Ref:Model-View-Controller

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'''Model-View-Controller''' ("MVC") is a software architecture pattern where system "logic" (rules or inner mechanics), user input (system-user interaction), and sensory representation (GUI, sounds, etc) are considered modules that are to be separated from each other. The purpose if this is to create a system of loosen couplings of the three main system components which will create maintainability through modularity.
'''Model-View-Controller''' ("MVC") is a software architecture pattern where system "logic" (rules or inner mechanics), user input (system-user interaction), and sensory representation (GUI, sounds, etc) are considered modules that are to be separated from each other. The purpose if this is to create a system of loosen couplings of the three main system components which will create maintainability through modularity.
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[[Category:Game development terminology]]

Current revision as of 14:01, 20 December 2009

Model-View-Controller ("MVC") is a software architecture pattern where system "logic" (rules or inner mechanics), user input (system-user interaction), and sensory representation (GUI, sounds, etc) are considered modules that are to be separated from each other. The purpose if this is to create a system of loosen couplings of the three main system components which will create maintainability through modularity.

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