DO/SHD

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Currently used to generate a shadow map layered on top of the game terrain. You can extract the height map as .TGA images by the "export shadow" command from the PRJ Text Mode Editor.
Currently used to generate a shadow map layered on top of the game terrain. You can extract the height map as .TGA images by the "export shadow" command from the PRJ Text Mode Editor.
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[[Category: Modifications]]
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[[Category: File Formats]]

Revision as of 17:32, 7 December 2009

Contains a heightmap with vegetation in the same format as in PRJ's TERR block. Alternative possible functions:

  • Shadow map for terrain.
    • Evidence: by subtracting from PRJ's TERR heigthmap a good shadow map is obtained.
    • Against: Not all maps ahve .SHD files. Generated shadow map data are faint and their contrast must be cranked up to be visible.
  • Path finding costs. Evidence: none.
  • A useless vestigal. Evidence: not all maps have .SHD files.

Currently used to generate a shadow map layered on top of the game terrain. You can extract the height map as .TGA images by the "export shadow" command from the PRJ Text Mode Editor.

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