DO/Modding

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Contents

Modifying and Editing Dark Omen

Overview

Blah blah

Tools

Tools currently being developed and in a more-or-less working state:

Name Description Developer Language Binary Source
WH2EDIT The original army file editor, written in 1998 in Borland Pascal by Mikademus. Allows editing virtually every aspect of an army, but is relatively buggy. To be supplanted by Darkmancer's forthcoming editor. (LINK TO DOWNLOAD AND SOURCE) Mikademus Pascal link link
PRJ file editor Parser classes for the .PRJ battle layout file format. Current front-end a text mode editor using literal expressions for commands, but the final version will be a 3D map editor. Allows editing most aspects of every existing map. Developed in C++ by Mikademus. (LINK TO DOWNLOAD SOURCE) Mikademus C++ link link
BTB file editor Parser and editor for the .BTB battle boundaries and special regions file format. Written in C# by Rob. (LINK TO DOWNLOAD AND SOURCE) Rob C# link link
DOT file editor !!! Ghabry, fill in details here !!! (LINK TO DOWNLOAD AND SOURCE) Ghabry php? link link
MDose SPR editor The original .SPR sprite file editor. Function-complete but buggy. Written in Delphi in 1998 by Mikademus. To be supplanted by Rob's C# edtor. (LINK TO DOWNLOAD AND SOURCE) Mikademus Delphi link link
Rob's SPR editor A newer and improved editor incorporating new information about the .SPR format. Written in C# by Rob. (LINK TO DOWNLOAD AND SOURCE) Rob C# link link

Data Formats

The .PRJ Battle Description File Format

Short description <WIKILINK TO THE PRJ ARTICLE>

The .BTB Battle Boundaries File Format

Short description <WIKILINK TO THE BTB ARTICLE>

The .DOT Campaign Map File Format

Short description <WIKILINK TO THE DOT ARTICLE>

Lists

Items and magic item codes used on maps Particle effect codes used on maps Sound effect codes used on maps Graphic effect codes used on maps

Personal tools
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