DO/SHD

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Contains a heightmap with vegetation in the same format as in [[PRJ]]'s TERR block. Alternative possible functions:
Contains a heightmap with vegetation in the same format as in [[PRJ]]'s TERR block. Alternative possible functions:
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* Shadow map for terrain. Evidence: by subtracting from PRJ's TERR heigthmap a good shadow map results. However, not all maps have .SHD files.  
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# Shadow map for terrain.  
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** <span style="color:#009900;">Evidence</span>: by subtracting from PRJ's TERR heigthmap a good shadow map is obtained.  
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** <span style="color:#990000;">Against</span>: Not all maps ahve .SHD files. Generated shadow map data are faint and their contrast must be cranked up to be visible.  
* Path finding costs. Evidence: none.
* Path finding costs. Evidence: none.
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* A useless vestigal.  
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* A useless vestigal. Evidence: not all maps have .SHD files.  
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You can extract these as .TGA images by the "export shadow" command from the PRJ Text Mode Editor.
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Currently used to generate a shadow map layered on top of the game terrain. You can extract the height map as .TGA images by the "export shadow" command from the PRJ Text Mode Editor.
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Currently used to generate a shadow map layered on top of the game terrain.
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Revision as of 10:51, 16 December 2008

Contains a heightmap with vegetation in the same format as in PRJ's TERR block. Alternative possible functions:

  1. Shadow map for terrain.
    • Evidence: by subtracting from PRJ's TERR heigthmap a good shadow map is obtained.
    • Against: Not all maps ahve .SHD files. Generated shadow map data are faint and their contrast must be cranked up to be visible.
  • Path finding costs. Evidence: none.
  • A useless vestigal. Evidence: not all maps have .SHD files.

Currently used to generate a shadow map layered on top of the game terrain. You can extract the height map as .TGA images by the "export shadow" command from the PRJ Text Mode Editor.

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