DO/CTL/Events

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(funcs)
m (0xabc)
 
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On the event handlers, if the end_event is followed by 0x1abc, then control skips to @0xabc
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Incomplete list of events used in the event table:
Incomplete list of events used in the event table:
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61 - Under Fire<br />
61 - Under Fire<br />
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Event functions:
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100: Human Start Script
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Event functions:<br />
-
101: Zombie Spawn
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100: Human Start Script<br />
-
102: Basic Unit Event Handler
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101: Zombie Spawn<br />
-
103: Artillery Event Handler
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102: Basic Unit Event Handler<br />
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104: Wizard Event Handler
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103: Artillery Event Handler<br />
-
105: Archer Event Handler
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104: Wizard Event Handler<br />
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105: Archer Event Handler<br />

Current revision as of 08:38, 26 March 2012

On the event handlers, if the end_event is followed by 0x1abc, then control skips to @0xabc

Incomplete list of events used in the event table:

04 - Close combat target selected
06 - Charge Button pressed
12 - Retreat
13 - Retreat because of fear
15 - Battle won, following retreating regiment
29 - Has been sighted by any enemy
58 - Archer/Cannon Target selected
61 - Under Fire


Event functions:
100: Human Start Script
101: Zombie Spawn
102: Basic Unit Event Handler
103: Artillery Event Handler
104: Wizard Event Handler
105: Archer Event Handler

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