DO/SHD
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Contains a heightmap with vegetation in the same format as in [[PRJ]]'s TERR block. Alternative possible functions: | Contains a heightmap with vegetation in the same format as in [[PRJ]]'s TERR block. Alternative possible functions: | ||
- | + | # Shadow map for terrain. | |
+ | ** <span style="color:#009900;">Evidence</span>: by subtracting from PRJ's TERR heigthmap a good shadow map is obtained. | ||
+ | ** <span style="color:#990000;">Against</span>: Not all maps ahve .SHD files. Generated shadow map data are faint and their contrast must be cranked up to be visible. | ||
* Path finding costs. Evidence: none. | * Path finding costs. Evidence: none. | ||
- | * A useless vestigal. | + | * A useless vestigal. Evidence: not all maps have .SHD files. |
- | You can extract | + | Currently used to generate a shadow map layered on top of the game terrain. You can extract the height map as .TGA images by the "export shadow" command from the PRJ Text Mode Editor. |
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Revision as of 10:51, 16 December 2008
Contains a heightmap with vegetation in the same format as in PRJ's TERR block. Alternative possible functions:
- Shadow map for terrain.
- Evidence: by subtracting from PRJ's TERR heigthmap a good shadow map is obtained.
- Against: Not all maps ahve .SHD files. Generated shadow map data are faint and their contrast must be cranked up to be visible.
- Path finding costs. Evidence: none.
- A useless vestigal. Evidence: not all maps have .SHD files.
Currently used to generate a shadow map layered on top of the game terrain. You can extract the height map as .TGA images by the "export shadow" command from the PRJ Text Mode Editor.