<br />
* '''[[DO/Rules/9000/30|9000/30]]''': Extended version of the 3000/10 rules. This allows for larger armies, more powerful units or more magic. A good rule set for large battles.<br />
* '''[[DO/Rules/Factions|Factions]]''': The Armys have been divided; choose your Faction and you will choose your destiny! A good rule set for tactical battles.<br />
</div><br />
<br />
===Advanced rules or patched data===<br />
<br />
<div style="margin:0.5em; padding:1em; border:1px dashed gray;"><br />
* '''[[DO/Rules/DOST V5|DOST5]]''': Version 5 of the original ''Dark Omen Standard Tournament'' rules played when the game was new (1998--2002). The DOST rules focuses on scenario-based racial army builds. <br />
<br />
* '''[[DO/Rules/Fair_Omen|Fair Omen]]''': The Dark part of the game is not the Omen, it is the Multiplayer Mode. ''Complete Mod that balances everything''.<br />
</div><br />
<br />
===Incomplete Rules===<br />
All rules which have to be improved and are not playable at the moment.<br />
<br /><br />
<div style="margin:0.5em; padding:1em; border:1px dashed gray;"><br />
* '''[[DO/Rules/9000/30 TTS|9000/30 TTS]]''': Divides units into core, rare, unique and characters, with rules for how many of each you can include. No level restrictions. If you want to play with these units you must have installed our unit patch.<br />
* '''[[DO/Rules/DOST2002|DOST2002]]''': The last version of DOST does not focus on scenarios but on providing a fair ladder system. The rules are relatively complicated.<br />
</div><br />
<br />
[[Category:Rules|Rules]]<br />
[[Category:Multiplayer|Rules]]<br />
[[Category:Dark Omen|Rules]]</div>190.188.72.184http://wiki.dark-omen.org/do/DO/RulesDO/Rules2010-08-07T15:04:50Z<p>190.188.72.184: /* Advanced rules or patched data */</p>
<hr />
<div>These rules are guides for fair and ambitious matches. It is up to you to play with these or not, of course. However, when we play tournaments we use one of these rule sets. <br />
<br />
===Basic rules or unpatched data===<br />
There is no need for any patches or anything that change your Dark Omen program in anyway when playing 3000/10 or 5000/15 matches. <br />
<br /><br />
<div style="margin:0.5em; padding:1em; border:1px dashed gray;"><br />
* '''[[DO/Rules/3000/10|3000/10]]''': The basic ruleset for Dark Omen player. Geared toward balanced trade-offs between larger hosts consisting of weaker regiments or smaller with stronger units. Has proven to be balanced and allow a great variety of tactics. A good rule set for beginners.<br />
* '''[[DO/Rules/5000/15|5000/15]]''': The most common battle type played today. Extended version of the 3000/10 rules. Only level 1 units. This allows for larger armies, more powerful units or more magic. Has proven to be balanced and allow a great variety of tactics. A good rule set for advanced player.<br />
* '''[[DO/Rules/9000/30|9000/30]]''': Extended version of the 3000/10 rules. This allows for larger armies, more powerful units or more magic. A good rule set for large battles.<br />
* '''[[DO/Rules/Factions|Factions]]''': The Armys have been divided; choose your Faction and you will choose your destiny! A good rule set for tactical battles.<br />
</div><br />
<br />
===Advanced rules or patched data===<br />
<br />
<div style="margin:0.5em; padding:1em; border:1px dashed gray;"><br />
* '''[[DO/Rules/DOST V5|DOST5]]''': Version 5 of the original ''Dark Omen Standard Tournament'' rules played when the game was new (1998--2002). The DOST rules focuses on scenario-based racial army builds. <br />
<br />
* '''[[DO/Rules/Fair_Omen|Fair Omen]]''': The Dark part of the game is not the Omen, it is the Multiplayer Mode. Complete Mod that balances everything.<br />
</div><br />
<br />
===Incomplete Rules===<br />
All rules which have to be improved and are not playable at the moment.<br />
<br /><br />
<div style="margin:0.5em; padding:1em; border:1px dashed gray;"><br />
* '''[[DO/Rules/9000/30 TTS|9000/30 TTS]]''': Divides units into core, rare, unique and characters, with rules for how many of each you can include. No level restrictions. If you want to play with these units you must have installed our unit patch.<br />
* '''[[DO/Rules/DOST2002|DOST2002]]''': The last version of DOST does not focus on scenarios but on providing a fair ladder system. The rules are relatively complicated.<br />
</div><br />
<br />
[[Category:Rules|Rules]]<br />
[[Category:Multiplayer|Rules]]<br />
[[Category:Dark Omen|Rules]]</div>190.188.72.184http://wiki.dark-omen.org/do/DO/Rules/Fair_OmenDO/Rules/Fair Omen2010-08-07T13:53:35Z<p>190.188.72.184: </p>
<hr />
<div>{{stub}}<br />
<br />
'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers.<br />
<br />
==Background: Problems with Dark Omen==<br />
<br />
# '''Regiments numbers''': Very boring. All cavalries, except Pistoliers, with 12 men, most ranged/infantries with 16 men or 20 men.<br />
# '''Artillery''': How many times did we have to play Defensive due to our static artillery?<br />
# '''Shields costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!<br />
# '''Experience evolution''': Who can afford for Top Wights (8400gc) or Top Orc Boar Boyz (7680gc) in a serious army?<br />
# '''Items costs''': Terrible! Banner of Wrath at just 375gc, Horn of Urgok (powerful effect) at only 750gc, Banner of Arcane Warding and Mork’s War Banner (which is better) at 500gc…<br />
<br />
==Fair Omen Changes==<br />
===General Info===<br />
<br />
Fair Omen uses '''Epic Size scale''' for the Regiments: 1-3-6-9-12-16-20-26-32.<br />
<br />
'''Mobile Artillery''': All machines now have 2 Movement points and “Will never rout”.<br />
Siege machines are single units with 2 Wounds and some armor. Don’t have close attack.<br />
Imperial Cannon has +1 Ballistic Skill (to 4). Orc Ballista has +3 BS (to 6).<br />
<br />
'''Leadership Boost''': All regiments now have +1 Leadership to run less, fight more.<br />
There are few exceptions to this: Wights & Trolls +2 L. Mummies & Elves +0 L (same L8).<br />
<br />
'''Movement Tweaks''': Vampire -1 MOV (to 5); Wraiths +1 MOV (to 5).<br />
All Goblins and Dwarves got “Unimpeded by difficult terrain”.<br />
<br />
'''White Grail''': It replaces Knights of the Realm to make the battles more interesting when it has to face the Black Grail, his Arch-enemy. The White Grail has “Immune to fear”.<br />
<br />
'''Monsters Squads''': Greenskins monsters have been increased in order to get Tank Regiments similar to Mercenary Ogres. Trolls: 3/3; Spiders: 3/3; Scorpions 6/6 (alone were useless in big battles).<br />
<br />
'''Errors corrected from programmers''': Checking Regiments descriptions with Editor I found that Mercenary Ogres didn’t have “Cause fear” and Zombies weren’t “Immune to fear”.<br />
<br />
<br />
===Experienced Troops===<br />
'''Old System''': In DO, next level doubles the Regiment '''last price''': Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).<br />
<br />
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.<br />
Also it has a Shield Structure where Regiments with '''higher level''' also come with '''higher armor''', always based on Dark Omen limitations.<br />
<br />
<br />
===Items Costs===<br />
They are multiplies of 50 because help you spend '''all gold''' when playing with 5k/7k Limits.<br />
<br />
{| class="prettytable"<br />
!SWORDS<br />
!Cost<br />
!SHIELDS<br />
!Cost<br />
!BANNERS<br />
!Cost<br />
!MAGE<br />
!Cost<br />
!OTHERS<br />
!Cost<br />
|-<br />
|Skabskrath<br />
|500<br />
|Spelleater<br />
|550<br />
|Defiance<br />
|750<br />
|Wand of Jet<br />
|550<br />
|Horn of Urgok<br />
|4500<br />
|-<br />
|Hellfire<br />
|300<br />
|Ptolos<br />
|250<br />
|Wrath<br />
|650<br />
|Staff of Osiris<br />
|500<br />
|Potion of Strenght<br />
|200<br />
|-<br />
|Storm<br />
|200<br />
|Dragonhelm<br />
|100<br />
|Mork's War<br />
|400<br />
|Book of Ashur<br />
|250<br />
|Heart of Woe<br />
|150<br />
|-<br />
|Grudgebringer<br />
|200<br />
|Enchanted<br />
|50<br />
|Arcane Warding<br />
|350<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Runefang<br />
|100<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
[[category:Rules]]<br />
[[category:Multiplayer]]</div>190.188.72.184