DO/PRJ file editor
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< DO
THe .PRJ editor is a set of classes written by Mikademus in C++ for parsing Warhammer: Dark Omen's .PRJ (presumably "project") files, which detail the battle field. The parser classes are generic but do not implement any editor front-end.
Currently, a fully equipped text-mode editor program is shipped with the source code. This allows almost full control over the contents of PRJ files, but also requires a basic knowledge of the PRJ data format.
A 3D editor will be the next development project, and will be integrated with the BTB editor.