DO/CTL/Events

From Dark Omen Wiki

< DO | CTL(Difference between revisions)
Jump to: navigation, search
(all events I know...)
m (0xabc)
 
(2 intermediate revisions not shown)
Line 1: Line 1:
 +
On the event handlers, if the end_event is followed by 0x1abc, then control skips to @0xabc
 +
Incomplete list of events used in the event table:
Incomplete list of events used in the event table:
-
4 - Close combat target selected
+
04 - Close combat target selected<br />
-
6 - Charge Button pressed
+
06 - Charge Button pressed<br />
-
12 - Retreat
+
12 - Retreat<br />
-
13 - Retreat because of fear
+
13 - Retreat because of fear<br />
-
15 - Battle won, following retreating regiment
+
15 - Battle won, following retreating regiment<br />
-
29 - Has been sighted by any enemy
+
29 - Has been sighted by any enemy<br />
-
58 - Archer/Cannon Target selected
+
58 - Archer/Cannon Target selected<br />
-
61 - Under Fire
+
61 - Under Fire<br />
 +
 
 +
 
 +
Event functions:<br />
 +
100: Human Start Script<br />
 +
101: Zombie Spawn<br />
 +
102: Basic Unit Event Handler<br />
 +
103: Artillery Event Handler<br />
 +
104: Wizard Event Handler<br />
 +
105: Archer Event Handler<br />

Current revision as of 08:38, 26 March 2012

On the event handlers, if the end_event is followed by 0x1abc, then control skips to @0xabc

Incomplete list of events used in the event table:

04 - Close combat target selected
06 - Charge Button pressed
12 - Retreat
13 - Retreat because of fear
15 - Battle won, following retreating regiment
29 - Has been sighted by any enemy
58 - Archer/Cannon Target selected
61 - Under Fire


Event functions:
100: Human Start Script
101: Zombie Spawn
102: Basic Unit Event Handler
103: Artillery Event Handler
104: Wizard Event Handler
105: Archer Event Handler

Personal tools
communication