DO/Modding
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< DO
Revision as of 20:11, 4 May 2008 by 81.106.198.83 (Talk)
Contents |
Modifying and Editing Dark Omen
Overview
Blah blah
Tools
Tools currently being developed and in a more-or-less working state:
Name | Description | Developer | Language | Binary | Source |
---|---|---|---|---|---|
WH2EDIT | The original army file editor, written in 1998 in Borland Pascal by Mikademus. Allows editing virtually every aspect of an army, but is relatively buggy. To be supplanted by Darkmancer's forthcoming editor. (LINK TO DOWNLOAD AND SOURCE) | Mikademus | Pascal | link | link |
PRJ file editor | Parser classes for the .PRJ battle layout file format. Current front-end a text mode editor using literal expressions for commands, but the final version will be a 3D map editor. Allows editing most aspects of every existing map. Developed in C++ by Mikademus. (LINK TO DOWNLOAD SOURCE) | Mikademus | C++ | link | link |
BTB file editor | Parser and editor for the .BTB battle boundaries and special regions file format. Written in C# by Rob. (LINK TO DOWNLOAD AND SOURCE) | Rob | C# | link | link |
DOT file editor | !!! Ghabry, fill in details here !!! (LINK TO DOWNLOAD AND SOURCE) | Ghabry | php? | link | link |
MDose SPR editor | The original .SPR sprite file editor. Function-complete but buggy. Written in Delphi in 1998 by Mikademus. To be supplanted by Rob's C# editor. (LINK TO DOWNLOAD AND SOURCE) | Mikademus | Delphi | link | link |
Rob's SPR editor | A newer and improved editor incorporating new information about the .SPR format. Written in C# by Rob. (LINK TO DOWNLOAD AND SOURCE) | Rob | C# | link | link |
Data Formats
The .PRJ Battle Description File Format
Short description <WIKILINK TO THE PRJ ARTICLE>
The .BTB Battle Boundaries File Format
Short description <WIKILINK TO THE BTB ARTICLE>
The .DOT Campaign Map File Format
Short description <WIKILINK TO THE DOT ARTICLE>
Lists
Items and magic item codes used on maps Particle effect codes used on maps Sound effect codes used on maps Graphic effect codes used on maps