DO/SHD

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Contains a heightmap with vegetation in the same format as in [[PRJ]]'s TERR block. Alternative possible functions:
Contains a heightmap with vegetation in the same format as in [[PRJ]]'s TERR block. Alternative possible functions:
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# Shadow map for terrain.  
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* Shadow map for terrain.  
** <span style="color:#009900;">Evidence</span>: by subtracting from PRJ's TERR heigthmap a good shadow map is obtained.  
** <span style="color:#009900;">Evidence</span>: by subtracting from PRJ's TERR heigthmap a good shadow map is obtained.  
** <span style="color:#990000;">Against</span>: Not all maps ahve .SHD files. Generated shadow map data are faint and their contrast must be cranked up to be visible.  
** <span style="color:#990000;">Against</span>: Not all maps ahve .SHD files. Generated shadow map data are faint and their contrast must be cranked up to be visible.  
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Currently used to generate a shadow map layered on top of the game terrain. You can extract the height map as .TGA images by the "export shadow" command from the PRJ Text Mode Editor.
Currently used to generate a shadow map layered on top of the game terrain. You can extract the height map as .TGA images by the "export shadow" command from the PRJ Text Mode Editor.
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[[Category: Modifications]]
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[[Category: File Formats]]

Current revision as of 13:29, 20 November 2010

Contains a heightmap with vegetation in the same format as in PRJ's TERR block. Alternative possible functions:

  • Shadow map for terrain.
    • Evidence: by subtracting from PRJ's TERR heigthmap a good shadow map is obtained.
    • Against: Not all maps ahve .SHD files. Generated shadow map data are faint and their contrast must be cranked up to be visible.
  • Path finding costs. Evidence: none.
  • A useless vestigal. Evidence: not all maps have .SHD files.

Currently used to generate a shadow map layered on top of the game terrain. You can extract the height map as .TGA images by the "export shadow" command from the PRJ Text Mode Editor.

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