DO/Rules/Fair Omen

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# '''Regiments numbers''': Very boring. All cavalries, except Pistoliers, with 12 men, most ranged/infantries with 16 men or 20 men.
# '''Regiments numbers''': Very boring. All cavalries, except Pistoliers, with 12 men, most ranged/infantries with 16 men or 20 men.
# '''Artillery''': How many times did we have to play Defensive due to our static artillery?
# '''Artillery''': How many times did we have to play Defensive due to our static artillery?
-
# '''Shields costs''': Who dares to buy shields? No one because of really high costs, for example Zombies shield cost 600gc!
+
# '''Shields costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!
# '''Experience evolution''': Who can afford for Top Wights (8400gc) or Top Orc Boar Boyz (7680gc) in a serious army?
# '''Experience evolution''': Who can afford for Top Wights (8400gc) or Top Orc Boar Boyz (7680gc) in a serious army?
# '''Items costs''': Terrible! Banner of Wrath at just 375gc, Horn of Urgok (powerful effect) at only 750gc, Banner of Arcane Warding and Mork’s War Banner (which is better) at 500gc…
# '''Items costs''': Terrible! Banner of Wrath at just 375gc, Horn of Urgok (powerful effect) at only 750gc, Banner of Arcane Warding and Mork’s War Banner (which is better) at 500gc…
==Fair Omen Changes==
==Fair Omen Changes==
-
===Regiments & Shields Info===
+
===General Info===
 +
 
Fair Omen uses '''Epic Size scale''' for the Regiments: 1-3-6-9-12-16-20-26-32.
Fair Omen uses '''Epic Size scale''' for the Regiments: 1-3-6-9-12-16-20-26-32.
-
 
'''Mobile Artillery''': All machines now have 2 Movement points and “Will never rout”.
'''Mobile Artillery''': All machines now have 2 Movement points and “Will never rout”.
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Imperial Cannon has +1 Ballistic Skill (to 4). Orc Ballista has +3 BS (to 6).
Imperial Cannon has +1 Ballistic Skill (to 4). Orc Ballista has +3 BS (to 6).
-
'''White Grail''': It replaces Knights of the Realm to make the battles more interesting when it has to face the Black Grail. It costs exactly the middle of his Arch-enemy. WGK: 840; BGK: 1680.
+
'''Leadership Boost''': All regiments now have +1 Leadership to run less, fight more.
 +
There are few exceptions to this: Wights & Trolls +2 L. Mummies & Elves +0 L (same L8).
-
'''Monsters Squads''': Greenskins monsters have been increased in order to get Tank Regiments similar to Mercenary Ogres. Trolls: 3/3; Spiders: 3/3; Scorpions 6/6 (alone were useless in big battles).
+
'''Movement Tweaks''': Vampire -1 MOV (to 5); Wraiths +1 MOV (to 5).
 +
All Goblins and Dwarves got “Unimpeded by difficult terrain”.
-
'''Vampire''': -1 MOV (to 5) because his high speed made him unbalanced for multiplayer battles.
+
'''White Grail''': It replaces Knights of the Realm to make the battles more interesting when it has to face the Black Grail, his Arch-enemy. The White Grail has “Immune to fear”.
 +
'''Monsters Squads''': Greenskins monsters have been increased in order to get Tank Regiments similar to Mercenary Ogres. Trolls: 3/3; Spiders: 3/3; Scorpions 6/6 (alone were useless in big battles).
-
'''Shields''': Since buying them is ridiculous expensive, I created a simple structure based on the experience factor. Regiments with higher level also come with higher armor, but always based on Dark Omen limitations (Exception: Mummies can get up to max 3 shields).
+
'''Errors corrected from programmers''': Checking Regiments descriptions with Editor I found that Mercenary Ogres didn’t have “Cause fear” and Zombies weren’t “Immune to fear”.
-
'''Errors corrected from programmers''': Checking Regiments descriptions with Editor I found that Mercenary Ogres didn’t have “cause fear” and Zombies weren’t “immune to fear”.
 
-
===Experienced Regiments Info===
+
===Experienced Troops===
'''Old System''': In DO, next level doubles the Regiment '''last price''': Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).
'''Old System''': In DO, next level doubles the Regiment '''last price''': Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).
-
'''New System''': In FO, there is a Double Evolution System that considers the type of Regiment.
+
'''New System''': In FO, next levels will have a small increase depending on the Regiment performance.
-
Instead of taking the last price obtained, all evolutions are based on the first '''basic price'''.
+
Also it has a Shield Structure where Regiments with '''higher level''' also come with '''higher armor''', always based on Dark Omen limitations.
-
{| class="prettytable"
 
-
!Experience
 
-
!1000
 
-
!3000
 
-
!6000
 
-
|-
 
-
|Wizard/Ranged
 
-
| +50%
 
-
| +50%
 
-
| None
 
-
|-
 
-
| Infantry/Cavalry
 
-
| +25%
 
-
| +25%
 
-
| +50%
 
-
|}
 
===Items Costs===
===Items Costs===
They are multiplies of 50 because help you spend '''all gold''' when playing with 5k/7k Limits.
They are multiplies of 50 because help you spend '''all gold''' when playing with 5k/7k Limits.
-
If we sum up all Items costs we get exactly 11000 where 1000 are from Racial Items!
 
{| class="prettytable"
{| class="prettytable"
Line 74: Line 59:
|Spelleater
|Spelleater
|550
|550
-
|Wrath
+
|Defiance
|750
|750
-
|Staff of Osiris
+
|Wand of Jet
-
|650
+
|550
|Horn of Urgok
|Horn of Urgok
-
|5000
+
|4500
|-
|-
|Hellfire
|Hellfire
|300
|300
|Ptolos
|Ptolos
-
|300
+
|250
-
|Defiance
+
|Wrath
|650
|650
-
|Wand of Jet
+
|Staff of Osiris
-
|450
+
|500
|Potion of Strenght
|Potion of Strenght
|200
|200
|-
|-
|Storm
|Storm
-
|250
+
|200
-
|Enchanted
+
|Dragonhelm
-
|50
+
|100
|Mork's War
|Mork's War
|400
|400
|Book of Ashur
|Book of Ashur
-
|200
+
|250
|Heart of Woe
|Heart of Woe
-
|100
+
|150
|-
|-
|Grudgebringer
|Grudgebringer
-
|150
+
|200
-
|Dragonhelm
+
|Enchanted
|50
|50
|Arcane Warding
|Arcane Warding

Revision as of 13:53, 7 August 2010


Fair Omen reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers.

Contents

Background: Problems with Dark Omen

  1. Regiments numbers: Very boring. All cavalries, except Pistoliers, with 12 men, most ranged/infantries with 16 men or 20 men.
  2. Artillery: How many times did we have to play Defensive due to our static artillery?
  3. Shields costs: Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!
  4. Experience evolution: Who can afford for Top Wights (8400gc) or Top Orc Boar Boyz (7680gc) in a serious army?
  5. Items costs: Terrible! Banner of Wrath at just 375gc, Horn of Urgok (powerful effect) at only 750gc, Banner of Arcane Warding and Mork’s War Banner (which is better) at 500gc…

Fair Omen Changes

General Info

Fair Omen uses Epic Size scale for the Regiments: 1-3-6-9-12-16-20-26-32.

Mobile Artillery: All machines now have 2 Movement points and “Will never rout”. Siege machines are single units with 2 Wounds and some armor. Don’t have close attack. Imperial Cannon has +1 Ballistic Skill (to 4). Orc Ballista has +3 BS (to 6).

Leadership Boost: All regiments now have +1 Leadership to run less, fight more. There are few exceptions to this: Wights & Trolls +2 L. Mummies & Elves +0 L (same L8).

Movement Tweaks: Vampire -1 MOV (to 5); Wraiths +1 MOV (to 5). All Goblins and Dwarves got “Unimpeded by difficult terrain”.

White Grail: It replaces Knights of the Realm to make the battles more interesting when it has to face the Black Grail, his Arch-enemy. The White Grail has “Immune to fear”.

Monsters Squads: Greenskins monsters have been increased in order to get Tank Regiments similar to Mercenary Ogres. Trolls: 3/3; Spiders: 3/3; Scorpions 6/6 (alone were useless in big battles).

Errors corrected from programmers: Checking Regiments descriptions with Editor I found that Mercenary Ogres didn’t have “Cause fear” and Zombies weren’t “Immune to fear”.


Experienced Troops

Old System: In DO, next level doubles the Regiment last price: Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).

New System: In FO, next levels will have a small increase depending on the Regiment performance. Also it has a Shield Structure where Regiments with higher level also come with higher armor, always based on Dark Omen limitations.


Items Costs

They are multiplies of 50 because help you spend all gold when playing with 5k/7k Limits.

SWORDS Cost SHIELDS Cost BANNERS Cost MAGE Cost OTHERS Cost
Skabskrath 500 Spelleater 550 Defiance 750 Wand of Jet 550 Horn of Urgok 4500
Hellfire 300 Ptolos 250 Wrath 650 Staff of Osiris 500 Potion of Strenght 200
Storm 200 Dragonhelm 100 Mork's War 400 Book of Ashur 250 Heart of Woe 150
Grudgebringer 200 Enchanted 50 Arcane Warding 350
Runefang 100
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