DO/PRJ
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[[Category:Battle File Format]] | [[Category:Battle File Format]] | ||
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+ | 1. The .PRJ Battle Project File Layout | ||
+ | 1. Project file general layout | ||
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+ | Section Notes | ||
+ | 1 “Dark·Omen·Battle·file·1.10······” 32-byte file ID header | ||
+ | 2 “BASE”-block Map socket base and terrain block | ||
+ | 3 “WATR”-block Water mesh block | ||
+ | 4 “FURN”-block Meshes used (“furniture”) block | ||
+ | 5 “INST”-block Furniture instances block | ||
+ | 6 “TERR”-block Terrain data entries block | ||
+ | 7 “ATTR”-block Block - Terrain attributes? | ||
+ | 8 “EXCL”-block Block - Exclusions??? | ||
+ | 9 “MUSC”-block Block - Music? | ||
+ | 10 “TRAC”-block Block -??? | ||
+ | 11 “EDIT”-block Block -??? |
Revision as of 19:52, 22 April 2008
1. The .PRJ Battle Project File Layout 1. Project file general layout
Section Notes 1 “Dark·Omen·Battle·file·1.10······” 32-byte file ID header 2 “BASE”-block Map socket base and terrain block 3 “WATR”-block Water mesh block 4 “FURN”-block Meshes used (“furniture”) block 5 “INST”-block Furniture instances block 6 “TERR”-block Terrain data entries block 7 “ATTR”-block Block - Terrain attributes? 8 “EXCL”-block Block - Exclusions??? 9 “MUSC”-block Block - Music? 10 “TRAC”-block Block -??? 11 “EDIT”-block Block -???