DO/GFX

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GFX

All buildings can have a Graphics Effect assigned to them.

Using the TextEditor:-

1) Open B1_01

2) INST

3) INST>List gfx LiveModels

4) No GFX have been applied onto any Buildings in B1_01

5) Open B1_02

6) INST

7) INST>List gfx Livemodels

8) (INST 39 (The Windmill) has 17 assigined to it).

9) INST>39

10)INST39>set gfx 16

11)INST39>list gfx livemodels

12)(INST 39 now has gfx 16 assigned)

13)INST39>save Windmill_16

14)INST39>Y/N to save file

15)INST39>Y

16)INST39>exit

So we have now sucessfully changed the GFX of the Windmill from 17 to 16. The next Step is to view the results of our changes,by starting up DarkOmen and Loading a Save game to jump to B1_02.

Before we can do this we must Browse to the Dark Omen Installation Folder C:\Program Files\Dark Omen\GameData\1pbat\B1_02 and rename the original B1_02.prj file to Original.prj (to save a copy of) and rename our new File "Windmill_16.prj" to B1_02.prj. Then load a save game to start on B1_02.


The results show a Flag instead of the Windmill's Wings/Sails.

So we now know:-

GFX 17 = Windmill Sails/Blades

GFX 16 = Flag of Potion of Strength/Symbolising a place to buy Drink/Food.

my.php?image=b10216gv8.jpg



So now let's try another Map with more GFX assigned to its buildings.


1) Open B1_05

2) INST

3) INST>List gfx LiveModels

There are many gfx effects applied to buildings, as this a Town, where the Buildings/Inns have Flags/Banners Hanging on their walls.


Such as this one, where it has also had the Particle Effect applied.

my.php?image=b105be4.jpg

We will concentrate on INST 27

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