Ref:Framework
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* GameMaker is an example of a framework incorporating f.i. the SDL API for graphics and input and providing its own 2D tile engines, enabling the development of diverse but relatively simple and design-wise similar games.<br><br> | * GameMaker is an example of a framework incorporating f.i. the SDL API for graphics and input and providing its own 2D tile engines, enabling the development of diverse but relatively simple and design-wise similar games.<br><br> | ||
* Depending on definition, DirectX can be considered a framework rather than an API in combining various hardware abstractions (2D, 3D, network, input, audio, multimedia) while providing automated management of specific formats (3D mesh LoD-tesselation etc). | * Depending on definition, DirectX can be considered a framework rather than an API in combining various hardware abstractions (2D, 3D, network, input, audio, multimedia) while providing automated management of specific formats (3D mesh LoD-tesselation etc). | ||
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+ | [[category:Game development terminology]] |
Current revision as of 22:23, 22 February 2009
A framework is a set of libraries and systems, usually using APIs and engines, enabling writing applications of a particular type. Frameworks occupy a fuzzy middle ground between more generically intended APIs and specifically intended engines.
- GameMaker is an example of a framework incorporating f.i. the SDL API for graphics and input and providing its own 2D tile engines, enabling the development of diverse but relatively simple and design-wise similar games.
- Depending on definition, DirectX can be considered a framework rather than an API in combining various hardware abstractions (2D, 3D, network, input, audio, multimedia) while providing automated management of specific formats (3D mesh LoD-tesselation etc).