DO/SHD

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Revision as of 19:20, 14 December 2008 by Mikademus (Talk | contribs)
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Contains a heightmap with vegetation in the same format as in PRJ's TERR block. Alternative possible functions:

  • Shadow map for terrain. Evidence: by subtracting from PRJ's TERR heigthmap a good shadow map results. However, not all maps have .SHD files.
  • Path finding costs. Evidence: none.
  • A useless vestigal.

You can extract these as .TGA images by the "export shadow" command from the PRJ Text Mode Editor.

Currently used to generate a shadow map layered on top of the game terrain.

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