DO/CTL/Events
From Dark Omen Wiki
(funcs) |
m (0xabc) |
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+ | On the event handlers, if the end_event is followed by 0x1abc, then control skips to @0xabc | ||
+ | |||
Incomplete list of events used in the event table: | Incomplete list of events used in the event table: | ||
Line 10: | Line 12: | ||
61 - Under Fire<br /> | 61 - Under Fire<br /> | ||
- | Event functions: | + | |
- | 100: Human Start Script | + | Event functions:<br /> |
- | 101: Zombie Spawn | + | 100: Human Start Script<br /> |
- | 102: Basic Unit Event Handler | + | 101: Zombie Spawn<br /> |
- | 103: Artillery Event Handler | + | 102: Basic Unit Event Handler<br /> |
- | 104: Wizard Event Handler | + | 103: Artillery Event Handler<br /> |
- | 105: Archer Event Handler | + | 104: Wizard Event Handler<br /> |
+ | 105: Archer Event Handler<br /> |
Current revision as of 08:38, 26 March 2012
On the event handlers, if the end_event is followed by 0x1abc, then control skips to @0xabc
Incomplete list of events used in the event table:
04 - Close combat target selected
06 - Charge Button pressed
12 - Retreat
13 - Retreat because of fear
15 - Battle won, following retreating regiment
29 - Has been sighted by any enemy
58 - Archer/Cannon Target selected
61 - Under Fire
Event functions:
100: Human Start Script
101: Zombie Spawn
102: Basic Unit Event Handler
103: Artillery Event Handler
104: Wizard Event Handler
105: Archer Event Handler