DO/Rules/Fair Omen

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'''“DO” ANALYSIS'''
'''“DO” ANALYSIS'''
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1) Shields costs: Who dares to buy shields? This feature is not used because of really high costs, for example Zombies shield cost 600gc!
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1) Shields costs: Who dares to buy shields? No one because of really high costs, for example Zombies shield cost 600gc!
2) Regiments numbers: Very boring. All cavalries, except Pistoliers, with 12 men, most ranged/infantries with 16 men or 20 men.  
2) Regiments numbers: Very boring. All cavalries, except Pistoliers, with 12 men, most ranged/infantries with 16 men or 20 men.  

Revision as of 05:13, 13 March 2010

Fair Omen reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers. I didn’t change attributes: all Regiments have same values. In order to avoid conflicts, make sure that your opponent knows the Rulesets (ModPack).


“DO” ANALYSIS

1) Shields costs: Who dares to buy shields? No one because of really high costs, for example Zombies shield cost 600gc!

2) Regiments numbers: Very boring. All cavalries, except Pistoliers, with 12 men, most ranged/infantries with 16 men or 20 men.

3) Artillery: How many times did we have to play Defensive due to our static artillery?

4) Experience evolution: Who can afford for Top Wights (8400gc) or Top Orc Boar Boyz (7680gc) in a serious army?

5) Items costs: Terrible! Banner of Wrath at just 375gc, Horn of Urgok (best effect) at only 750gc, Dragonhelm (almost useless) at 375gc…


SHIELDS AND REGIMENTS

In Fair Omen you will find numbers like 80, 100, 130, 160 cost to buy shields: They aren’t multiplies of 3 because help you to spend all gold when you play with 5k/7k Limits. The Size Scale used for Regiments is 1-3-6-9-12-16-20-26-32.

Mobile Artillery: All machines now have 2 Movement Points and “Will never rout”. Siege machines are single units with some armor. Don’t have close combat attack. An alternative use is to retain enemy, since machines won’t retreat and have 3 Wounds.


EXPERIENCED REGIMENTS COSTS

Old System: In DO, a next level doubles the Regiment last price Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters).

New System: It’s a double evolution System that considers the type of Regiment. Instead of taking last price obtained, all evolutions are based on the first basic price. Ranged/Wizard (+50%/+50%/None). Infantry/Cavalry (+25%/+50%/+75%).

Errors corrected from programmers: Checking Regiments descriptions with editor I found that Ogres didn’t have “cause fear” and Zombies weren’t “immune to fear”. I also removed from Wraiths “destroyed if routed” since isn’t a real feature of them.


ITEMS COSTS

They are multiplies of 80 to help Shields costs to spend all gold when editing armies of 5k/7k. This also makes you earn multiplies of 3 when Items are sold (you always gain back ¾ of the original cost, in few numbers: 80»60). If we sum all Items costs we get exactly 12000gc!

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