DO/CTL/B101/Disassembled
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.func 0
init_unit X(128) clear_ctrl_flag CF(0x8000) set_label 0xabc0 #3c 240, X(0) set_event_handler F(14) set_callback 13, 29 set_global_r_i G(0), 0 set_global_r_i G(1), 0 find_and_collect_item Treasure_Chest_100gc set_timer 25 play_self Get the loot (Greenskin voice) wait_unit_flag3_clear UF3(CollectingItem) find_and_collect_item Treasure_Chest_100gc find_enemy_uflag_attrib E(4), UF1(0), Attrib(EngineOfWar) test_unit_flag3 UF3(0x400) add_waypoint BTBId(99) set_timer 10
.func 1
init_unit X(128) clear_ctrl_flag CF(0x8000) set_label 0xabc1 set_event_handler F(14) set_callback 13, 30 set_unit_flag2 UF2(0x800) set_unit_r_i R(6), 1 clear_ctrl_flag CF(0x10) set_timer 20 test_ctrl_flag CF(0x10) set_timer 20 test_other_unit_flag2 ID(130), UF2(0x800) set_timer 170 set_unit_r_i R(6), 0 #d6 Alignment(0) set_unit_r_i R(6), 0 test_unit_r_eq_i R(6), 0 clear_unit_flag2 UF2(0x800) init_teleport BTB(24) #3c 240, X(0) wait_unit_flag1_clear UF1(0x8) find_enemy_uflag_attrib E(4), UF1(0), Attrib(EngineOfWar) wait_unit_flag3_clear UF3(CollectingItem) find_and_collect_item Treasure_Chest_100gc test_unit_flag3 UF3(0x400) add_waypoint BTBId(99) set_timer 10
.func 2
init_unit X(128) clear_ctrl_flag CF(0x8000) set_label 0xabc2 #3c 240, X(0) set_event_handler F(15) set_callback 13, 31 goto F(7)
.func 3
init_unit X(128) clear_ctrl_flag CF(0x8000) set_label 0xabc3 set_event_handler F(15) set_callback 13, 32 set_unit_flag2 UF2(0x800) set_unit_r_i R(6), 1 clear_ctrl_flag CF(0x10) set_timer 20 test_ctrl_flag CF(0x10) set_timer 20 test_other_unit_alive ID(129) set_unit_r_i R(6), 0 #d6 Alignment(0) set_unit_r_i R(6), 0 set_timer 100 test_unit_r_eq_i R(6), 0 clear_unit_flag2 UF2(0x800) init_teleport BTB(23) #3c 240, X(0) wait_unit_flag1_clear UF1(0x8) goto F(10)
.func 4
init_unit X(64) set_unit_flag1 UF1(0x100) set_ctrl_flag CF(0x1 | 0x8000) set_label 0xabc5 #3c 160, X(0) set_event_handler F(16) set_callback 12, 33 store_unit_by_label 0xabc6 move_rand_in_radius BTBId(1) set_timer 90 move_rand_in_radius BTBId(2) set_timer 40 move_rand_in_radius BTBId(3) set_timer 200 move_rand_in_radius BTBId(2) set_timer 60 move_rand_in_radius BTBId(3) set_timer 110 move_rand_in_radius BTBId(1) set_timer 40
.func 5
init_unit X(64) set_unit_flag1 UF1(0x100) set_ctrl_flag CF(0x1 | 0x8000) set_label 0xabc6 #3c 160, X(0) set_event_handler F(16) set_callback 12, 34 store_unit_by_label 0xabc7 move_rand_in_radius BTBId(1) set_timer 120 move_rand_in_radius BTBId(3) set_timer 60 move_rand_in_radius BTBId(2) set_timer 300 move_rand_in_radius BTBId(3) set_timer 60 move_rand_in_radius BTBId(2) set_timer 110 move_rand_in_radius BTBId(2) set_timer 190
.func 6
init_unit X(64) set_unit_flag1 UF1(0x100) set_ctrl_flag CF(0x1 | 0x8000) set_label 0xabc7 #3c 160, X(0) set_event_handler F(16) set_callback 12, 35 store_unit_by_label 0xabc5 ; label assigned in func 4 move_rand_in_radius BTBId(2) set_timer 290 move_rand_in_radius BTBId(1) set_timer 140 move_rand_in_radius BTBId(1) set_timer 50 move_rand_in_radius BTBId(3) set_timer 160 move_rand_in_radius BTBId(1) set_timer 90
.func 7
set_unit_r_i R(0), 1 move_to_node BTB(9) test_self_at_node BTB(9) find_enemy_distance_uflag E(58), 100, UF1(0x200) find_enemy_distance_uflag E(58), 50, UF1(0x200) test_unit_flag1 UF1(0x10) move_to_node BTB(9) set_timer 10
.func 8
set_unit_r_i R(0), 2 move_to_node BTB(17) set_unit_r_i R(2), 30 test_self_at_node BTB(17) find_enemy_distance_uflag E(58), 100, UF1(0x200) set_unit_r_i R(2), 30 add_unit_r_i R(2), -1 find_enemy_distance_uflag E(58), 50, UF1(0x200) test_unit_flag1 UF1(0x10) move_to_node BTB(17) set_timer 10 test_unit_r_eq_i R(2), 0 goto F(9)
.func 9
set_unit_r_i R(0), 0 move_to_node BTB(26) set_unit_r_i R(2), 30 test_self_at_node BTB(26) find_enemy_distance_uflag E(58), 100, UF1(0x200) set_unit_r_i R(2), 30 add_unit_r_i R(2), -1 find_enemy_distance_uflag E(58), 50, UF1(0x200) test_unit_flag1 UF1(0x10) move_to_node BTB(26) set_timer 10 test_unit_r_eq_i R(2), 0 goto F(7)
.func 10
set_unit_r_i R(0), 1 move_to_node BTB(22) test_self_at_node BTB(22) find_enemy_distance_uflag E(58), 100, UF1(0x200) find_enemy_distance_uflag E(58), 50, UF1(0x200) test_unit_flag1 UF1(0x10) move_to_node BTB(22) set_timer 10
.func 11
set_unit_r_i R(0), 2 move_to_node BTB(27) set_unit_r_i R(2), 30 test_self_at_node BTB(27) find_enemy_distance_uflag E(58), 100, UF1(0x200) set_unit_r_i R(2), 30 add_unit_r_i R(2), -1 find_enemy_distance_uflag E(58), 50, UF1(0x200) test_unit_flag1 UF1(0x10) move_to_node BTB(27) set_timer 10 test_unit_r_eq_i R(2), 0 goto F(12)
.func 12
set_unit_r_i R(0), 0 move_to_node BTB(28) set_unit_r_i R(2), 30 test_self_at_node BTB(28) find_enemy_distance_uflag E(58), 100, UF1(0x200) set_unit_r_i R(2), 30 add_unit_r_i R(2), -1 find_enemy_distance_uflag E(58), 50, UF1(0x200) test_unit_flag1 UF1(0x10) move_to_node BTB(28) set_timer 10 test_unit_r_eq_i R(2), 0 goto F(10)
.func 13
move_to_node BTB(10) set_timer 10 test_self_at_node BTB(10) set_unit_flag1 UF1(0x100) #3c 0, X(0) set_unit_flag2 UF2(0x800) set_attribute Attrib(NeverRegroup) move_to_node BTB(10) wait_unit_flag1_set UF1(0x10) set_timer 100
.func 14
clear_ctrl_flag CF(0x8) on_event E(19) #14 8, E(4) end_event Filter on_event E(20) #14 8, E(4) end_event Filter on_event E(21) #14 9, E(4) end_event Filter on_event E(5) #14 5, No_Event send_event_to_stored_unit E(21) end_event Filter on_event E(3) set_return_func_iftrue F(128) end_event Filter on_event E(85) set_unit_flag2 UF2(0x10) set_return_func_iftrue F(139) end_event Filter on_event E(4) set_return_func_iftrue F(127) end_event Filter on_event E(27) send_event_to_self E(25) end_event Filter on_event E(71) event_test_distance_and_collect_this_item 240 set_return_func_iftrue F(137) end_event Filter on_event E(68) test_unit_flag3 UF3(0x200) test_attribute_set Attrib(AlwaysPursue) send_event_to_self_iffalse E(16) end_event Filter on_event E(69) event_test_item Treasure_Chest_100gc test_global_r_eq_i G(1), 1 play_self We got the loot. Run. (Greenskin voice) set_global_r_i G(1), 1 broadcast_event_to_friends E(17) set_return_func_with_restart_iftrue F(127) set_return_func F(134) end_event Filter on_event E(70) test_label_eq_i 0xabc0 ; label assigned in func 0 test_event_source_eq_i ID(58) set_return_func F(13) set_return_func F(134) set_return_func F(134) end_event Filter on_event E(29) test_global_r_eq_i G(0), 1 test_label_eq_i 0xabc0 ; label assigned in func 0 play_other ID(1), They're heading for the trading post. Let's spill their green blood set_global_r_i G(0), 1 end_event Propagate on_event E(10) broadcast_event_to_friends E(17) end_event Propagate on_event E(12) broadcast_event_to_friends E(17) end_event Propagate on_event E(22) broadcast_event_to_friends E(17) end_event Propagate call F(122) @Filter
.func 15
clear_ctrl_flag CF(0x8) test_unit_r_eq_i R(4), 1 test_unit_flag2 UF2(0x800) #d6 Alignment(0) set_return_func_iffalse F(148) on_event E(19) #14 8, E(58) end_event Filter on_event E(20) #14 8, E(58) end_event Filter on_event E(21) #14 9, E(58) end_event Filter on_event E(5) #14 5, No_Event send_event_to_stored_unit E(21) end_event Filter on_event E(3) clear_unit_flag2 UF2(0x10) set_return_func_with_restart F(110) end_event Filter on_event E(85) set_unit_flag2 UF2(0x10) set_return_func_iftrue F(139) end_event Filter on_event E(4) set_return_func_iftrue F(127) end_event Filter on_event E(27) send_event_to_self E(25) end_event Filter on_event E(71) event_test_distance_and_collect_this_item 240 set_return_func_iftrue F(137) end_event Filter on_event E(69) clear_unit_flag1 UF1(0x4000000) test_unit_flag2 UF2(0x10) set_return_func_with_restart F(109) set_return_func_with_restart F(108) set_return_func_with_restart F(111) set_return_func F(134) end_event Filter on_event E(70) set_return_func F(134) end_event Filter on_event E(72) clear_unit_flag1 UF1(0x4000000) #87 80 end_event Filter on_event E(58) clear_unit_flag1 UF1(0x4000000) test_unit_flag2 UF2(0x10) set_return_func_with_restart F(109) set_return_func_with_restart F(108) set_return_func_with_restart F(111) end_event Filter on_event E(61) play_self We're under fire test_unit_flag1 UF1(0x10) set_unit_r_random1to10 R(3) test_unit_r_eq_r R(3), R(4) add_unit_r_i R(1), 1 set_unit_r_random1to10 R(4) test_unit_r_eq_i R(1), 2 set_unit_r_i R(1), 0 test_label_eq_i 0xabc2 ; label assigned in func 2 test_unit_r_eq_i R(0), 0 set_return_func_iftrue F(7) test_unit_r_eq_i R(0), 1 set_return_func_iftrue F(8) test_unit_r_eq_i R(0), 2 set_return_func_iftrue F(9) test_unit_r_eq_i R(0), 0 set_return_func_iftrue F(10) test_unit_r_eq_i R(0), 1 set_return_func_iftrue F(11) test_unit_r_eq_i R(0), 2 set_return_func_iftrue F(12) play_self Watch your back end_event Filter on_event E(10) broadcast_event_to_friends E(17) end_event Propagate on_event E(12) broadcast_event_to_friends E(17) end_event Propagate on_event E(22) broadcast_event_to_friends E(17) end_event Propagate call F(125) @Filter
.func 16
clear_ctrl_flag CF(0x8) on_event E(5) #14 5, No_Event end_event Filter on_event E(3) send_event_to_self E(12) end_event Filter on_event E(12) send_event_to_stored_unit E(12) set_return_func F(131) end_event Filter @Filter
.func 100
init_unit X(0) set_ctrl_flag CF(0x1 | 0x8000) #3c 240, X(0) set_event_handler F(102) test_unit_class Artillery set_event_handler F(103) test_unit_class Wizard set_event_handler F(104) test_unit_class Archer set_event_handler F(105) test_unit_class Monster test_missile_weapon No_Missile set_event_handler F(105) set_event_handler F(102) set_callback 10, 30 set_timer 100
.func 101
init_unit X(0) set_ctrl_flag CF(0x1 | 0x8000) #3c 240, X(0) set_event_handler F(102) set_callback 10, 30 set_timer 75 play_self Empty test_unit_flag1_and_close_combat UF1(0x1) goto F(106) set_timer 100
.func 102
clear_ctrl_flag CF(0x8) on_event E(19) end_event Filter on_event E(51) test_objective Objective_G end_event Filter on_event E(3) test_unit_flag1 UF1(0x8000000) set_return_func_iftrue F(128) end_event Filter on_event E(26) #46 E(4) end_event Filter on_event E(9) #46 E(4) end_event Filter on_event E(4) set_return_func_with_restart_iftrue F(106) end_event Filter on_event E(27) send_event_to_self E(25) end_event Filter on_event E(6) set_return_func F(107) end_event Filter call F(122) @Filter
.func 103
clear_ctrl_flag CF(0x8) on_event E(19) end_event Filter on_event E(3) clear_unit_flag2 UF2(0x10) set_return_func_with_restart F(110) end_event Filter on_event E(4) end_event Filter on_event E(27) send_event_to_self E(25) end_event Filter on_event E(6) end_event Filter on_event E(23) clear_unit_flag2 UF2(0x1) set_unit_class Infantry set_event_handler F(102) test_unit_flag1 UF1(Retreat) end_event Filter call F(123) @Filter
.func 104
clear_ctrl_flag CF(0x8) on_event E(19) end_event Filter on_event E(3) #9b X(0), X(0) end_event Filter on_event E(4) #9b X(0), X(0) set_return_func_with_restart_iftrue F(106) end_event Filter on_event E(27) send_event_to_self E(25) end_event Filter on_event E(6) #9b X(0), X(0) set_return_func F(107) end_event Filter call F(124) @Filter
.func 105
clear_ctrl_flag CF(0x8) on_event E(19) end_event Filter on_event E(3) clear_unit_flag2 UF2(0x10) set_return_func_with_restart F(110) end_event Filter on_event E(4) set_return_func_with_restart_iftrue F(106) end_event Filter on_event E(27) send_event_to_self E(25) end_event Filter on_event E(6) set_return_func F(107) end_event Filter call F(125) @Filter
.func 106
#14 4, No_Event wait_unit_flag1_clear UF1(0x8 | 0x4000) play_self Attack! for 2 set_timer 10 goto_iftrue F(129) test_unit_flag1 UF1(0x10)
.func 107
play_self Charge! #14 19, No_Event #b0 0 test_unit_flag1 UF1(0x10) goto F(134)
.func 108
set_unit_flag2 UF2(Shooting | 0x10) #7d X(0) #81 0 play_self I protest my lord play_self I see set_unit_flag2 UF2(Shooting | 0x10) #7a X(0) call F(113) set_timer 10 test_unit_flag2 UF2(Shooting)
.func 109
set_unit_flag2 UF2(Shooting | 0x10) #7d X(0) #81 0 play_self I protest my lord play_self I see set_unit_flag2 UF2(Shooting | 0x10) #7a X(0) call F(112) set_timer 10 test_unit_flag2 UF2(Shooting)
.func 110
set_x_i 0 play_self Target received add_x_i 1 #7b X(0) #7d X(0) #81 0 #7c X(32887) play_self Target received add_x_i 1 #7a X(0) play_self Target received play_self I see set_unit_flag2 UF2(Shooting) #7a X(0) call F(115) set_timer 10 test_unit_flag2 UF2(Shooting)
.func 111
set_x_i 1 #7b X(0) #7d X(0) #81 0 #7a X(0) call F(115) set_timer 25
.func 112
test_unit_class Archer test_missile_weapon Crossbow #8b 7, 34, 1 #8b 7, 34, 2 #8c 7, 34
.func 113
test_unit_class Archer test_missile_weapon Crossbow #8b 7, 59, 1 #8b 7, 59, 2 #8c 7, 59
.func 114
test_event_source_eq_i ID(-1) test_unit_class Artillery set_timer 10
.func 115
#7b X(0) play_self Open fire set_x_i 1 call F(112) #7d X(0) #81 0 set_unit_flag2 UF2(Shooting) set_timer 30 #7b X(0) play_self Open fire set_x_i 1 call F(113) set_x_i 0 set_timer 90 #7d X(0) #81 0 set_unit_flag2 UF2(Shooting) set_x_i 0 set_timer 90
.func 116
play_self Crush them! #14 1, No_Event send_event_to_self_iftrue E(3) clear_unit_flag1 UF1(0x8 | 0x10 | 0x80 | 0x4000 | 0x100000 | 0x1000000) clear_unit_flag2 UF2(0x10) goto F(110)
.func 117
#81 1 set_unit_flag2 UF2(Casting) wait_unit_flag1_clear UF1(0x8 | 0x4000) #8c 7, 67 test_unit_flag2 UF2(Casting)
.func 118
#14 1, No_Event send_event_to_self_iftrue E(3) clear_unit_flag1 UF1(0x8 | 0x10 | 0x80 | 0x4000 | 0x100000 | 0x1000000) cast_spell_on_other E(66), MF(0x80), 2
.func 119
clear_ctrl_flag CF(0x8)
.func 120
clear_ctrl_flag CF(0x8) on_event E(19) #14 8, E(4) end_event Filter on_event E(23) test_unit_class Chariot end_event Filter on_event E(3) set_return_func_iftrue F(128) end_event Filter on_event E(4) set_return_func_iftrue F(127) end_event Filter on_event E(27) send_event_to_self E(25) end_event Filter on_event E(12) set_return_func F(132) end_event Filter on_event E(13) set_return_func F(133) end_event Filter on_event E(7) set_return_func_iftrue F(130) end_event Filter on_event E(15) set_return_func_with_restart_iftrue F(135) end_event Filter call F(121) @Filter
.func 121
@Filter on_event E(66) #95 0 end_event Filter on_event E(68) end_event Filter on_event E(69) end_event Filter on_event E(61) play_self We're under fire play_self Watch your back send_event_to_source E(63) end_event Filter on_event E(65) play_self Enemy lost send_event_to_self E(25) end_event Filter on_event E(78) test_members_alive_geq_i 5 #ad 3, 13 spawn_unit Fanatic, F(140), 1, 0 test_members_alive_geq_i 11 spawn_unit Fanatic, F(140), 1, -20 test_members_alive_geq_i 17 spawn_unit Fanatic, F(140), 1, 20 clear_attribute Attrib(ContainFanatics) end_event Filter on_event E(48) test_unit_flag1 UF1(Retreat | 0x8000) set_return_func_iffalse F(134) end_event Filter on_event E(54) end_event Filter on_event E(1) end_event 0x0 on_event E(25) test_unit_flag1 UF1(0x8000) play_self Regroup set_return_func F(134) end_event Filter on_event E(57) set_return_func F(134) end_event Filter on_event E(26) #46 E(57) end_event Filter on_event E(9) #46 E(57) end_event Filter on_event E(14) #14 18, No_Event end_event Filter on_event E(22) #14 17, No_Event end_event Filter on_event E(24) set_return_func_iftrue F(134) end_event Filter on_event E(48) set_return_func_iftrue F(134) end_event Filter on_event E(2) end_event Filter on_event E(5) #14 5, No_Event end_event Filter on_event E(11) #14 7, No_Event end_event Filter on_event E(10) #c5 128 set_return_func F(136) end_event Filter on_event E(8) end_event Filter on_event E(16) play_self Regroup set_return_func F(134) end_event Filter on_event E(28) end_event Filter on_event E(29) end_event Filter on_event E(17) set_ctrl_flag CF(0x10) end_event Filter @Filter @0x0 clear_ctrl_flag CF(0x8)
.func 122
@Filter on_event E(12) set_return_func F(132) end_event Filter on_event E(13) set_return_func F(133) end_event Filter on_event E(7) set_return_func_iftrue F(130) end_event Filter on_event E(15) set_return_func_with_restart_iftrue F(135) end_event Filter call F(121) @Filter clear_ctrl_flag CF(0x8) on_event E(19) end_event Filter on_event E(3) clear_unit_flag2 UF2(0x10) set_return_func_with_restart F(110) end_event Filter on_event E(4) end_event Filter on_event E(27) send_event_to_self E(25) end_event Filter on_event E(6) end_event Filter on_event E(23) clear_unit_flag2 UF2(0x1) set_unit_class Infantry set_event_handler F(102) test_unit_flag1 UF1(Retreat) end_event Filter call F(123) @Filter
.func 123
@Filter on_event E(64) end_event Filter on_event E(60) end_event Filter on_event E(65) test_unit_flag2 UF2(Shooting) play_self Target lost test_unit_flag1 UF1(0x200) #14 17, No_Event send_event_to_self E(25) end_event Filter on_event E(22) test_unit_flag2 UF2(Shooting) play_self Target destroyed end_event Propagate on_event E(58) clear_unit_flag1 UF1(0x4000000) test_unit_flag2 UF2(0x10) set_return_func_with_restart F(109) set_return_func_with_restart F(108) set_return_func_with_restart F(110) end_event Filter on_event E(23) clear_unit_flag2 UF2(0x1) set_unit_class Infantry test_unit_flag1 UF1(Retreat) end_event Filter on_event E(15) end_event Filter on_event E(9) end_event Filter on_event E(12) set_unit_class Infantry clear_unit_flag2 UF2(0x1) set_event_handler F(102) play_self Retreat! set_return_func F(126) end_event Filter on_event E(13) play_self We terrified set_return_func F(126) end_event Filter on_event E(7) set_return_func_iftrue F(130) end_event Filter on_event E(34) call F(114) end_event Filter on_event E(59) call F(114) end_event Filter call F(121) @Filter
.func 124
@Filter on_event E(73) play_self Spell negated end_event Filter on_event E(74) end_event Filter on_event E(66) #95 0 set_return_func F(117) end_event Filter on_event E(67) end_event Filter on_event E(10) #9b X(0), X(0) #c5 128 set_return_func F(136) end_event Filter on_event E(12) set_return_func F(132) end_event Filter on_event E(13) set_return_func F(133) end_event Filter on_event E(7) set_return_func_iftrue F(130) end_event Filter on_event E(15) test_unit_flag1 UF1(0x8000000) set_return_func_with_restart_iftrue F(118) send_event_to_self E(25) end_event Filter on_event E(9) test_unit_flag1 UF1(0x8000000) set_return_func_with_restart_iftrue F(118) send_event_to_self E(25) end_event Filter call F(121) @Filter clear_ctrl_flag CF(0x8) on_event E(19) end_event Filter on_event E(3) clear_unit_flag2 UF2(0x10) set_return_func_with_restart F(110) end_event Filter on_event E(4) set_return_func_with_restart_iftrue F(106) end_event Filter on_event E(27) send_event_to_self E(25) end_event Filter on_event E(6) set_return_func F(107) end_event Filter call F(125) @Filter
.func 125
@Filter on_event E(64) end_event Filter on_event E(60) end_event Filter on_event E(65) test_unit_flag2 UF2(Shooting) play_self Enemy lost play_self Target lost send_event_to_self E(25) end_event Filter on_event E(22) test_unit_flag2 UF2(Shooting) play_self Target destroyed end_event Propagate on_event E(58) clear_unit_flag1 UF1(0x4000000) test_unit_flag2 UF2(0x10) set_return_func_with_restart F(109) set_return_func_with_restart F(108) set_return_func_with_restart F(110) end_event Filter on_event E(12) set_return_func F(132) end_event Filter on_event E(15) test_unit_flag1 UF1(0x8000000) set_return_func_with_restart_iftrue F(116) test_unit_flag2 UF2(Shooting) send_event_to_self E(25) end_event Filter on_event E(13) set_return_func F(133) end_event Filter on_event E(7) set_return_func_iftrue F(130) end_event Filter on_event E(9) test_unit_flag1 UF1(0x8000000) set_return_func_with_restart_iftrue F(116) send_event_to_self E(25) end_event Filter on_event E(34) call F(114) end_event Filter on_event E(59) call F(114) end_event Filter call F(121) @Filter @Filter on_event E(66) #95 0 end_event Filter on_event E(68) end_event Filter on_event E(69) end_event Filter on_event E(61) play_self We're under fire play_self Watch your back send_event_to_source E(63) end_event Filter on_event E(65) play_self Enemy lost send_event_to_self E(25) end_event Filter on_event E(78) test_members_alive_geq_i 5 #ad 3, 13 spawn_unit Fanatic, F(140), 1, 0 test_members_alive_geq_i 11 spawn_unit Fanatic, F(140), 1, -20 test_members_alive_geq_i 17 spawn_unit Fanatic, F(140), 1, 20 clear_attribute Attrib(ContainFanatics) end_event Filter on_event E(48) test_unit_flag1 UF1(Retreat | 0x8000) set_return_func_iffalse F(134) end_event Filter on_event E(54) end_event Filter on_event E(1) end_event 0x0 on_event E(25) test_unit_flag1 UF1(0x8000) play_self Regroup set_return_func F(134) end_event Filter on_event E(57) set_return_func F(134) end_event Filter on_event E(26) #46 E(57) end_event Filter on_event E(9) #46 E(57) end_event Filter on_event E(14) #14 18, No_Event end_event Filter on_event E(22) #14 17, No_Event end_event Filter on_event E(24) set_return_func_iftrue F(134) end_event Filter on_event E(48) set_return_func_iftrue F(134) end_event Filter on_event E(2) end_event Filter on_event E(5) #14 5, No_Event end_event Filter on_event E(11) #14 7, No_Event end_event Filter on_event E(10) #c5 128 set_return_func F(136) end_event Filter on_event E(8) end_event Filter on_event E(16) play_self Regroup set_return_func F(134) end_event Filter on_event E(28) end_event Filter on_event E(29) end_event Filter on_event E(17) set_ctrl_flag CF(0x10) end_event Filter @Filter @0x0 clear_ctrl_flag CF(0x8)
.func 126
.func 127
#14 4, No_Event send_event_to_stored_unit E(20) wait_unit_flag1_clear UF1(0x8 | 0x4000) play_self Attack! for 2 set_timer 10 goto_iftrue F(129) test_unit_flag1 UF1(0x10)
.func 128
broadcast_event_to_friends E(19) play_self Attack! wait_unit_flag1_clear UF1(0x8) for 2 set_timer 10 goto_iftrue F(129) test_unit_flag1 UF1(0x10) goto F(128)
.func 129
play_self Charge! #14 19, No_Event #b0 0 test_unit_flag1 UF1(0x10) goto F(134)
.func 130
#14 6, No_Event set_timer 20
.func 131
skip_iftrue 1
.func 132
skip_iftrue 1 play_self Retreat!
.func 133
skip_iftrue 1 play_self We terrified
.func 134
wait_unit_flag1_clear UF1(0x8)
.func 135
play_self Crush them! #14 1, No_Event send_event_to_self_iftrue E(3)
.func 136
.func 137
wait_unit_flag3_clear UF3(CollectingItem)
.func 138
set_timer 20
.func 139
set_timer 300 test_unit_flag1 UF1(0x10)
.func 140
set_event_handler F(141) #3c 64, X(0) set_timer 10 #14 16, No_Event
.func 141
clear_ctrl_flag CF(0x8) on_event E(52) #14 15, No_Event end_event Filter @Filter
.func 142
#9b X(0), X(0) cast_spell_on_other No_Event, MF(0x100), 3 set_unit_flag2 UF2(0x10) cast_spell_on_other E(66), MF(0x100), 3 clear_ctrl_flag CF(0x4) #9b X(0), X(0) cast_spell_on_other No_Event, MF(0x100), 3 set_unit_flag2 UF2(0x10) cast_spell_on_other E(66), MF(0x100), 3 set_unit_flag2 UF2(0x10) set_return_func_iftrue F(139) clear_ctrl_flag CF(0x4) #9b X(0), X(0) cast_spell_on_other E(66), MF(0x2000), 3 cast_spell_on_other E(66), MF(0x80), 3 clear_ctrl_flag CF(0x4) @0x0 #9b X(0), X(0) cast_spell_on_other E(66), MF(0x4000), 3 clear_ctrl_flag CF(0x4) @0x0 set_event_id E(66) #a1 80 set_unit_flag2 UF2(0x10) test_magic_points_leq_i 7 cast_spell_on_other No_Event, MF(0x100), 2 cast_spell_on_other E(66), MF(0x100), 2 set_return_func_iftrue F(139) set_return_func_iftrue F(139) clear_ctrl_flag CF(0x4) @0x0 on_event E(82) test_unit_flag2 UF2(0x800) #9b X(0), X(0) cast_spell_on_self E(66), MF(0x200), 3 end_event Filter on_event E(81) test_unit_flag2 UF2(0x800) #9b X(0), X(0) cast_spell_on_self E(66), MF(0x400), 3 end_event Filter @Filter
.func 143
#9b X(0), X(0) cast_spell_on_other E(66), MF(0x2000), 3 cast_spell_on_other E(66), MF(0x80), 3 clear_ctrl_flag CF(0x4) @0x0 #9b X(0), X(0) cast_spell_on_other E(66), MF(0x4000), 3 clear_ctrl_flag CF(0x4) @0x0 set_event_id E(66) #a1 80 set_unit_flag2 UF2(0x10) test_magic_points_leq_i 7 cast_spell_on_other No_Event, MF(0x100), 2 cast_spell_on_other E(66), MF(0x100), 2 set_return_func_iftrue F(139) set_return_func_iftrue F(139) clear_ctrl_flag CF(0x4) @0x0 on_event E(82) test_unit_flag2 UF2(0x800) #9b X(0), X(0) cast_spell_on_self E(66), MF(0x200), 3 end_event Filter on_event E(81) test_unit_flag2 UF2(0x800) #9b X(0), X(0) cast_spell_on_self E(66), MF(0x400), 3 end_event Filter @Filter
.func 144
#9b X(0), X(0) cast_spell_on_other E(66), MF(0x4000), 3 clear_ctrl_flag CF(0x4) @0x0 set_event_id E(66) #a1 80 set_unit_flag2 UF2(0x10) test_magic_points_leq_i 7 cast_spell_on_other No_Event, MF(0x100), 2 cast_spell_on_other E(66), MF(0x100), 2 set_return_func_iftrue F(139) set_return_func_iftrue F(139) clear_ctrl_flag CF(0x4) @0x0 on_event E(82) test_unit_flag2 UF2(0x800) #9b X(0), X(0) cast_spell_on_self E(66), MF(0x200), 3 end_event Filter on_event E(81) test_unit_flag2 UF2(0x800) #9b X(0), X(0) cast_spell_on_self E(66), MF(0x400), 3 end_event Filter @Filter
.func 145
set_event_id E(66) #a1 80 set_unit_flag2 UF2(0x10) test_magic_points_leq_i 7 cast_spell_on_other No_Event, MF(0x100), 2 cast_spell_on_other E(66), MF(0x100), 2 set_return_func_iftrue F(139) set_return_func_iftrue F(139) clear_ctrl_flag CF(0x4) @0x0 on_event E(82) test_unit_flag2 UF2(0x800) #9b X(0), X(0) cast_spell_on_self E(66), MF(0x200), 3 end_event Filter on_event E(81) test_unit_flag2 UF2(0x800) #9b X(0), X(0) cast_spell_on_self E(66), MF(0x400), 3 end_event Filter @Filter
.func 146
on_event E(82) test_unit_flag2 UF2(0x800) #9b X(0), X(0) cast_spell_on_self E(66), MF(0x200), 3 end_event Filter on_event E(81) test_unit_flag2 UF2(0x800) #9b X(0), X(0) cast_spell_on_self E(66), MF(0x400), 3 end_event Filter @Filter
.func 147
#9b X(0), X(0) cast_spell_on_other No_Event, MF(0x100), 3 set_unit_flag2 UF2(0x10) cast_spell_on_other E(66), MF(0x100), 3 set_unit_flag2 UF2(0x10) set_return_func_iftrue F(139) clear_ctrl_flag CF(0x4) #9b X(0), X(0) cast_spell_on_other E(66), MF(0x2000), 3 cast_spell_on_other E(66), MF(0x80), 3 clear_ctrl_flag CF(0x4) @0x0 #9b X(0), X(0) cast_spell_on_other E(66), MF(0x4000), 3 clear_ctrl_flag CF(0x4) @0x0 set_event_id E(66) #a1 80 set_unit_flag2 UF2(0x10) test_magic_points_leq_i 7 cast_spell_on_other No_Event, MF(0x100), 2 cast_spell_on_other E(66), MF(0x100), 2 set_return_func_iftrue F(139) set_return_func_iftrue F(139) clear_ctrl_flag CF(0x4) @0x0 on_event E(82) test_unit_flag2 UF2(0x800) #9b X(0), X(0) cast_spell_on_self E(66), MF(0x200), 3 end_event Filter on_event E(81) test_unit_flag2 UF2(0x800) #9b X(0), X(0) cast_spell_on_self E(66), MF(0x400), 3 end_event Filter @Filter
.func 148
set_unit_r_i R(4), 1 find_enemy_distance_uflag E(58), 82, UF1(0x200) find_enemy_uflag_attrib E(72), UF1(0x200), Attrib(EngineOfWar) set_unit_r_i R(7), 9 set_timer 10 find_enemy_distance_uflag E(58), 82, UF1(0x200) set_unit_r_i R(7), 0 add_unit_r_i R(7), -1 test_unit_r_eq_i R(7), 0 test_unit_flag3 UF3(0x400) add_waypoint BTBId(99) set_timer 10