DO/SHD

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Revision as of 13:29, 20 November 2010 by Mikademus (Talk | contribs)
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Contains a heightmap with vegetation in the same format as in PRJ's TERR block. Alternative possible functions:

  • Shadow map for terrain.
    • Evidence: by subtracting from PRJ's TERR heigthmap a good shadow map is obtained.
    • Against: Not all maps ahve .SHD files. Generated shadow map data are faint and their contrast must be cranked up to be visible.
  • Path finding costs. Evidence: none.
  • A useless vestigal. Evidence: not all maps have .SHD files.

Currently used to generate a shadow map layered on top of the game terrain. You can extract the height map as .TGA images by the "export shadow" command from the PRJ Text Mode Editor.

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